Type Conc. Ammo Mode Damage Weight Availability Cost Street Index Light 7 20 SA Special 2 9 / 14 days 800 1.5* This weapon uses DMSO (see p. 92, Shadowtech) in a gel reservoir shaped like a regular clip and good for 20 shots. A second clip mounted parallel to the weapon near the grip contains the chemical. Extra reservoir clips cost 10nuyen. The grip of the weapon contains a canister of compressed CO2 that may be recharged for 50nuyen.
NOTE: This is a variant of the Ares Squirt (p. 92, Shadowtech)
The Ares SuperSquirt II may be drone-mounted, but cannot accept any top-, barrel- or underbarrel-mounted accessories.
Type Conc. Ammo Mode Damage Weight Availability Cost Street Index * 4 60** SA Special 5.5 12 / 14 days 1800 2* If using stream mode, treat the weapon as an SMG for range purposes. When using spray mode, treat the weapon as a shotgun with an effective choke of 2 (this cannot be changed). See p. 95, SRII, for information on shotgun spread patterns. Power reduction should be applied to the chemical used to reflect dispersal.
The Cascade may be drone-mounted. This weapon accepts all standard top- and underbarrel-mounted accessories, but no barrel-mounted accessories.
Type Conc. Ammo Mode Damage Weight Availability Cost Street Index Assault 4 50(c) SA/BF Special* 4.5 9 / 7 days 950 2* Standard ammunition is a gel-coated round filled with biodegradable paint or other marking agents. Paint rounds are 5nuyen for a package of 10. Damage is 4L Stun. A gelcoat round with special fillings may be fashioned with a kit that costs 300nuyen. These special rounds may cause damage based on their contents. The weapon is powered by a refillable compressed-air canister in the stock. Refilling the canister costs 50nuyen.
The ELD-AR creates neligible recoil that is absorbed by the shoulder-stock. Treat the weapon as having a sound suppresser.
The ELD-AR may be drone-mounted. The weapon accepts all standard top- and underbarrel-mounted accessories, but no barrel-mounted accessories.
As with the Williams Technologies netgun, the FAB-NG is available in two sizes, one for human-sized or smaller assailants and a larger version for large orks and trolls. The larger version can fire both sizes of FAB-NG nets.
Type Conc. Ammo Mode Damage Weight Availability Cost Street Index Standard 3 4(b)* SA Special** 4.5 8 / 14 days 1500 4 Large 2 4(b)* SA Special** 5 8 / 14 days 2500 5 Additional Net Shots Standard 7 0.5 8 / 14 days 300 4 Large 5 .75 8 / 14 days 500 5* Requires a self-contained feeding canister that costs 1000 nuyen for 4 standard nets or 1500 for 4 large nets.
** See Fat Bacteria
The FAB-NG may be drone-mounted. This weapon accepts all standard top- and underbarrel-mounted accessories, but no barrel-mounted accessories.
Conc. Weight Availability Cost Street Index IBS - .1 3 / 36 hours 2250 1.5 Cyber modification - - 3 / 36 hours 800 1.5To change ownership of a weapon, players must burn in a new firmware optical chip. Blank chips cost 50nuyen and can be programmed using a computer repair shop or facility. Users with a cyberarm or cyverhand must use the cyber modification; designed to be mounted in the cyberhand, it contains a pass-chip that links to the weapon.
Item Availability Cost Street Index Low-wattage* Flashlight Always 10 1 Top/Underbarrel-mounted 2 / 24 hrs 100 1 Portable Floodlight Always 150 1 Active Infrared** Flashlight 4 / 48 hrs 100 2 Top/Underbarrel-mounted 6 / 48 hrs 250 2 Portable Floodlight 5 / 48 hrs 350 2 Ultraviolet*** Flashlight 4 / 4 days 200 2 Top/Underbarrel-mounted 6 / 4 days 500 2 Portable Floodlight 8 / 4 days 750 2* Low-wattage lighting allows characters with low-light vision (natural or enhanced) to see clearly up to 20 meters with the flashlight and barrel-mounted light, 100 meters with the floodlight. Low-wattage lighting has no effect on normal human vision, except to provide faint indirect lighting.
