Scale: Character Skill: Lightsaber combat Difficulty: Moderate Damage: 4D Cost: Not available for sale Availability: 4, X Note: If an attacking character misses the difficulty by more than 10
then the character has injured him or herself with the plasma
sword. Description: These swords project a fixed length jet of plasma from the
handle which projects outwards for a short distance before
coming rapidly back together and then graually down to a fine
point at the end of the blade where it returns back down the
center into the handle. All plasma swords have a multihued
blue blade which coalesces up the blade in a flowing motion.
Unlike lightsabers, the blade has a small weight to it, giving
it an appreciated balance it can also parry other weapons, but
it cannot deflect blaster fire or force lightning. The elves
guard the plasma sword's construction as closely as the Jedi do
with the lightsaber.
Holosuit
Cost: Not available for sale Availability: 4, X. Description:
This suit of armour not only provides armour (+1D Physical, +2
energy to arms, legs, head), but it also provides the wearer
cover. It is powered by movement, the faster, the more
protection. When moving at half a move per round or less, the
suit provides the equivalent cover of light smoke, at up to two
moves per round it provides the equivalent cover of thick
smoke, and at 4 move per round the suit provides the equivalent
cover of very thick smoke.
The way it achieves this is by using
holoprojectors which make the image of the wearer break up
into coloured shards of light, so that at full speed, the
wearer is just a cloud of multi-coloured shards of light. This
amazing piece of technology still allows the wearer to see out
completely normally.
It is kept a closely guarded secret by
the Elves, and only their Wardancers are permitted to wear
them.