First, two more races.
Dentrassis
Dex: 1D+2/4D+1 Kno: 1D/4D Mec: 2D/5D Per: 1D/3D+2 Str: 1D/3D+1 Tec: 2D/4D Dice: 12D Move: 10/12Special Abilities:
Capsule:
The Dentrassis are green, furry, bug-eyed monsters. They are revered as
the best cooks and drink mixers in the galaxy and don't much care about
anything else. Vogons often employ them as onboard chefs, and they take
the positions, not because they like the Vogons, but because Vogon money is
one of the hardest currencies in the Universe. They'll help hitchhikers
hide on a ship, partly because they like the company, but partly because it
annoys the Vogons.
Bi-Cranial Betelgeusians
Dex: 2D/4D Kno: 2D/5D Mec: 2D/4D Per: 2D/4D Str: 2D/4D Tec: 2D/4D Dice: 12D+1 Move: 10/12Special Abilities:
Capsule:
This is the race from which Zaphod Beeblebrox, ex-president of the galaxy,
arose. They are roughly humanoid, having two arms, legs, and heads. This
race does not have three arms, but another can be added surgically.
And now, Improbability.
Knowledge Skills:
Science: This gives a player general knowledge about science in general.
This skill has many, many specializations, and is useful in some
situations.
(s) General Physics: This is a specialization of science and gives a player a good backing on how things work.
(a) Physics: This is an advanced Science skill. It gives the player a good grounding on how the universe works.
(s) Improbability Physics: This gives a player knowledge enough to run a finite (at 5D) or infinite (at 10D) improbability generator. This skill makes little sense to most beings, and is nearly useless.
(a) Infinite Improbability Astrogation: This is an advanced skill. To learn you need 5D in Improbablity Physics and 5D in Astrogation. This allows you to fly a ship using an Infinite Improbablity Drive.
(note: these skills are so complicated a computer usually has to be programmed with them so a Drive or Generator can work. Only really obsessed players would even want to learn these.)
Devices:
Finite Improbability Generator
This device is constructed of a Bambleweeny 57 sub-meson brain hooked by
the logic circuits into an atomic vector plotter which is suspended in a
strong Brownian Motion producer (a nice hot cup of tea). This generates
fields of finite improbabilty, and, provided you know just how unlikely
something is likely to happen, you can make it happen, such as making all
of the undergarments of the hostess of a party jump a meter to the left
(this is very popular at parties). Difficulty to use without a computer is
Difficult.
Infinite Improbability Drive
This machine does the impossible. When used to fly a ship, it sends it
through every point in the universe at once (for any Trek-heads, Warp 10).
This can cause strange things to happen, as in the absolutely impossible
(time travel, turning nuclear missiles into sperm whales and petunias,
creating Event Maelstroms [I don't know what these are]; it's up to the
GM). Its difficulty without a computer is Very Difficult.
(I hope I haven't bored you with this nonsensical heavy stuff. I don't really understand it myself.)
And finally, items.
Sub-Etha Sens-O-Matic
This is used to pick up transmissions from ships. The Sub-Etha is the
field the ships use to communicate. This signal can be used to identify
the type of ship detected. I suggest this is a specialization of the
sensors skill.
Electronic Thumb
This device sends a Sub-Etha siganl to nearby ships. It tells, them that
the possessor(s) of the device want to be transported aboard. This is an
essential hitchhiking item.
Hyperdrives
Hyperdrives on Hitchhiker's Galaxy ships do 3D stun damage to people who
use them. It's been described as "unpleasantly like being drunk." To find
out what this is like, ask a cup of water.
Pan Galactic Gargle Blasters
The most powerful drink in the galaxy (10D stun damage). The effect of
drinking one is like being hit in the head with a lemon wrapped around a
large gold brick. Invented by ex-president Zaphod Beeblebrox. The
Hitchhiker's Guide to the Galaxy lists the planets where the best ones are
mixed, and the voluntary rehab centers for afterwards.
Ingredients:
Take the juice from a bottle of Ol' Janx Spirit
Add one measure of water from the seas of Santraginus V
Allow three cubes of Arcturan Mega-gin to melt into the mixture
Allow four liters of Fallian Marsh Gas to bubble through
Float a measure of Qualactin Hypermint extract over the back of a silver spoon
Drop in the tooth of an Algolian Suntiger
Sprinkle Zamphuor
Add an olive
Drink... but... very carefully...
************************************************************* * Eric Lee Cline elclin0@pop.uky.edu * * * * "Fine, you organize while I retreat." * * - C-3P0, The Courtship of Princess Leia* *************************************************************