Special Maneuvers |
Maneuver |
Spd |
Dam |
Move |
Notes |
Punch Maneuvers |
Jab |
6 |
5 |
3 |
|
Strong Punch |
4 |
7 |
3 |
|
Fierce Punch |
3 |
9 |
2 |
|
Shikan-ken |
5 |
7 |
3 |
Resisted Str test or knocked back 1 hex, KD vs Aerial |
Kick Maneuvers |
Short Kick |
5 |
6 |
3 |
|
Forward Kick |
3 |
8 |
2 |
|
Roundhouse Kick |
1 |
10 |
2 |
|
Handstand Kick |
3 |
10 |
0 |
KD vs Aerial |
Heel Stamp |
6 |
2 |
4 |
Ninja moves back 1 hex, opp moves [Str+Ath- opp Str] hexes other way |
Block Maneuvers |
Block |
8 |
- |
- |
+2 Soak |
Grab Maneuvers |
Grab |
- |
- |
- |
|
Athletics Maneuvers |
Movement |
7 |
- |
6 |
|
Jump |
7 |
- |
3 |
Aerial |
Focus Maneuvers |
Shrouded Moon |
3 |
- |
2 |
1 Chi; [Per+Alertness] vs [Focus+Stealth] to spot Ninja, if unspotted is +1 Spd next turn |
Weapon Maneuvers |
Staff |
+0 |
+2 |
+0 |
1 hex range - has Jab, Strong, Fierce, Berserk, Parry, Disarm |
Ninja-to |
+1 |
+2 |
+0 |
Has Jab, Strong, Fierce, Berserk, Parry, Disarm |
Shuriken |
+2 |
-2 |
+0 |
Throw one Shuriken per dot in technique |