Fat Bacteria

FAT Bacteria

Fat bacteria (FAB) devices and systems use a newly developed, genetically engineered form of bacteria that can be introduced into an area in large enough quantities to make that area difficult to pass through in astral form. The morass of living bacteria form an organic "soup" that prohibits "fast" astral movement and restricts astral travelers to normal movement (Astral Quickness x 4). Additionally, the atmospheric soup adds a +4 modifier to the target number for any Astral Perception Tests made by a character in a fat bacteria-filled zone. The fat bacteria does not affect spellcasting or astral combat.

FAB Netguns

The FAB netgun entangles its astral victim, restraining him and forcing him to the ground. The victim must make an Astral Reaction Test against a Target Number 5 for the standard-sized net and a Target Number 8 for the large net. If a standard net is used against a large target, the Target Number drops to 3. To escape, the victim must achieve more than twice the number of successes generated by the attacker. Once entangled, the victim is immobile and unable to take any action. If twice the number of the attacker's successes exceeds the total number of dice the victim can roll (Astral Reaction dice plus all available dice in his or her Astral Pool), no escape is possible. In all other cases, the victim may attempt to escape from the net once per Combat Turn, applying a -1 modifier for every turn in which he remains entangled.

FAB-Ultraviolet

The detection of astral intruders using FAB-UV requires a successful Perception Test against a Base Target Number of 6. A single success means that the intruder has been spotted. Increase the target number by 1 for every 50 square meters being searched; reduce the target by 1 for every two individuals involved in the search. Once an intruder is detected, any attacks against him (such as firing a BacteriTech Netgun) receive a +4 penalty. Reduce this penalty by 1 for each additional success achieved in the Perception Test. For example, 5 total successes eliminates the penalty (+4 penalty - 4 additional successes = 0). Six or more successes eliminate the penalty, but does not grant a bonus. If the astral intruder is aware of the searchers, he or she may make a Stealth Test against a target number equal to the searchers' Intelligence. Each success achieved in this test reduces the searchers' success total by 1.
Taken from the pages of Jens-Arthur Leirbakk