The current goal of Beta-Force is to continue research in hopes that the Government will some day become interested in the project and begin funding again. Until then, Beta-Force has resorted to acting as a sort of security agency. Though their rates are high, their protection is almost unbeatable, and above all they promise that "If anything is stolen while we're watching we'll get it back. period."
* * * * ** *** **** the Beta-Suit **** *** ** * * * *Quite simply, this Battlesuit is technological piece of equipment that has quite a few functions. The first, and most obvious, is armor. It provides better protection than most standard- issue police hardware. The battlesuit also has a pistol-like weapon which provides what can best be termed as "High Caliber Rebuttle". Having both a plasma bolt and a high-velocity .45 cal. in a pistol- like gun which is attached to the suit in some way at all times.
Active EC Remaining Real Power: Cost Bonus Cost Cost ---------------------------------------------------------------- EC: Battlesuit 10 0 0 10 Armor: 10 PD/ 8 ED 27 10 17 17 STR: +10, 16 5-min chrgs (+1), doesn't affect figured stats (-1/2) 20 10 10 7 RKA: 3d6, 8 chrgs (-1/2), AP (+1/2) 68 10 58 39 E-Blast: 8d6, 16 chrgs (+0) 40 10 30 30 Senses: HR. Radio, UV, IR 20 10 10 10 ---------------------------------------------------------------- Total: 113 After Limitations: OIF (-1/2) 75 * * * * ** *** **** Weapons Pack **** *** ** * * * *The weapons pack is the standard "grunt" weapon. Even though the Suit itself has two weapons, they are meant mostly for defence and thus aren't terribly powerful. The weapons pack is a set of offensive weapons for the soldiers.
Active EC Remaining Real Power: Cost Bonus Cost Cost ---------------------------------------------------------------- EC: Weapons Pack 45 0 0 45 RKA: 3d6, EX: (+1/2), AP (+1/2) 8 chrgs (-1/2) 90 45 45 30 HKA: 4d6, AP (+1/2), 8 chrgs (-1/2) 90 45 45 30 ---------------------------------------------------------------- Total: 105 After Limitations: OAF (-1), Independant (-2) 26 * * * * ** *** **** Beta Bike **** *** ** * * * *The Beta Bike is really just a rather large motorcycle. Made in a small company in Italy, the Beta-Bike is both a kind of prototype and for Beta-Force it serves as a scout vehicle. It is lightly- armored vehicle which protects the rider from the front and minimally from the side. The vehicle itself has no weaponry though the riders usually carry personal firearms.
15 STR -5 15 BODY 4 3 Size 10 10 DEF 24 20 DEX 20 (Only covers 180 deg (front) (-1/2)) 4 SPD 10 34x4 Movement 61 (Normal Ground Movement (204 mph/326.4 kph)) ------------------- Total: 124 Real Cost: 25 * * * * ** *** **** Beta-Force's **** *** ** * * * * * * * * ** *** **** UnderGround Base **** *** ** * * * *Beta-Force's base is primarily underground. The first design [the one I use in my games] is stuck on an island, in a lake, inside a major city. The base is quite heavily defended and has been designed primarily as a strong point, able to survive almost any frontal attack. Levels 1, 2, and B1-B3 follow, though there are large portions missing due to lack of information.
Note: Levels B1-B3 can only be reached with a pass-key which is issued only to persons of Captain or higher. Also take note that Beta-Force personnel do not live on the premises. Levels 1 and 2 are almost completely offices.
level 1 level 2 +-+--+-+---+==+---+-+--+-+ +------------------------+ | | | | | | | | | | | | | | | | | |-+ +-+ +--|-| +-| +---+--+--+--+--+--+--+--+ | | | | rcptn | | | | | | | |-+ +-+ | +-+ +-| | +--+--+--+--+--+--+ | | | +-+---+==+---+-+ | | | | | | | | | | | |-+ +-| | +--+--+--+--+--+--+ | | | +-+-+-+-+-+ +-+ | | | | | | | | | | |-+ | | | | | | +-+ +-| | +--+--+--+--+--+ | | | +-+-+-+-+-+ | | []| | []| +-+---------------+-+----+ +------------------------+ level B1 level B2 +------------------------+ +------------------------+ | | | f | | | | | i r | | | | | r a | | | Training | | i n | Training | | area | | n g | area | | | | g e | | | | | | | | | |=====| | | []| | []| +------------------------+ +------------------------+ level B3 level B4-B7 +------------------------+ +------------------------+ | | | | | | | | | | | | | Motorpool | | Parking | | | | ramp | | | | | | | | | | | | | | []| | []| +------------------------+ +------------------------+As for the stats of the building, I'm not going to put them here. No-one is really sure exactly what is in the restricted levels. It is possible that they stretch much further than showing on these maps. And also, the plans were destroyed shortly after completion of the structure, so there is no written record of what materials went in to the building itself, though it is safe to surmise that it will probably exhibit certain exotic characteristics, coupled with durability at least equal to concrete.
