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A Street Fighter with this Talent knows a variety of dances, able to dance
both solo and with partners (or in formations) without making a fool of himself.
The repertoire of dances a Street Fighter knows is based on the number of dots
the Street Fighter has in Dancing - every time a Street Fighter advances his Dancing
Talent, he is able to choose a number of new dances that he has mastered equal to the
number of dots the Street Fighter will receive after advancing the Talent.
Capoeirista often possess this talent, and may employ it instead of their
martial skills when dancing the jogo. However, Capoeira in itself is in
this context a martial art, and not a dance.
Dancing skill tests are more often [Dancing+Charisma] than other
combinations. Obviously, acrobatic dances may use [Dancing+Dexterity], or
any other combination of tests, but this will be at the Storyteller's discretion. |
l | Novice:
Dancing lessions when you were 10, but no more. |
ll | Practiced:
You don't make a fool out of yourself... usually. |
lll | Competent:
You are competent on the dance floor, and don't ever step on your partner's toes. |
llll | Expert:
You are quite good at this... and it shows. You are markedly better than others at dancing. |
lllll | Master:
Who's this Travolta guy anyways? You're the man when it comes to dancing! |
Possessed by: Dancing Queens, snobs, groupies, Capoeirista. |
Instruction | Shades of Gray |
|
You have a knack for communicating ideas
and passing your knowledge on to others. With this ability, you are well on your
way to becoming a master. Part of being a master is being able to pass on your
art to others. You can teach any of your Skills, Talents, Knowledges, Techniques
and Special Maneuvers to another character. However, the student's level of ability
may not exceed either your own level of proficiency or your level of instruction, whichever
is lower.
Fellow characters who wish to learn from you must still pay the full cost for their education.
|
l | Novice:
You can convey simple subjects in an easily understood manner. |
ll | Practiced:
You can teach moderately complex topics and make your subjects interesting. |
lll | Competent:
You can teach any subject that you have knowledge of and make the lessons seem simple. |
llll | Expert:
Learning from you is never difficult. You can convey the most complex information or teach the toughest maneuvers and make them all seem very simple. |
lllll | Master:
You are an inspiring teacher who makes a lasting impression on any student. |
Possessed by: Senseis, teachers, lecturers and some parents. |
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All managers, or fighters who wish to manage, must have this Ability. The
Manage Talent allows the character to run the business side of the Street Fighter
circuit. It encompasses everything from travel bookings to medical coverage. A good manager with
a good team can keep expenses down and make a profit. If the manager also has
the Publicist and Bookie abilities, profits can be incredible.
|
l | Novice:
You can open a bank account and calculate simple interest. (If you have a calculator on hand, that is.) |
ll | Practiced:
You can balance your checkbook. Figuring out compound interest is a snap for you. If you
were in the fast-food industry, you would be a shoe-in for assistant manager. |
lll | Competent:
Your friends ask you to do their taxes for them, and you always get them
refunds. Most small businesses have a 50/50 chance of success in their first year; yours
is 70/30. |
llll | Expert:
Your friends still ask you to do their taxes and you agree, but only so you
can claim them as dependents on your own taxes. You can spot a profitable
business deal a mile away, and invest heavily in the stock market. |
lllll | Master:
Donald Trump, Bill Gates, Howard Hughes - and you. You could sell freezers to
Eskimos. You've had a lot of profitable business experience, which makes you
ideal for high-level CEO positions. |
Possessed by: Financial consultants, business managers, IRS agents, team managers. |
|
You have a talent for finding false bottoms,
hidden doors and secret wall safes. Very little escapes your notice when it comes
to finding things that you're not supposed to. Consequently, you are also quite
adept at hiding things.Use [Perception+Searching] when trying to
find something. [Intelligence+Searching] is used when attempting to
hide something. If you are short on time, [Wits+Searching] may be used
instead, in either case, and more successes are required.
