The Do-Wang Clan: Schartfaced Killah
The Do-Wang Clan. Well, this merits some explanation. After several abortive attempts at 'serious' characters, we decided to create a few characters in Shadowrun that weren't anywhere near 'professional'. Or sane. Or stable.

The answer? The Do-Wang Clan. Patterned loosely after a rather famous rap group, all members of the Do-Wang Clan are Negro, Metahuman, and Physical Adepts. Led by Master Hinxein (pronounced 'insane'), they're anything but good.

Master Miller, JZA, MZA, and Crazy Ivan (the Russian Submarine Captain - don't ask) are but a few of the merry gang. Mine is Schartfaced Killah.

We do have one house rule - the movement pool. A dice pool like any other, it is the average of the three Physical stats, and augments any physical activity involving body movement that isn't combat - Athletics and Stealth are the more common tests it aids.


Schartfaced Killah, ork physical adept

Body 9
Quickness 6
Strength 8
Intelligence  3
Willpower 5
Charisma 2
  
Essence 6
Magic 6
  
Reaction 4
Initiative 8 + 3d6

Combat Pool 7
Body Movement 7
Karma Pool 0
Unspent Karma 3
Total Earned 15
  
Adept Abilities:
  • Improved Reflexes level 2
  • Stealth +4
  • Pole Arms +2
  • Missile Parry
Language Skills:
  • City Speak
  • Bad Pixie Speak (Sperethiel Cursing)
 
    3
    2
     

Active Skills:
    Stealth
    Athletics
    Dancing
    Trike
    Etiquette
    Juryrig
    Throwing
    Pole Arms
    Sledgehammer
    Unarmed
    Wild Thang
 
    4
    3
    3
    2
    1
    4
    6
    5
    7
    2
    2
Knowledge Skills:
    Goblinrock ('Music')
    Da Toolz (B&E equipment)
    Da Movez (MA and Brawling Lore)
    Da Man (Police and Security Agencies)
    Pixie Politics (Tir Tairngire)
 
    3
    3
    3
    3
    3
Contacts:
    Master Hinxein (lvl 2)
Equipment:
    Sledgehammer [Str(S), reach +2]
    Urban Camo Full Suit (6/4)
    Scarves of various colors
    Ninja hood