Attributes | Value |
Body | 6 |
Quickness | 6 |
Strength | 6 |
Charisma | 6 |
Willpower | 6 |
Intelligence | 6 |
|
Physical Adept
Powers | Limitations |
Astral Perception | gestures |
Missile Parry | fasting |
Increased Reflexes +1 | fasting |
Distance Strike | gestures |
Sixth Sense | |
Traceless Walk | |
Counterstrike 2 levels | |
Stealth +4 dice | |
Athletics +3 dice | |
Projectile Weapons +2 dice | fasting |
|
Spells | Force |
Improved Invisibility | 4 |
Levitate Person | 4 |
Clairaudience | 3 |
Enhanced Aim | 4 |
Personal Treat (exclusive) | 6 |
Resist S Pain | 2 |
Increased Reflexes +3 | 2 |
Nutrition | 1 |
Fast | 1 |
Oxygenate | 3 |
Fashion | 2 |
Personal Bullet Barrier | 6 |
Manaball | 6 |
Powerball | 6 |
Mask | 2 |
|
Quickened and Locked
spells | Which |
Increased Reflexes +3 | locked |
Enhanced Aim | locked |
Resist S Stun | |
Personal Bullet Barrier | Quickened |
|
Reaction | 6 |
Essence | 6 |
Magic | 6 (15) |
Initiative | 6+5d6 |
|
Combat Pool | 9 |
Karma Pool | 12 |
Magic Pool | 7 |
|
Skill | Value | Skill | Value |
Armed Combat | 8 |
Unarmed Combat | 7 |
Projectile Weapons | 7 |
Stealth | 7 |
Athletics | 7 |
Throwing | 6 |
Firearms (Colt America L36) | 6 |
Disguise (Special Skill) | 8 |
Sorcery | 7 |
Conjuring | 6 |
Magical Theory | 6 |
B/R Armed Combat | 4 |
B/R Projectile Weapons | 5 |
B/R Throwing | 5 |
Etiquette (Martial Arts) | 6 |
Car | 4 |
Japanese | 6 |
American | 5 |
Korean | 4 |
| |
|