A New Martial Arts system for Star Wars the RPG
Martial Arts for Star Wars
The Brawling specialization Martial Arts for Star Wars have never worked. There are no penalties associated with specializing in that area, as there is only one specialization listed under the Brawling general Strength skill.

Therefore, this Advanced skill (Martial Arts) has been created to rectify the situation. This Advanced skill replaces the Martial Arts specialization listed in the skill lists.


Martial Arts is an Advanced skill

Prerequisites: 5D Brawling

This Advanced skill has three subcategories: Punch, Kick and Grab.

Punch: Punching is the usage of hands or manipulatory organs to inflict damage on others. Punching is of course not available if the usage of said organs is inhibited, like binders or suchlike. The difficulty of using Punch to hit opponents, is base: 10.
 
Kick:Kicking is the usage of feet or corresponding locomotive organs to inflict damage on others. Kicking is of course not available if the usage of said organs is inhibited through binders or suchlike. The difficulty of using Kick to hit opponents, is base: 15, but damage is increased by +1D.
 
Grab:Grabbing is the usage of techniques to either bodily hurl the opponent(s) any distance, or the usage of joint locks or similar techniques to immobilize the opponent. The difficulty of using Grab to harm opponents, is base: 15, but damage may be regulated as the player sees fit.

The dice pool used to handle a Martial Arts test is of course Brawling + Martial Arts. The Gamemaster may call for Alien Races rolls before Martial Arts is usable vs. specific alien races, for instance non-humanoids (or if the Martial Artist is a non-humanoid himself, for humanoids) at a difficulty rating based on the Gamemaster's discretion. Of course, this Alien Races roll may be called for against any race other than the Martial Artist's race, still at the Gamemaster's discretion.

Usage of Martial Arts: The skill rating in Martial Arts represents a dice pool available to the Martial Artist which can be either partially or wholly be used to either increase the damage of or increase the probability of a hit against an opponent subject to a Brawling attack. The attack form determines the difficulty to hitting the opponent, unless said opponent is parrying as per the base rules. The pool may of course be divided between any number of opponents, as the Martial Artist sees fit.

Example: A Martial Artist has a Brawling of 6D, a Strength of 4D and a Martial Arts of 3D. He may choose to attack one opponent at either a skill rating of 9D, at a damage of 7D, or any ratings inbetween, as long as the bonus to both damage and skill adds up to 3D.

Example: The same Martial Artist faces a gang of six thugs while defending his brothers-in-arms in the Rebel Alliance. He decides to go out with a bang, and spends a Force Point to double all dice pools available to him. For some reason he goes first, and explodes into a flurry of action. His Brawling is 12D, and his Martial Arts is 6D. He declares two attacks versus all of the thugs, for a penalty of -5D. He rolls 7D to hit the thugs, in addition to be able to distribute 6D as he sees fit. The damage (8D + any Martial Arts) makes it likely that these thugs are ... toast.


Taken from the pages of Jens-Arthur Leirbakk