The following material has been inspired by the game scenarios played out in the Greater Lafayette Indiana region by a number of Shadowrun players. All material should be considered as entertainment value and game session inspiration. I do hope you enjoy it...
Jonathon K. Henry (Keith) - the Reflex
>>>>>[Hello out there in Shadowland. The following is a list of potential addendums to the various source material that you may have access to. Do enjoy it, as the usefulness of all of it is quite worth the reading.]<<<<< -Shaman<10:02:04/5-28-60>
The Blaze and Burner devices have proven to have high degrees in both functionability and usage. Capable of hitting any and all vehicular electronics (including Vehicle Control Rigs and Rigging Devices) within their fields of effect and doing a comparable level of damage. Although the first device has been viewed as having a somewhat limited range, its versatility in Motorcycle Installation has proven worthwhile.Wartech Blaze EMPer (tm)
Parts Cost : 45,000 Nuyen (1 CF) Installation Target # : 5 (6 motorcycles) Installation Time : 72 Hours Facilitation Required : Vehicle Work Shop Appropriate Skill : Appropriate Vehicle B/R, or Electronics B/R Damage Appropriation : 6M3 *Range Categories : 0-5, 6-10, 11-20, 21-30Wartech Burn EMPer (tm)
Parts Cost : 95,000 Nuyen (3 CF) Installation Target # : 5 Installation Time : 72 Hours Facilitation Required : Vehicle Work Shop Appropriate Skill : Appropriate Vehicle B/R, or Electronics B/R Damage Appropriation : 6S3 *Range Categories : 0-10, 11-30, 31-75, 76-150
*[GM's Note- The damage done to a system by these devices is reduced in power as the range to target increases. A modifier of one (-1) to the Power rating is accrued for every range category after the first.]
[GM's Note, Additional- These devices will do a level of stun damage to an individual who is cybernetically interfaced with the vehicle in question. The level of damage is equal to the base damage, minus one (1) category STUN. Willpower is used to resist, with any EMP Protection/Armor (see below) applied accordingly.]
->>>>>[Hey, whoever invented these damn things should be shot for good measure.]<<<<< -Dapper Dan<10:36:05/5-28-60> ->>>>>[Hey Dapper, chill out. They are pretty useful. What they don't tell ya is the Field of Effect is limited to a 5 Degree Radius Service Arc, basically forcing you to get a pretty directed "shot" at your target.]<<<<< -Gideon "the Greaser" Carmichael<10:38:04/5-28-60> ->>>>>[Another thing they don't tell ya. These damn things will nail alot of headware and limb replacement tech.]<<<<< -the Reflex/Harbringer<10:38:01/5-28-60>
Type Modifications Cost (per 10) Improved Explosive +3/+1 Staging 90/875 Vehicular APDS +1/0 Power, -2/-1 Armor 110/1050[GM's Note- the Improved Explosive Shells ARE available for Assault Rifle's, SMG's, and LMG's as well as heavier weapons.]
Parts Cost : Modified Vehicular Body Cost X 10% (per +1) Installation Target # : 5 Installation Time : 7 Days (168 Hours) Facilitation Required : Vehicle Repair Facility Appropriate Skill : Appropriate Vehicle B/R, or Electronics B/RThis system is a resistance to the level of resistance that a vehicle has against EMP systems (such as those mentioned above). The rating of the resistance system cannot exceed the Vehicle's Total Body Attribute (not including Armor). This acts as a number of dice that the vehicle has in resisting EMP "weaponry." Any individual that is cybernetically linked to the vehicle (a rigger) also gets this number of dice when resisting the effects of EMP.
[GM's Note- Standard Vehicular Armor is of NO USE in resisting the effects of an EMP setup.]
Parts Cost : Modified Vehicular Body Cost X 25% (per +1) Installation Target # : 5 Installation Time : 7 Days (168 Hours) Facilitation Required : Vehicle Repair Facility Appropriate Skill : Appropriate Vehicle B/R, or Electronics B/RThis system is counted as FULL armor against the effects of EMP systems (such as those mentioned above). This level of protection has a few restrictions however.
Parts Cost : 1,500 Nuyen (.25 CF) Installation Target # : 4 Installation Time : 6 Hours Facilitation Required : Vehicle Work Shop Appropriate Skill : Appropriate Vehicle B/R, or Electronics B/RThese little objects have been born out of the truly desperate chase scenes. Similar to a standard Flash Pak, the system is set with an encoder system that causes a series of ultra-brilliant flashes to go off in sequence to one another. This, combined with the pure lumino- city of the setup, creates a +5 to action target numbers. Visual Flare Compensators are at half their rating when dealing with this system as well.
->>>>>[Ain't it a bugger. Put this thing on your tail end of ANY vehicle you drive. And then hold on for the fun. Gives the 'ol Star something to REALLY think about...]<<<<< -Gideon "the Greaser" Carmichael<14:19:15/5-28-60> ->>>>>[Tain't nuthin. I got me a 4-pak of thu lit buggers on me Harley. Anyone who gets it in the face, winds up facing a crash...]<<<<< -the Hi-Way Hog<14:22:44/5-28-60>[GM's Note- If more than one system is used at the same time, in synchronous "firing," the target numbers go up by two (+2) for every additional pack to a limit of 4 (+6). The cost for the integration of multiple WFP's also accrues an additional 5% to the parts cost and an additional 3 hours per set of WFP's after the first.]
Taken from the pages of Jens-Arthur Leirbakk |