** Active infrared lighting allows characters with thermographic vision (natural or enhanced) to see clearly; up to 20 meters with the flashlight and barrel-mounted light, 100 meters with the floodlight. Active infrared lighting has no effect on normal human vision.
*** Ultraviolet lighting is used in conjunction with FAB-UV (see FAB-Ultraviolet). The flashlight and barrel-mounted light have a range of 5 meters, the floodlight a range of 35 meters. UV lighting has no effect on normal human vision.
Item Availability Cost Street Index Type I Maglock (Rating 1-3) Rating / 2 days 75*Rating .75 Type II Maglock (Rating 4-6) Rating / 3 days 100*Rating 1 Type III Maglock (Rating 7-9) Rating / 3.5 days 150*Rating 1.25 Type IV Maglock (Rating 10) Rating / 4 days 250*Rating 1.5 Biometric Maglock* Rating / 5 days 350*Rating 2* Biometric maglocks come in Type III or Type IV configurations. For attempts to bypass a Biometric maglock, add 2 to its effective rating.
The ICC consists of three individual operator stations and a command console. Operator Station 1 (OS1) provides central control for all of a system's surveillance and control devices, CCTV, CCT, CCSS, and security drones. In the basic model, this station can handle up to twelve cyberlinks and three drones, all easily controlled from one of Ares Security's pantented, ergonomically designed chairs through state-of-the-art cybernetic links. A security rigger's dream come true!
Operator Station 2 (OS2) is the heart of the ICC, containing the CPU and computer controls. OS2 provides both cyberterminal and cyberdeck links to the CPU, equivalent to a Fuchi Cyber-4; it also acts as an I/O node to the protected area's matrix. This setup allows a security decker to provide matrix security while maintaining computer support.
Operator Station 3 (OS3) integrates magical security into a well-designed security system. Located at OS3 are six hook-ups to a security-systems fiber-optic observation network, as well as the latest in six-position motorized prism switches. Ths arrangement allows a security magician immediate visual access to almost anywhere in the protected area while he also monitors pre-established wards.
The command console is the ICC's control center, allowing the security commander to maintain radio communication with officers throughout the protected area as well as with the three operator stations through audio links and built-in vidscreens.
In addition to the powerful basic model, upgrades are available.
Item Cost Basic ICC 500 000 CPU Upgrades Fuchi Cyber-6 +100 000 Fuchi Cyber-7 +250 000 Fairlight Excalibur +500 000 Cyberlink Upgrades Additional Links* +5 000 / 4 links Drone Slave Port Upgrades Slave Port +25 000 / port Fiber-Optic Image Links** Nine-Position Motorized Prism Switch +20 000 Twelve-Position Motorized Prism Switch +25 000 Image Links +3 000 / optical camera* Only available in four-zone packages with a maximum number of zones equal to four times the number of slave ports.
** Multiple image-links can be installed, but one prism switch must be delegated to interconnect the image-links.
NOTE: The ICC and upgrades are not normally available on the street. Availability is therefore at the gamemaster's discretion.
For security systems that require more than one camera, Ares Security International offers our patented Prism Switch in six-, nine- or twelve-position models.
Item Cost Fiber-optic Cable 100/meter Camera 10 000 Goggles 5 000 Prism Switch Six Position 15 000 Nine Position 20 000 Twelve Position 25 000 Optical Monitor 15 000NOTE: The above items are not normally available on the street, and so their availability is at the gamemaster's discretion. See Fiber-Optic Image Links.
Item Availability Cost Street Index CCSS Decoder External 8 / 2 weeks 10 000 3 Internal 12 / 3 weeks +7 500 3 CCSS Device Retrofit N/A 25% of org. N/A CCSS Device N/A +20% of org. N/A CCSS Drone/Vehicle Modification N/A 1 500 N/ANOTE: Whereas a simple cybernetic hookup to an integrated control center allows a rigger to actively or deliberately monitor and control a remote device, a CCSS link allows passive awareness of the device. The rigger is automatically aware of any changes in the status of the device without having to expend an action. Active control of the device, however, still requires an appropriate action.
