Written by C.T.
Date: Tue, 22 Nov 1994 17:42:23 -0800 (PST)

I saw the response to the Elven idea...I agree completely, too...Anyway, last year while I was bored, randomly coming up with ideas, it struck me that Predators in the Star Wars Universe might be an interesting idea. Going along with this, I created NPC Predators using what I observed from the movies and from the Dark Horse comic series. Well, here're the individual stats, and my next post will be a couple Predator ships. Trust me, if you want to scare the living bejeezus out of your players, throw one or two of these suckers their way.

Ch'Doth                           Ch'Doth Prim
"Predators"                       "Predator Enforcer"
D=4D      P=3D+2                  D=4D+1          P=4D+1
K=3D+1    S=5D                    K=3D+1          S=5D+1
M=3D      T=3D+2                  M=3D            T=3D+2
Specializations:                  Specializations:
  Torp Launcher   4D+2              Beam Drill      5D
  Melee Combat    4D+2              Melee Combat    5D
  Jumping         6D                Jumping         6D+2
  First Aid-self  4D                Search          5D
  Ch'Doth Medikit 4D+2              First Aid-self  4D
                                    Ch'Doth Medikit 4D+2

Ch'Doth Helmet  
        Perception +2D, Dex-Torp Launcher/Beam Drill +2D
        Protection:  Head: +2D energy attacks, +2D physical attacks
        Automatic targeting system, built-in sensors able to scan various 
                wavelengths. 
        Also an atmospheric filter/rebreather.
Ch'Doth Body Armor
   Strength +2D, Dexterity +2
   Protection:  Back, arms, legs: +2D energy attacks, +2D physical attacks
                Front: +2D all blunt physical attacks, +1D edged.
Ch'Doth Weapon System
        Three-Bladed Wrist Weapon
                3 10-inch serrated blades on wrist, STR+1D (max 7D)
                (Ch'Doth Prim has 3 10"vibroblades, STR+3D (max 9D))
        Shoulder-Mounted Proton Mini-Torpedo Launcher
                Targeted through helmet sensors, 6D
                        Ranges: 3-100/300 (Limited by helmet sensors)
                (Prim has beam drill, 9D, R:3-150/400)
        Razor-Wire Net Launcher
                Built into wrist pad, 1D+2 per round until cut away.
                        Ranges: 3-10/30/40, Physical strength of 20.
        VibroDisk
           Thrown weapon much like a vibroblade, but a disk of 12"diameter.
                        STR+4D (max 10D), Ranges: 2-10/25/50
        Mini-Blade Launcher
                Small (3") Vibroblade launcher built into wrist pad.
                        Damage: 6D, Ranges: 3-10/30/50
        Ch'Doth Battle Lance
                3 meter lance, retractable to 1 meter, vibroblade on one end, 
                  spike on other. 
                        Vibroblade: Damage STR+4D
                        Spike:  Damage STR+2D
                        Can be used as a throwing weapon, with Ranges 2-4/8/15
Ch'Doth Communications Pad
        Chameleon Mode
           The Ch'Doth have a very advanced personal cloaking mechanism which 
           effectively bends light and apparently the Force around them.
           Effects:  Lowers any perception rolls to locate them by 3D, negates 
                Force powers against them when activated.
        Self-Destruct Mechanism
           The Ch'Doth also have an advanced self-destruct mechanism that they 
            use to avoid capture.  The blast resembles a Thermal Detonator, but 
            is 5 times as powerful when set to full power.
                Blast Radius:0-10/40/60/100, Damage: 50D/40D/25D/10D
Ch'Doth Medikit
        The Ch'Doth have their own special medical kit, which is designed for 
        the peculiarities of their specific race, and is of little use to any  
        other race. 
Ch'Doth Information

This race is properly named after a mythical hunter-spirit and commonly known around the galaxy as "Predators" are rarely seen, and most believe them only to be myths, except those who have seen phosphorescent blood seemingly appear from nowhere as a Ch'Doth fled concealed under its chameleon mode.

Approximately 2 to 3 meters in height, the Ch'Doth are roughly humanoid with a reptilian outer skin. Ch'Doth commonly wear heavily-armed warsuits to cover and disguise their appearance, which is frightening to say the least. The Ch'Doth have four large outer tusk-like fangs which might have once been used to hold small prey while the Ch'Doth ate it alive.

Very little is known about the Ch'Doth culture, as few (if any) have been captured alive with survivors left to tell what they discovered. What little is known, however, should be enough to give any prospective explorer pause.

The Ch'Doth are natural hunters, and they have heightened nearly all of their abilities with high technology, such as their "chameleon" camoflage device, various weapons (including a self-destruct mechanism), and highly sensitive sensors built into their helmets.

The Ch'Doth are often drawn to areas of intense heat and/or warfare, especially the latter, where they can hunt usualy undetected.

It has been observed that the "Predators" will only attack armed opponents, or those from whom they sense some sort of danger. It is even rumored that a Ch'Doth came to the aid of a small group of resistance fighters who found themselves heavily outnumbered. One additional note: as "sport hunters," the Ch'Doth often take trophies, usually skulls or weapons, and occasionally bestow upon "friends" tokens of respect.

Additional Information (GMs Info) The Ch'Doth are cold-blooded creatures whose body temperature matches the ambient temperature surrounding them, thus rendering infrared imaging of them (cloaked or uncloaked) ineffective.

Also, the Ch'Doth follow a rigid code of honor, the most basic of which is that they will never harm what they see as an innocent. If a Ch'Doth is found to have broken this code, he considered a renegade and is hunted down by a Ch'Doth Prim and executed.

The Ch'Doth cloaking mechanism is anything but foolproof. It can be shorted out by contact with water, high yield electricity, and radioactivity.

The Ch'Doth helmet is also a sort of atmospheric helmet, as the Ch'Doth breathe an atmosphere that is much lower in oxygen and higher in methane than that of most planets.

A Ch'Doth can survive without its mask, but with difficulty, causing a drop in STR and DEX of 1D, rising to 2D after 1 hour. More than 2 hours without the mask will cause the Ch'Doth to fall in a hibernation state (if he does not activate the self-destruct), from which he can only be awakened with a Ch'Doth helmet or rebreather. The Ch'Doth usually carry spare rebreathers on their person, which are hand-held, effectively reducing DEX by 1D when being held.

In addition, the torp launcher and razorwire net are incapacitated with the loss of the helmet, because they can only be effectively targeted using its sensor system.