by Adam Getchell
Since the Corps are the ones in power now, and since there has been Corp War brinkmanship a number of times, I would think the Corps would be starting to develop some very nasty weapon ideas. Here are a few Secret Weapons(tm) possibly in use by various corps:
Ares: Developed HVAR and HV-LMG, now working on ETC (electrothermal-chemical) firearms which would increase muzzle energy by 50%, and better man-portable lasers, including a Squad Support Laser concept based around the Firelance and a Homopolar Generator (rapidly spinning flywheel to provide rapid pulse capacity). The SSL currently has autofire capability (10 pulses/phase) but is large, with limited battery life (80 shots or so) and requires coolant-recharge after sustained firing.
Aztechnology: There are a number of toxins and bioweapons under development, but the most fun is the AZT-15. This is a modified squirtgun looking thing that has two barrels: a thin one and a thick one, over/under. The thin one sprays a small stream of a particular pheremone/chemical to a range of up to 30 meters. With the same compressed gas charge that sprays the chemical stream, the thick barrel ejects a genetically engineered wasp which is stored in the magazine in cryogenic suspension. The nozzle is designed so the wasp' wings don't rip off, etc (they have this technology thanks to making a wasp cure of the cassava mealybug infestation in Africa), and it has a genengineered toxin sac producing a virulent 6D poison. The pheremone stream excites and angers the wasp from lethargy, so that the insect is extremely likely to sting the recipient of the spray. The insect will, of course, look for exposed surfaces. After the toxin sac empties, the animal dies.
The nice thing about making a poison from a living animal is, aside from its organic targetting nature, the ability to enchant the wasp (its toxin more precisely) such that 'Detox' and 'Cure D Poison' spells are ineffectual....
Fuchi: The premier Black IC producers have come up with an innovative number of weapons attacking the CNS, including the AR-13C, the third model flash pistol which induces epilepsy to targets (called shot to eyes, 10D stun weapon, flare compensation provides 4 points of "armor"), a similar model flash grenade (same effect, all targets in LOS, -1 Power per 2 meters). There is also the FWS-110P, an EMP rifle with a 10 shot capacitor, the FWS-220U, an underbarrel weapon of same design (EMP weapons do 15D Stun to humans, treated like a Shotgun with a choke of 2. Cyberware is targetted as if the owner had a Deadly wound, and automatically burns out unless provided with EMP shielding).
MCT: These guys are nasty, and they like revenge. A weapon that caters to both is the MCT-5, the fifth generation electrostatic rifle. This weapon uses a capacitor discharge to drive an electrostatic dust projector, the opposite of a vacuum cleaner. The "dust" particles in the weapon, however, is Cobalt-salted aluminum with some other nasty isotopes thrown in. The reversed charge and small size enables these particles to adhere to the target for quite awhile. (The weapon is basically a shotgun with the same range but no "damage"). Besides dosing the foe with radioactive particles to kill them within 30 days, the radioactivity also allows MCT to trace and track these individuals wherever they might be, including payment meets, fencing, and so on. These special issue weapons are sometimes issued to unknowing guards with good reflexes, in the hopes that they will hit intruders before they go down ....
Renraku: This corporation likes expert systems, and the Red
Samurai are equipped with the best. The weapon of choice here is an
SMG-sized weapon firing micromissiles at the target (INT 5, 20 shots).
The extra kicker is in addition to using smart rounds that can track the
target around corners, etc (see "Runaway"), the warhead is a tight
package of flechettes. The flechettes have microcillia-type motors along
their length, such that when they impact the target they continually work
themselves further into the target. There is a small, cheap pressure
sensor in the nose which seeks out the largest pressure fluctuations in
the body, which happens to be the heart. (Microcillia motors are in use
today, and not too expensive). These flechettes tend to cause more
damage, and move reasonably fast (5cm/minute, or 1 cm/4 combat rounds).
Progressive damage is up to GM, but when there's several of these things
crawling for the heart ....
Saeder-Krupp: The dragon likes his toys, and his favorite right
now is the H&K pv54f "flame pistol". This is basically an SMG-size air
pistol with a whopping air reservoir firing "Paintball" cartridges.
There are several things that can be loaded (acid, etc) but his favorite
is his new experimental flame mixture, which has good flame/quench
properties (from this side of the muzzle). Treat as white phosphorous.
The SMG carries 30 rounds and can fire 10/round.
Shiawase: "Happy Corporation" (in Japanese), they don't like
lethal responses (they're soooo nice!). Their weapon of choice looks
like a pistol and acts like a fire extinguisher, except that the foam it
sprays is quick-drying and very hard, such that targets encased in it are
immobile and it provides decent cover in a jiffy (and it has good
ballistic and energy-absorbent properties too). Anybody that gets hosed
down can make a Str (12) test their first available action to break out;
if they fail they're stuck. The foam provides Barrier -12 per meter,
doubled against firearms and lasers. The pistol is attached by a
feedline to a beltpack containing the foam, with a small gas reservoir to
charge up the stuff. Their other weapon of choice is a "stunner", an
autofire taser with a magazine of 30 darts (power generation advances by
Shiawase have made the capacitor darts very small). It is the size of a
heavy pistol, with a light pistol's range, and every two successes on
burst fire means a dart has struck the target. Roll dart incapacitation
as normal, except use the highest value rolled (rather than adding them
all together). This weapon is frighteningly effective as suppressive fire.
Yamatetsu: Dedicated to pushing the edge of the (meta)human
envelope, let's just say Yamatetsu's best secret weapons is all their
nasty cyberware. But one of their options is a heavy dart type weapon,
like a traditional 4 shot-dart taser with cords trailing back. This
weapon, upon successful hit, overrides the body's proprioreceptive
system, thus effectively taking over involuntary actions of the target.
The easiest thing for the Yamatetsu corp-guard to do at that point is to
turn off the lights, but if you're a magician they may drek around with
your mind first. To that end, they've got several BTL like sequences
intended to thouroughly confuse and convince a magician to cancel any
harmful magical activities, usually through the playing out of some
fantasy. The actual time for the fantasy is short in realtime, but you
know what they say about subjective time .... Plus, they can just slap a
battery pack on the target to keep the spool running, while they check
you into their better engram manipulators to take your brain apart,
dry-clean it, starch it and press it. Shadowbeat and it's contents on
such nefarious devices comes to mind at this point.
Well, have fun. Hopefully this gave some people evil ideas, and
perhaps may stimulate some discussion.