Size (in Mp) Availability Cost Street Idx. Rigger Protocol Emulation (Rating*Rating)*4 * * ** Varies by rating.
NOTE: The delays caused by using an SCRE (See SCRE) and the emulation utility impose a blanket +2 modifier to the target number for any tests conducted using the device. Initiative is reduced by a -2 modifier, and players gain no dice for Responce Increase in the cyberdeck. Players do gain a Control Pool equal to one-half the rating of the emulation utility (rounded up).
Availability Cost Street Index System Control Rig Emulator External 6 / 72 hrs 25 000 2 Internal 8 / 72 hrs 20 000 2NOTE: Installing the SCRE in a cyberdeck is a Computer B/R task with a base time of 24 hours and requires a Computer B/R Test against a Target Number of 5.
Availability Cost Street Index Rigger Protocol Emulation Module External Rtg./Rtg. days 5k*Rtg 2 Internal Rtg.+2/Rtg. days 4.5k*Rtg 2NOTE: The number of devices a rigger may control is equal to the number of slave nodes on the remote-control deck.
Availability Cost Street Index Rigger Decryption Module External Rtg/Rtg days 7500*Rtg 2 Internal Rtg+2/Rtg days 7000*Rtg 2
Rating Speed Vector Availability Cost Street Index 10D Stun Immediate Injected 8 / 2 weeks 300/dose 3NOTE: Gamma-scopolamine takes effect immediately, causing dizziness, dilation of the pupils, speech loss, delirium and paralysis. Deadly stun damage indicates full paralysis; for lesser damage, apply an additional +2 to all modifiers appropriate for the stun wound (for example, a Serious stun wound applies a +5 modifier to all target numbers and a -5 modifier to Initiative). The full effects last for one hour. After the hour has passed, the residue remaining in the body acts as a "truth serum" for an additional hour. Adjust the target's Willpower by -2 (down to a minimum Rating of 1) for the duration of the chemical's effect. Increase the Availability and base time by 1 and 1 day respectively for every 3 doses desired.
BUYER'S NOTE: Even though FAB has been stringently tested under controlled situations, it has received minimal field testing. Buyers who must deploy a non-contained FAB-equipped countermeasure (i.e. the Bacterial Containment Grid or FAB-UV Aerosol) are strongly urged to contact BacteriTech as soon as the situation is under control. BacteriTech will send specially equipped debriefers and clean-up specialists to your site free of charge. If you use a contained FAB product (i.e. Astral Containment Devices), please send the used product to BacteriTech as soon as possible. BacteriTech thanks you in advance for your cooperation and offers a 10 percent discount on recharging and refills for all expended products returned. Failure to contact BacteriTech relieves BacteriTech of all responsibility for any and all damages resulting from the use or misuse of this product.
Cost FAB-1 50m3 canister 3 000 500m3 canister 25 000 5 000m3 canister 200 000 Coolant/Feeding Vat 50m3 canister 2 500 500m3 canister 20 000 5 000m3 canister 175 000NOTE: FAB-1 is shipped in huge coolant/feeding vat transports. Once a canister is removed from the vat the FAB-1 begins to die immediately and cannot be reused. This material is not generally available on the street; its Availability is at the gamemaster's discretion.
Once released, FAB-UV has an approximate lifespan of three to four hours. FAB-UV aerosol containers should be stored in sub-zero freezers until needed.
Cost FAB-UV 50 m3 aerosol 5 000 500 m3 aerosol 45 000 FAB-UV Freezers 50 m3 aerosol 10 000 500 m3 aerosol 50 000NOTE: FAB-UV aerosols are shipped frozen. Once removed from the freezer, the bacteria begins to die and cannot be reused. The 50 m3 aerosol canister can be equipped with underbarrel mounts for mounting on a BacteriTech FAB-Netgun.
