Skills for VR3.0
Note: This is a rules revision of the rather pathetic and overly complex rules given in VR2.0, upgrading it to VR3.0. Nevertheless, the VR2.0 source book is necessary, as I neither have the time nor the inclination to duplicate the chapters dealing with Matrix law and so on in this collection of files.

Note: This file deals with the use of the "old" computer-related skills as they are given in both SRII and VR2.0, and introduces the new, user-oriented skill "Decking".

IF YOU WANT TO RUN THE GRID, YOU'D BETTER LEARN THIS

--> Computer B/R
Description: Computer B/R is used to either build new computer equipment, i.e. cooking chips, connecting leads and fiberoptic cables, hooking up power sources and so on, and also to repair damaged computer equipment. Decks are considered "micros", and this skill may be doubly concentrated in.
Concentrations: Mainframes, Micros, Interface Tech, Implant Tech

--> Computer Programming
Description: Computer Programming replaces the old Computer:Software concentration, and is used when programming any kind of software, including software later cooked through Computer B/R.
Concentrations: Matrix Programming (Defensive, Offensive, Operational, Special, MPCP, Bod/Evasion/Masking/Sensor), Non-Matrix Programming (Hardening, Response Increase, Auto Pilots, Spreadsheets, Word Processors, etc.), Interface Programming (ASIST, ICCM filter, CCSS interfaces, SatLink Interface, etc.), Implant Programming (Encephalon, SPU: any, etc.)

--> Computer Theory
Description: Computer Theory governs knowledge about the design and theoretical workings of computer systems. In VR3.0, it is mainly used as an extra step in building new computer equipment. Computer Theory is thus not very usable for anyone but extreme computer buffs that delight in thinking up new and bizarre equipment, and then designing it (Computer Theory), implementing it (Computer Programming), and finally installing it (Computer B/R).
Concentrations: Hardware (Mainframes, Micros, Interface Tech, Implant Tech), Software (Matrix Programming, Non-Matrix Programming, Interface Programming, Implant Programming), Matrix Theory

--> Decking
Description: Decking is the new, user-related skill in VR3.0. This skill governs the actual use of all this fancy software and hardware that a decker typically uses, namely his deck and the associated utilities there. In a way, Decking is the "user" skill, and supersedes the Computer:Decking skill in any and all ways.
Concentrations: Offensive (Specific Offensive Utility), Defensive (Specific Defensive Utility), Operational (Specific Operational Utility), Special (Specific Special Utility)

* When writing attack programs "on the fly", a decker will use his Decking:Offensive skill instead of his Computer Programming skill.

Updates to come soon... I hope.