A style for Street Fighter: The Storytelling Game |
Taekwon-Do |
by Jens-Arthur Leirbakk |
History: |
Taekwon-Do's roots are, historically speaking, in ancient Korea. More specifically, Taekwon-Do comes from the three ancient Korean kingdoms of Paekche, Kogoryo and Silla. In all of these three kingdoms different martial art forms were practiced - Taek Kyon, which was a form of primitiv boxing and wrestling, and Hwarang-Do, which was a more comprehensive style of fighting. Taekwon-Do got its name after these two martial arts - freely translated Taekwon-Do literally means "the art of hand- and foot-fighting".
Ranking system: |
The more common ranking system used by Taekwon-Do practitioners, use the following progression: white, yellow, green, blue, red, black. Between each whole-colored belt there is a half-colored belt that also is a rank, i.e. white with yellow stripe, yellow, yellow with green stripe and so on.
Philosophy: |
Taekwon-Do is put together in order to cover the widest possible
spectrum of techniques, so that a practitioner of the martial art
ideally cannot be put in a situation where the practitioner does not have any
relevant techniques. Even so, Taekwon-Do is nevertheless best known
for its plentiful, diverse and sometimes areal, but always spectacular kicks. Taekwon-Do is
almost as known for its powerful shouts in combat, made to stun and confuse the opponent.
This is not an attempt to make a deep simulation of Taekwon-Do or its
many different forms - this is primarily a try to make a Street
Fighter-compatible style useful to at least capture the flavor of Taekwon-Do.
Taekwon-Do | |
---|---|
Punch: | |
Knife Hand Strike | 3 |
Spinning Back Fist | 1 |
Kick: | |
Air Hurricane Kick | 1 |
Ax Kick | 3 |
Double Dread Kick | 4 |
Double-Hit Kick | 1 |
Flying Side Kick | 4 |
Flying Thrust Kick | 3 |
Foot Sweep | 1 |
Hurricane Kick | 4 |
Jumping Side Kick | 2 |
Lightning Leg | 4 |
Reverse Frontal Kick | 2 |
Scissor Kick | 4 |
Block: | |
Maka Wara | 4 |
Grab: | |
Athletics: | |
Displacement | 3 |
Drunken Monkey Roll | 2 |
Flying Heel Stomp | 3 |
Focus: | |
Balance | 2 |
Kiap | 3 |
Stunning Shout | 1 |
Changes in maneuvers: |
Displacement: In place of a quick punch, a Taekwon-Do practitioner will use a quick kick. The damage of the maneuver will therefore be calculated from Kick technique instead of Punch technique. Otherwise, this Special Maneuver is not altered.
New maneuvers: |
Kiap:
Prerequisites: Punch ll, Kick ll, Focus ll
Power Points: Shotokan Karate, Tae Kwon Do 3; Wu Shu, Kung Fu 4; Any 5
The Taekwon-Do practitioner make a short, powerful cry as she is
unleashing the technique to focus the chi in the technique better, thereby
giving the technique more power. This maneuver can be used
together with any kick or punch basic maneuver, in a manner akin to the flaming fist
Special Maneuver (Player's Guide).
Cost: 1 Chi
Flying Side Kick:
Speed: per maneuver
Damage: +2
Move: per maneuver
Prerequisites: Kick llll, Athletics llll, Jumping Side Kick
Power Points: Tae Kwon Do 4
The practitioner must be able to at least run two hexes in a given
direction to gain speed, so that the practitioner can jump into the
air, and attack the opponent with a powerful kick. This is an Aerial
maneuver.
The opponent will, if the maneuver inflicts any damage, be subject to
a Knockdown. The attack must be along a straight hex line, as per for
instance the Cartwheel Kick. This technique, which is incredibly
powerful, is more or less a certain mark that the martial artist is an
accomplished Taekwon-Do practitioner.
Cost: 2 Willpower
Jumping Side Kick:
Speed: +0
Damage: +6
Move: +3
Prerequisites: Kick lll, Athletics ll, Jump
Power Points: Tae Kwon Do, Wu Shu 2; Kung Fu, Shotokan Karate 3; Any 4
A less destructive technique than the flying side kick, but still a
powerful kick. This is also a relatively common kick among "classic"
martial arts, but is not seen among newer or some of the more exotic styles (Capoeira, Special
Forces, Kabaddi and so on). The practitioner jumps into the air, and delivers a
powerful kick against the head or chest of the opponent. This is an
Aerial maneuver.
Speed: +1
Damage: +2
Move: -1
Schools: |
It isn't very difficult to find a school in Taekwon-Do. Actually,
this is a rather common form of martial arts, and few
cities are without their own dojang. There is a certain amount of
rivalry between the various schools, and even moreso between the
various Taekwon-Do Federations, something which is rather typical between different styles
of the same core martial art.
