Background:
In a Ka*Ge I once read, I found some information about Implast, a new
polymer with some unique properties. The one property that was immediately
interesting, was of course the +2 Power bonus an Implast-weapon could
give, compared to the normal weapon. As I haven't got that particular
Ka*Ge, I have been forced to do my own write-up of Implast weaponry and
the game mechanics behind.
What is Implast?
Implast is, simply put, a polymer, bendable plastic that becomes rigid
when struck by a blunt impact. This property is very useful in any sort of
blunt trauma weapon, as it increases the damage the weapon inflicts by
creating or enforcing a whiplash-like effect when the weapon impacts on
the target.
Implast is not restricted in any way, and Implast weaponry isn't any more
illegal than the normal version of the weapon. However, Implast is rather
expensive, and is difficult to obtain through street sources because the
demand is so high.
Game mechanics
If a melee weapon is an Implast weapon, it grants a +2 Power bonus to that
weapon. This power bonus is only applicable if the weapon is some sort of
blunt trauma weapon, i.e. a club, a staff, a pair of nunchakus, or
something similar. The GM have the final word on whether a type of weapon
qualifies for the +2 Power bonus.
An implast weapon is 100% more expensive than the normal version of the
weapon, gives a +1/+2 days Availability modifier as compared to the normal
version, and increases the Street Index by +4. This means that if the
weapon had a Street Index of for instance 1.5, the Implast version will
have a Street Index of 5.5.