Stale Code - Old Cases and Lost Causes
- MenThal and his life as a Computerfreak -
I'm cleaning up my Code Closet, and hanging the not-so-bad ones up on
the wall.
Severely dated program for analyzing norwegian lottery entries.
(DOS program compiled to Windows)
(DOS program compiled to Windows)
- Source code colourized for easier viewing. [>200 Kb]
- Text-only source
- Program and source in ZIP file
Experiments in 3D realtime rendering. Using the XLIB graphics library,
under Borland C/C++. DOS program.
Source code (with a non-working EXE)
Another ambysmal project using XLIB. Tried to use the FS3DE, a starfield and a
simple voxel. This has a runnable EXE, w/ only the starfield and the
fractal voxel shape rotating.
For some reason, the code got bloated under a later Borland compiler, and it won't take the combined code of both the rotating cube and the voxel. (And I guessed everyone was sick of those cubes anyway :-)
Demo with C++ source and runnable EXE
- The second attempt at a Gauntlet-like game. This is what later became Magic Maze as it turned out on the PC. This particular attempt was mainly to learn graphic basics in assembly on the 68000 Motorola that was used in the Atari ST's.
- I also dabbled in GFA Basic, where I gave up on a Snake game with pixel-by-pixel resolution, and turned it into Fenced... Little did I know, I'd just reinvented Tron. :-P