Cost CerebroTech Computerized Release Control 5 000 Pressurized Release Conduits 5 000 FAB-1 See FAB-1 price list Coolant/Feeding Vat See FAB-1 price list Construction Costs Call for estimate/appointment Portable Dispenser (50 m3) 7 000* One conduit is required for each FAB-1 canister in the system.
NOTE: These items are not normally available on the street. Availability is at the gamemaster's discretion.
Handling Speed B/A Sig APilot Cost TR-55T (Traveler) 5 170/350 3/0 3 3 500 000 Seating: Twin bucket seats + 20 bucket seats Access: 1 + 1 standard Economy: 1.2km per liter* Fuel: IC/1 600 liters Storage: 10 CF storage + 20 CF cargo Landing/Takeoff: VTOL/STOL Availability: 50 / 25 days** Street Index: 2 Options: Cost: CF Required: Rigger Control System 10 000 6 Wet Bar / Steward Area 2 500 5* VTOL Economy: 0.75 km/liter
** Divide Availability target number by 3 (round up) for the mercenary contact known as the Dealer (see p. 81, Fields of Fire).
Handling Speed B/A Sig APilot Cost TR-55E (Executive) 5 170/350 3/0 3 3 350 000 Seating: Twin bucket seats + 9 Access: 1 + 1 standard Economy: 1.2km per liter* Fuel: IC / 1 520 liters Storage: 10 CF storage + 10 CF cargo Landing/Takeoff: VTOL/STOL Availability: 65 / 65 days** Street Index: 2 Options: Cost: CF Required: Full Communications Suite 5 000 2 Wet Bar 1 000 2 Lavatory 10 000 4 Kitchenette 8 000 4 Entertainment System 5 000 2 Rigger Control System 10 000 6* VTOL Economy: 0.75 km/liter
** Divide Availability target number by 3 (round up) for the mercenary contact know as the Dealer (see Fields of Fire, p. 81).
The ventral hatch provides the means for lifting cargo or personnel from a hovering position. The standard TR-55C comes with a winch capable of lifting up to one metric tong. Standard folding webbed seating is provided along the sides of the cargo hold, with the option of conversion to fixed benches for use as stretchers or for other needs.
Military organisations or those with special needs may choose a rear cargo ramp/hatch at an additional charge. This option reduces the craft's overall cargo capacity by 25 percent, but provides added flexibility for loading and unloading.
Handling Speed B/A Sig APilot Cost TR-55C Cargo 5 170/350 4/9 3 3 550 000 Seating: Twin bucket + 12 folding bench Access: 1 + 1 standard Economy: 1.0km per liter* Fuel: IC / 1 600 liters Storage: 10 CF storage + 50 CF cargo Landing/Takeoff: VTOL/STOL (75 CF if seats folded/removed) Street Index: 2 Availability: 55 / 55 days** Options: Cost: CF Required: Rigger Control System 12 000 6 Rear Access Ramp*** 25 000 15* VTOL Economy: 0.5km/liter
** Divide Availabilty target number by 3 for the mercenary contact known as the Dealer.
*** The rear-access ramp creates additional access (up to a total of 4) but decreases overall capacity to 8 CF + 35 CF cargo
Handling Speed B/A Sig APilot Store Cost Sentinel 5 N/A 4/12 8 3 N/A 40 000 Economy: N/A Operational Duration: Building supplied/unlimited. Back-up battery power:2hrs Setup/Breakdown Time: N/A Sensor Package: Security II (5) Additional Features: Indoor model standard installation includes a badge proximity interrogation system, Neuro-Stun VII gas delivery system, and a firmpoint that accepts any Ares Sentinel weapons pod. The Sentinel provides 6 points of recoil compensation. A fully weatherproofed outdoor model is available at an additional 10 000 nuyen. The outdoor model is identical to the indoor model except that it does not normally contain the gas delivery system.NOTE: This item is not generally available on the street. Availability is at the gamemaster's discretion.