There are good dojangs (places where Taekwon-Do is taught, like a
dojo but with a Korean word) in Korea, where the martial art
originated, but there are excellent dojangs in places like Trondheim,
Norway and Glasgow, Scotland. A good dojang in for instance Los
Angeles is the dojang of Master Pak (fictional, detailed below), but
this one is usually closed to novices.
As it is more or less tradition to introduce a new NPC of World
Warrior quality with each new style, I have tried to make a sabumnim
(sensei) for Taekwon-Do. His name is (Master) Pak, and though not
qualifying for Master title as per the books, he's pretty darn tough.
Master Pak was born in Pyongjang (Korea) 56 years ago, and is
still not dead according to himself. He is a small Korean which time
hasn't been gracious with - he looks as if he is positively ancient. He is
usually clad in a formal dobok (pajamas) with a black belt (of
course). This uniform has seen a lot of wear and tear, and is
threadbare at the edges, but Master Pak nevertheless insists to wear it.
Master Pak has trained Taekwon-Do in many years now, and is generally
regarded as a true master of the style. He will only accept personal
students now, as he feels he is getting too old to teach regular
classes. He is a phlegmatic man, and is a great lover of the ancient
Japanese art of haiku. He has been a great many times to Japan to
study it.
In Japan he came in touch with other martial arts, and has taken some
elements from those martial arts into the form of Taekwon-Do he is
teaching. Unusual among these new elements are classes in Kendo (swordfighting) for
his more advanced students.
Master Pak Sung Hee, a Tae Kwon Do Master
Name Master Pak Sung
Hee Style Taekwon-Do
Team None Player NPC School Pak's
Dojang in Los Angeles Concept Master Chronicle N/A Stable None Signature Sighs and shakes head Attributes Strength lll Dexterity lllll
Stamina llll Charisma lll Manipulation
lll Appearance ll Perception lllll Intelligence
lll Wits lllll Abilities Backgrounds Alertness lllll Allies llll Intimidation lll Arena ll Insight lllll Fame l Blind
Fighting lll Resources lll Leadership llll Stealth lll Techniques Survival llll Punch llll Arena
(Traditional) llll Kick lllll l Medicine llll Block llll Mysteries lllll Grab lll Style
Lore lllll Athletics lllll Instruction lllll Focus llll Kendo lllll Haiku lll
Glory lll Honor lllll ll Willpower lllll
lllll Chi lllll lll
Health
lllll lllll llll
Type Speed Damage Move Notes Jab 7 6 5 Strong Punch 5 8
5 Fierce Punch 4 10
5 Short Kick 6 9
5 Forward Kick 5 11
5 Roundhouse Kick 3 13 4 Grab 5 6 1 Block 9 - - +4 Soak Movement 8 -
8 Jump 8 -
5 Aerial Knife Hand Strike 6 6 4 Unless blocking, only
half Stamina Spinning Backfist 5
9 6 Ax Kick 4 13
4 Hits Crouching; must land in hex Double Dread Kick 3 8/13 6 1 Willpower Double Hit Kick 3 8 4 Two damage tests Flying Thrust Kick 5 15 4 1 Willpower Foot Sweep 3 12 3 Crouching; KD on
opponent Lightning Leg 3 10 - Three damage
tests Reverse Frontal Kick 4 12 4 Scissor Kick 5 12 9 1 Willpower, two damage tests Maka Wara - - - 5 dice in damage test Disengage 6 - 3 May break SH; Dex instead of Str Sleeper 4 8 1 1 Willpower first turn Displacement 7 8 6 1 Willpower Drunken Monkey Roll 8 - 7 Crouching
maneuver Flying Side Kick 5 15 9 2 Willpower Jumping Side Kick 6 11 5 Balance - - - +1 move to all aerial
attacks Kiap - +2 - 1 Chi; Stunning Shout 7 - 3 1 Chi; Willpower vs. Willpower
Combos Block to Jumping Side Kick Block to Spinning Back Fist Block to Forward Kick to Kiap Jumping
Roundhouse Kick (dizzy) Block to Sleeper Crouching Block to Ax Kick Crouching Block to Flying Thrust Kick Disengage to Scissor Kick Disengage to Kiap Jab Punch to Kiap
Strong Punch (dizzy) Drunken Monkey Roll to Flying Side Kick Jumping Kiap Short Kick to Reverse Frontal
Kick Jumping Kiap Short Kick to Jumping Side Kick
(dizzy) Jump to Jumping Side Kick Kiap Jab to Kiap Forward Kick
(dizzy) Stunning Shout to Flying Side Kick