Iron Wolf |
Basically, Iron Wolf is a 2.13 m (7') tall humanoid wolf, packed with rippling muscle under his fur-clad skin, swinging a metal club with studs as his weapon.
Iron Wolf is Japanese of origin - or rather, his native tongue is Japanese, though he himself is of indeterminate origin. Very much the slavering beast, Iron Wolf's mastery of other languages are limited to: "I (snarl) kill ... you now!" and other thought-provoking sentences. Needless to say, Iron Wolf prefers to let his tetsubo (iron two-handed club, similar to a baseball bat, though much larger) do the talking.
What is known, though, is that his tour of the Street Fighter Duelist circuit is backed by someone. Someone powerful. Iron Wolf is followed around by suited, stony-faced and sunglassed Japanese men, always wearing throat mikes and ear bugs. Iron Wolf is always afforded the best medical attention money can buy, but always by Japanese doctors in white coats without any markings on. Some speculate that the men may be from a Japanese medical keiretsu (combine of firms), though further investigations in that direction has been gently, but firmly discouraged. By stony-faced Japanese men in sunglasses, firmly but politely suggesting that a person's time might be spent in other pursuits.
Tetsubo: -2 Speed, +4 Damage, -1 Move (LF: 9).
In My Campaign: One character who was pondering a move from Freestyle to Duelist, met Iron Wolf by design, though he was but a Rank 1 Duelist. You see, he had sent a rather ... rude ... photograph of the character that scheduled the fight (only one with Arena knowledge) to a newspaper (think National Enquirer), and didn't know that the character that scheduled the fight had found out who had caused him to increase his Infamy (sick pervert) Background from l to ll.
But he did. And the burgeoning Duelist met Iron Wolf. This meant, of course, that he was severely outmatched. At least he came through the ordeal without being eaten (which was a very real possibility at one point).
At least Iron Wolf wasn't that particular character's highest ranked opponent in his Duelist career. His very first fight was scheduled by a botch by two (!), and the character met Steel Shadow. In his very first fight. And Steel Shadow is a Rank 7 (!) Duelist. After Iron Wolf, he met a Rank 1 Duelist. Who happened to be a Rank 5 Traditional Aikidoka. He was himself a Rank 3 Freestyle Boxer, so I thought it was fair. It wasn't, of course. But then, the Boxer never intended to use his sword, trying to exploit the fighting without a weapon Glory/Honor gain table. Hah! Now, he's training with his rapier in a serious manner.
And doesn't think much about becoming a Duelist. Yet. But with a few XP, and Regeneration under his belt, then perhaps...
Attributes | |||||
Strength | lllll l | Charisma | lll | Perception | lll |
Dexterity | llll | Manipulation | ll | Intelligence | l |
Stamina | lllll | Appearance | l | Wits | lll |
Abilities | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Backgrounds | |||
Animal Companion (Wolf pack) | llll | Animal Hybrid (Wolf) | lllll |
Backing (Unknown Japanese medical keiretsu) | llll | Contacts (Japanese Animal Hybrids) | llll |
Techniques | |||
Punch | ll | Kick | |
Block | ll | Grab | lll |
Athletics | llll | Focus | lll |
Tetsubo | lllll |
Special Maneuvers | ||||
Maneuver | Spd | Dam | Move | Notes |
Punch Maneuvers | ||||
Jab | 6 | 7 | 4 | |
Strong Punch | 4 | 9 | 4 | |
Fierce Punch | 3 | 11 | 3 | |
Kick Maneuvers | ||||
Short Kick | ||||
Forward Kick | ||||
Roundhouse Kick | ||||
Block Maneuvers | ||||
Block | 8 | - | - | +2 Soak |
Grab Maneuvers | ||||
Grab | 4 | 9 | One | |
Bear Hug | 3 | 12 | One | Sustained Hold |
Athletics Maneuvers | ||||
Jump | 7 | - | 4 | Aerial |
Movement | 7 | - | 7 | |
Focus Maneuvers | ||||
Regeneration | 3 | - | - | x Chi; Will not work on wounds inflicted by silver weapons |
Animal Hybrid Maneuvers | ||||
Bite | 5 | 12 | 3 | |
Claw | 3 | 13 | 4 | |
Pounce | 3 | 13 | 4 | |
Weapon Maneuvers | ||||
Tetsubo Jab | 4 | 14 | 3 | |
Tetsubo Strong | 2 | 16 | 4 | |
Tetsubo Fierce | 1 | 18 | 3 | |
Tetsubo Berserk | 0 | 19 | 0 | 1 Willpower |
Tetsubo Parry | 6 | - | - | +5 Soak |
Tetsubo Disarm | 1 | - | 1 | May disarm opponent on a successful test |
Ground Sweep | 1 | 17 | 1 | Crouching; opponent suffer KD |
Storming Sky to Earth Attack | 3 | 17 | 4 | 1 Willpower; Aerial |
Supreme Ground to Sky Attack | 1 | 22 | 0 | 1 Willpower 1 Chi; KD vs. Aerial, is Aerial. |
Combos | |||||
Tetsubo Parry | to | Supreme Ground to Sky Attack | to | ||
Tetsubo Parry | to | Ground Sweep | to | ||
Storming Sky to Earth Attack | to | Jumping Tetsubo Strong | to | Ground Sweep | |
Block | to | Bear Hug | to | ||
Pounce | to | Claw | to | Bite | dizzy |
Other | ||
Chi | nnnnn n | ooooo o |
Willpower | nnnnn nn | ooooo oo |
Health | nnnnn nnnnn nnnnn | ooooo ooooo ooooo |
Glory | nnnnn noooo ooooo ooooo |
Honor | nnnoo ooooo ooooo ooooo |
Standing | |||
Division | Duelist | Rank | 6 |
Wins | Losses | ||
Draws | KOs |
Fight Record | ||
Versus | Result | Notes |