|
l | Novice:
You know to check behind curtains. |
ll | Practiced:
You know how to tap on walls to listen for hollow spots. |
lll | Competent:
You can take in details at a glance and prioritize your search. |
llll | Expert:
Very little remains hidden from you. You can spot a wall safe from across the room. |
lllll | Master:
James Bond has nothing on you. |
Possessed by: Spies, thieves and couriers. |
|
It isn't easy to make a buck in this world. Sometimes you have to be smart
about it. Like letting the poor sap in the ring take the lumps while you collect
the dough betting against him. Sometimes it's your friend in there, but the money's
good, and someone's got to look out for your buddy. Even if that means betting against him occasionally. |
l | Novice:
You like to place bets on just about everything, but rarely break even. |
ll | Practiced:
The lotteries look attractive, but you have learned enough about statistics to realize that the odds just aren't in your favor. |
lll | Competent:
People ask your opinion on horse races and blackjack odds. You can usually
place winning bets, but not consistently enough for your friends to trust your
judgement. |
llll | Expert:
You've decided to carry a pager because many people need to get a hold of you
wherever you are. Placing bets has become a lucrative sideline, and you consistently
win. The gambling houses all know you by name - they don't like you, but they know you and will take your bets. |
lllll | Master:
You don't need a day job. No one in town will take your bets anymore, but that's okay because
you have enough capital to cover most bets on your own. You have your own clientele, who gamble
only with you. You are an expert at statistics and calculating odds. Occasionally there is an upset and you lose money, but rarely. |
Possessed by: Gamblers, bookies, loan sharks, Mafia bookmakers. |
Demolitions | Shades of Gray |
|
The ability to set and defuse bombs and other
explosives. You are familiar with dynamite, plastic explosives, nitroglycerin,
black powder, blasting cord and even napalm. You can build, set, and defuse nearly
any type of bomb.
|
l | Novice:
You're best off sticking to firecrackers. |
ll | Practiced:
You can work with simple explosives and avoid serious injury. |
lll | Competent:
You know enough to defuse most bombs. |
llll | Expert:
You can build, set, or defuse nearly any type of bomb. |
lllll | Master:
MacGuyver could learn a few things from you. |
Possessed by: Terrorists, bomb squads, and
Shadoloo agents. |
|
You can change your appearance, through
manipulation of clothes and make-up, to look like another person of your
choosing.
|
l | Novice:
You still buy your make-up off of the bargain Halloween racks. |
ll | Practiced:
At a distance, you could pass for someone else. |
lll | Competent:
You can create fairly complete disguises, fooling all but close friends. |
llll | Expert:
You can fool most of the people most of the time. |
lllll | Master:
You become another person. Even those closest to you have a hard time
recognizing you. |
Possessed by: Actors, spies, and con artists. |
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This Skill allows you to advertise an upcoming event in order to attract
paying customers. This can be a little tricky sometimes - some countries frown
on the circuit and those that don't always want a cut off the top. It's best to keep
the authorities out of the ring and the accompanying deals.
|
l | Novice:
You believe that advertising in the classified section of the local paper is the best way to attract an audience. |
ll | Practiced:
Spreading posters on telephone poles attracts more people, but few of the real movers. |
lll | Competent:
You know how to contact the people most interested in the Street Fighting circuit. You let them do your work for you, as they spread word of the upcoming match to interested parties. |
llll | Expert:
You know the major players in nearly every city in which circuit matches occur. Managers envy your advertising savvy, and fighters seek you out to finance their matches. Important city officials know you by name. They may not like or approve of you, but they know you. |
lllll | Master:
Nothing happens on the Street Fighter Circuit without your knowledge. You can make one call to any city and organize a match. Your services are sought out by the largest, best-financed stables. Your name is known by important government officials, who may help or hinder you depending on how you play your cards. Shadoloo has also taken an interest in your activities. |
Possessed by: Managers, Street Fighters, advertising people, some journalists. |
|
You are familiar with machines and simple electronics. You can fix and
maintain anything from calculators to television sets. The more damaged or
the more complex an item is, the more difficult it is to fix. Many repair
jobs can take days or weeks. A skilled repairman can jury-rig something so that it
functions in a punch, and worries about fixing it properly some other time. |
l | Novice:
You had an Erector Set as a kid. |
ll | Practiced:
If you have a manual in front of you, you can follow the instructions. |
lll | Competent:
You are able to fix most things, given time and the right tools. |
llll | Expert:
You're good at improvising and can usually make something work, even when it is not supposed to. |
lllll | Master:
You know machines better than you know people, and can fix nearly anything in less than half the time it would take even a skilled repairman. |
Possessed by: Mechanics, repairmen, saboteurs, and home owners. |
Cybernetics | Player's Guide |
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This is the ability to install and upgrade cybernetic implants. You have
combined high-tech know-how with medical and prosthetic technology to achieve
truly amazing results. You can repair, upgrade, and, given time, build cybernetic limbs.
