This was really a character I created for a friend of mine, since he isn't very skilled with the Shadowrun system, and I didn't want to halt the gaming for too long while he puzzled through the system to create a character. I presented him with this character, and gave him (free) a car to act as the guide of the group - it all tied rather nicely in with the campaign, so it was OK. After he left again (he wasn't going to be a steady player), the character left again. Nice and smooth.

Intruder

 Attributes  Skills 
 Body6 Stealth 5
 Quickness6 Proj. Wpns (X-bow)5(7)
 Strength5 Etiq. (Street)4
 Charisma1 Military Theory2
 Intelligence6 Car4
 Willpower6 Hand Signals3
 Essence 5.375   
 Magic5  
 Reaction6  
 Initiative  6+2d6
 Physical Adept Powers  Cyberware 
 Stealth +5 dice Delta grade headware radio
 Low-light vision Delta grade smartlink level 2 
 Reflexes +1 die Contacts 
 Hearing Amplification & Damper Coreman (Mr. Johnson)
 Visual Magnification Jared Khazim (Exotic Arms Dealer) 
 Flare Compensation Souhaila (Exotic dancer)
 +3 dice Projectile Weapons  
 Weapons Conc.  Damage  Notes
 Knife8 (Str)L 
 Medium Crossbow 2 6M Customized, S-L 2
 Heavy Crossbow NA 8S Customized, S-L 2
 Equipment  Equipment 
 100 crossbow bolts 10 defensive grenades (10S)
 10 kg of C12 plastic explosive  3 timer detonators
 Real Leather outfit (0/2 Helmet (+1/+1)
 Armor Jacket (5/3) Ordinary clothing
 Fine clothing Tres chick clothing
 Micro-Recorder Low Lifestyle, 1 month prepaid 
 Survival kit 3 Tranq patches (rtg. 10)
 Stim patch (rtg. 4) 
 Pools 
 Combat: Karma:
 Money 
 

Taken from the pages of Jens-Arthur Leirbakk