aemon
Daemons exist, and they walk among us. A character with the Daemon background
is either a demon himself, or is half-demon through some unnatural tryst in
his parents' past. Though human-looking, they are tainted by corrupting essences,
and therefore always have some mark of the corruption they have suffered.
Depending on the number of "dots" in this Background, a character will have
a lesser or greater mark of corruption. A one-dot Daemon might merely have
an unnatural glint in his eyes, larger canines than usual, or perhaps long,
black fingernails. A three-dot Daemon might have glowing eyes, large black incisors
complementing his black teeth, or might have actual claws and a tail. A five-dot
Daemon might for all intents and purposes actually be a Daemon - swarty blue, black,
red or bright orange skin, horns, talons, and sharp teeth - and perhaps a tail,
just to complete the impression.
Daemons have the power to Rage at will. This power is similar to the Animal
Hybrid ability, in that they will get +2 Speed +2 Damage +2 Move to all
actions, may not use Combos, and they may not be Dizzied. For every round the
Daemon is Raging, he will lose one temporary Honor. If this causes the Daemon
to go below 0 in temporary Honor, he must immediately exchange a permanent Honor
for 10 temporary Honor. To exit the Rage, a Daemon must roll a (current)
Chi check with a difficulty of 6. Any successes means that the Daemon has snapped
out of it. Note that this power does not prevent the Daemon from using maneuvers
costing Willpower or Chi.
A tainted character will have problems with keeping his temper under control.
Every time he is taunted or otherwise bothered (at the Storyteller's discretion), the
tainted character must roll a (current) Chi test to keep from Raging, with the
consequences as described above.
Daemons can also rely on their infernal background to provide them with powers
beyond the mortal ken. A tainted character may use his Daemon background in lieu
of Focus prerequisites to buy Focus-based Special Maneuvers. If a Special Maneuver
is bought through the Daemon background, then the Daemon background is always
used when calculating damage, range and so on - never Focus. The cost
of this Special Maneuver is always the lowest listed.
When a demonic character employs a Focus-based Special Maneuver bought through
the Daemon background, he will immediately lose one temporary Honor. A demonic
character may also employ temporary Honor in lieu of any Chi that such a Special
Maneuver might cost.
A demonic character will double any Honor losses incurred through dishonorable
acts, as such occasions will be doubly traumatic for the demonic character -
not only has he done a dishonorable act, he has also succumbed (however briefly)
to the demon within.
A demonic character must beware his Honor loss. If that demonic character
reaches 0 in permanent Honor, and needs to swap a permanent point of Honor to
gain temporary Honor, then that character has succumbed to the evil influences
raging through him. That character is then removed from normal play, and is
forever more an NPC under the control of the Storyteller. A demonic character
may never have more than 9 points in permanent Honor.
Finally, a demonic character gains one extra attribute point to be placed in
one of the categories - either Social, Mental, or Physical. Allocating this
point allows this one attribute to reach 6. The demonic character must also lose
one attribute point from one of the two categories not enhanced in this way -
either Social, Mental, or Physical.