| Attributes | Value |
| Body | 6 |
| Quickness | 6 |
| Strength | 6 |
| Charisma | 6 |
| Willpower | 6 |
| Intelligence | 6 |
|
| Physical Adept
Powers | Limitations |
| Astral Perception | gestures |
| Missile Parry | fasting |
| Increased Reflexes +1 | fasting |
| Distance Strike | gestures |
| Sixth Sense | |
| Traceless Walk | |
| Counterstrike 2 levels | |
| Stealth +4 dice | |
| Athletics +3 dice | |
| Projectile Weapons +2 dice | fasting |
|
| Spells | Force |
| Improved Invisibility | 4 |
| Levitate Person | 4 |
| Clairaudience | 3 |
| Enhanced Aim | 4 |
| Personal Treat (exclusive) | 6 |
| Resist S Pain | 2 |
| Increased Reflexes +3 | 2 |
| Nutrition | 1 |
| Fast | 1 |
| Oxygenate | 3 |
| Fashion | 2 |
| Personal Bullet Barrier | 6 |
| Manaball | 6 |
| Powerball | 6 |
| Mask | 2 |
|
| Quickened and Locked
spells | Which |
| Increased Reflexes +3 | locked |
| Enhanced Aim | locked |
| Resist S Stun | |
| Personal Bullet Barrier | Quickened |
|
| Reaction | 6 |
| Essence | 6 |
| Magic | 6 (15) |
| Initiative | 6+5d6 |
|
| Combat Pool | 9 |
| Karma Pool | 12 |
| Magic Pool | 7 |
|
| Skill | Value | Skill | Value |
| Armed Combat | 8 |
Unarmed Combat | 7 |
| Projectile Weapons | 7 |
Stealth | 7 |
| Athletics | 7 |
Throwing | 6 |
| Firearms (Colt America L36) | 6 |
Disguise (Special Skill) | 8 |
| Sorcery | 7 |
Conjuring | 6 |
| Magical Theory | 6 |
B/R Armed Combat | 4 |
| B/R Projectile Weapons | 5 |
B/R Throwing | 5 |
| Etiquette (Martial Arts) | 6 |
Car | 4 |
| Japanese | 6 |
American | 5 |
| Korean | 4 |
| |
|