Handling Speed B/A Sig APilot Store Cost Sentinel P 5 10 4/12 6 3 N/A 60 000 Economy: N/A Power: 2 PF Operational Duration: Building supplied/unlimited. Backup battery: 2 hours. Setup/Breakdown Time: N/A Sensor Package: Security I (4) Additional Features: Indoor model standard installation includes a badge proximity interrogation system and a firmpoint that accepts any Ares Sentinel weapons pod. The Sentinel P provides 4 points of recoil compensation. A fully weatherproofed outdoor model, identical to the indoor model, is available at an additional cost of 10 000 nuyen.NOTE: This drone is not normally available on the street. Availability is at the gamemaster's discretion.
Handling Speed B/A Sig APilot Store Cost Guardian 4/6 30/60 4/12 6 3 20 CF 75 000 Economy: 5 km per PF Power: 30 PF Operational Duration: Limited by battery power; 2 hours Setup/Breakdown Time: 3 minutes Sensor Package: Security I (4) Availability: 8 / 8 days Street Index: 2 Additional Features: The Guardian drone is a free-ranging model of the Sentinel series. Its micro-turret is designed to accept any Ares Sentinel weapons pod. It also has special attachments on the rear of the turret for mounting external tanks and compressed air for use with the Ares Cascade delivery system. An additional 3 CF is available for vehicle control gear or other electronic options.
Weapons Installed Ammo Availability Cost Str Idx Weapons Pod I Ares Squirt II 40 5 / 1 week 3 000 2 Defiance Super Shock 20 Weapons Pod II Ares Viper Slivergun 75 6 / 1 week 3 500 2 Narcoject Pistol 20 Weapons Pod III HK227-S 150 6 / 2 weeks 5 000 2 Narcoject Rifle 20 Weapons Pod IV* Ares MP-LMG 500 8 / 2 weeks 7 500 2 Ares Cascade *** The Weapons Pod IV can only be installed on an Ares Guardian drone.
** The Ares Guardian drones have built-in storage for two sets of 100-shot canisters (DMSO Gel and the chemical reserve). The Weapons Pod IV carries twin compressed-gas canisters for up to 200 shots. These canisters can be recharged at a cost of 100 nuyen.
Both removing and installing aweapons pod are Complex Actions, and so it takes two Complex Actions to change a pod. The pods can only be installed on Ares Sentinel and Guardian drones; installation on any other drones requires major hardware and firmware modifications.
Cost Sentinel Drone Storage System 100 000 Additional Features Backup Power Supply (2 hours) +5 000 Additional Sentinel P Storage +5 000/drone Additional Guardian Storage +7 500/drone Additional Weapons Pod Storage +1 500/pod Additional Rearming System* +10 000 Weatherproofing +10 000* Only one rearming system can be added for every three drone-storage capacity upgrades. Each rearming system can change one weapons pod per Combat Turn.
NOTE: This item is not normally available on the street. Availability is at the gamemaster's discretion.
What: | Cost: |
---|---|
Proxy beam emitter for fooling trip beams | 200 |
Ultrasound Emitter/Detector (conc.8, Avail Rtg*2/72hrs, Idx 3) | Rating * 400 |
Sequencer for locks (rtg. 1 through 6) | Rtg*Rtg*500 |
Maglock Passcard (rtg. 1 to 10) | Rtg*Rtg*10 000 |
Material for Phony Print (rtg. 1 to 8) | 200*Rating |
Retinal duplication rating 1 + ratings (0.1 Essence rtg 1, 0.25 for rtg. 2-4, 0.5 for rtg. 5+) | 50 000 + [Rating-1]*25 000 |
Device | Rating | Cost | Availability | Street Index |
---|---|---|---|---|
Pocket Recorder (Cheap) | 1 | 50 | 2/12 hrs | 0.75 |
Pocket Recorder (Expensive) | 2 | 200 | 4/12 hrs | 1 |
Portable Recorder (Basic) | 3 | 900 | 4/36 hrs | 1 |
Portable Recorder (Advanced) | 4 | 1 600 | 6/72 hrs | 1.5 |
Professional Deck (Basic) | 5 | 25 000 | 8/7 days | 1.5 |
Professional Deck (Advanced) | 6 | 36 000 | 10/7 days | 2 |