Before a character can learn Cybernetics, he must attain five dots
in the Medicine Knowledge. |
l | Novice:
You know the basics of prosthetics technology and how to replace simple equipment.
Simple repairs are the best you can manage. You know enough to refer the patient to a more qualified technician. |
ll | Practiced:
At this stage you are able to recognize the inefficiency of most artificial limbs. You begin to design
improved models, but lack the technical knowledge to build them. |
lll | Competent:
Scientific teams have offered you a position in their ranks. You are respected by your
peers as an inspired scientist and a hard worker. A few of your papers concerning
prosthetic replacements have been published in medical and technical magazines. |
llll | Expert:
Your advice is solicited for all manner of projects. You can completely rebuild and improve any
"off the rack" prosthetic device, increasing its efficiency tenfold. Were the technology involved
not so expensive, your designs would be the medical standard. |
lllll | Master:
Few people ask you for advice, because few can understand the concepts you talk
about. The word "revolutionary" doesn't do justice to your work. Some of your
patients regard their accidents as the best thing that ever happened to them - your
cybernetic replacements are that good. |
Possessed by: Doctors, mad scientists, inventors, Nobel Prize winners. |
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You understand economics and can use your knowledge to your benefit. You are familiar
with the stock market and various international exchange rates. You can also
use this knowledge to track individuals' or companies' resources. Many Shadoloo fronts can be
detected by application of this Knowledge. |
l | Student:
You can balance your check book. |
ll | College:
You understand economic exchange on a large scale. |
lll | Masters:
You can take advantage of market trends and maximize your resources' profits. |
llll | Doctorate:
You know more about the state of the world, from the way people spend their money, than most people learn from a newspaper. |
lllll | Scholar:
You could give financial seminars to the wealthiest people in the world. |
Possessed by: Bankers, stock brokers, bookies, and managers. |
|
You understand the law and can manipulate the legal system to your advantage.
This Knowledge can be especially handy if you're caught in a foreign country
without a manager to bail you out. You are familiar with laws, fines, punishments, the procedures of most law enforcement
agencies, and you can understand and use the often confusing legal terms tossed
around by attorneys and legislators. |
l | Student:
You know your constitutional rights. |
ll | College:
You are familiar with legal terms and prose. |
lll | Masters:
You know the laws of your native country (or the one you currently live in). |
llll | Doctorate:
You could lecture to an attorney on legal proceedings. |
lllll | Scholar:
You intimately know both national and international laws and can move through legal loop holes like a fish through water. |
Possessed by: Police, attorneys, criminals, and congressmen. |
Linguistics | The Perfect Warrior |
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It is assumed that you can speak your native language, but you must purchase
any other languages that you wish to speak. Each level of Linguistics allows
you to speak another language fluently. Linguistics also gives you understanding
of the structure of the language, which is in turn the basis of thought. With this
Ability, you can also identify accents and variant dialects or read lips, but each
such subability must be purchased in place of a particular language.A [Linguistics+Manipulation]
roll against a difficulty number determined by the Storyteller might allow a character
to get simple points across to another person, even if the other person doesn't have any common language with the linguist.
|
l | Student:
One additional language. |
ll | College:
Two additional languages. |
lll | Masters:
Three additional languages. |
llll | Doctorate:
Four additional languages. |
lllll | Scholar:
Five additional languages. |
Possessed by: World-Travelers, polyglots, diplomats, translators. |
Science | Secrets of Shadoloo |
|
What is Science? Is it a beacon of light to lead men to a brighter tomorrow,
or an engine of destruction that ruthlessly grinds humanity into mindless slaves?
To many Street Fighters, Science is an esoteric subject that must take a back
seat to more important things... like learning to throw punches.However, some
Street Fighters and their Allies may draw on this skill, whether they intend
to stop a mysterious plague or figure out the best way to stop a giant robot.
|
l | Student:
"Don't worry, it probably won't blow up... I think." |
ll | College:
"Those skates would work much better with some small chemical rockets." |
lll | Masters:
"Men were not meant to perform such horrible experiments... except me, of course." |
llll | Doctorate:
"Of course this plane can fly backwards! Give me a few hours..." |
lllll | Scholar:
"Quickly, my giant robot! Crush them! Crush them all!." |
Possessed by: Police, attorneys, criminals, and congressmen. |