* * * * ** *** **** Unit Captain **** *** ** * * * * VAL__CHAR______________PTS Pts__Skill,_etc.__________END/Roll 13 STR ............ 3 15 +3 with BattleSuit 18 DEX ............ 24 5 High Society 12- 13 CON ............ 6 11 Interrogation 15- 15 BODY ............ 10 5 Navigation 12- 18 INT ............ 8 7 Paramedic 15- 18 EGO ............ 16 4 KS: Military Heirarchy 13- 10 PRE ............ -- 7 Survival 13- 14 COM ............ 2 13 Tactics 18- 4(3) PD ............ 1 24 Commando Training Pckg 4(3) ED ............ 1 3 SPD ............ 2 4 Weap. Permit, f/n Police 8 REC ............ 4 30 END ............ 2 30 STUN ............ 1 75 Beta-Suit -------------------------- ---------------------------------- Total...................80 170 Total 80 Characteristics 250 Character Total Disad__________________PTS +----------------------------------+ Char. Max 20 | All unit captains have had | Age: 40+ 5 | extensive training with their | Watched: Armed Services | equipment as well as how to | M.Pow, NCI, 14- 15 | handle various situations that | Psych: Chivalry 20 | may arise. This each one is a | Psych: Overconfidence 15 | 250 point character with only | Watched: Enemy Factions | 100 points of disads. | M.Pow, NCI, 14- 15 +----------------------------------+ Rep: B-Force Offcr 11- 10 * * * * ** *** **** Basic Grunt **** *** ** * * * * VAL__CHAR______________PTS Pts__Skill,_etc.__________END/Roll 18 STR ............ 8 10 +2 with BattleSuit 13 DEX ............ 9 3 Climbing 12- 18 CON ............ 16 3 Demolitions 11- 20 BODY ............ 20 3 Lockpicking 12- 10 INT ............ -- 7 Paramedic 13- 10 EGO ............ -- 4 KS: Military Procedure 13- 18 PRE ............ -- 7 Survival 13- 12 COM ............ 1 3 Security Systems 11- 8(4) PD ............ 4 24 Commando Training Pckg 6(4) ED ............ 2 3 Breakfall 12- 3 SPD ............ 7 4 Weap. Permit, f/n Police, 10 REC ............ 4 40 END ............ 2 26 Weapons Pack 43 STUN ............ 5 75 Beta-Suit -------------------------- ---------------------------------- Total...................78 172 Total 78 Characteristics 250 Character Total Disad__________________PTS +----------------------------------+ Char. Max 20 | All grunts have been trained to | Watched: Armed Services | use whatever means open to | M.Pow, NCI, 14- 15 | to defeat whatever their leaders | Watched: Enemy Factions | say they should. They wear a | M.Pow, NCI, 14- 15 | Beta-Suit and also carry a | Rep: B-Force grunt 11- 10 | weapons pack. These usually | Psych: Chivalry 20 | suffice to complete any task. | Psych: Obeys orders 15 +----------------------------------+ Dist: B-force Suit 15 * * * * ** *** **** Beta-Bike Scouts **** *** ** * * * * VAL__CHAR______________PTS Pts__Skill,_etc.__________END/Roll 10 STR ............ -- 20 DEX ............ 30 18 CON ............ 16 9 Combat Driving 15- 20 BODY ............ 20 10 INT ............ -- 7 Paramedic 13- 10 EGO ............ -- 4 KS: Military Procedure 13- 18 PRE ............ -- 7 Survival 13- 12 COM ............ 1 8(2) PD ............ 6 24 Commando Training Pckg 6(4) ED ............ 2 3 Breakfall 12- 4(3) SPD ............ 10 4 Weap. Permit, f/n Police, 8(6) REC ............ 4 36 END ............ 0 25 Beta-Bike 40 STUN ............ 3 75 Beta-Suit -------------------------- ---------------------------------- Total...................92 158 Total 92 Characteristics 250 Character Total Disad__________________PTS +----------------------------------+ Char. Max 20 | All scouts have been trained to | Watched: Armed Services | push their bikes to peak | M.Pow, NCI, 14- 15 | performance. Considering that | Watched: Enemy Factions | both the Italian builders and | M.Pow, NCI, 14- 15 | Beta-Force itself both want to | Rep: B-Force scout 11- 10 | see exactly what the bikes can | Psych: Chivalry 20 | stand up to. | Psych: Obeys orders 15 +----------------------------------+ Dist: B-force Suit 15
Also, please realize that this team is a bit rough around the edges mainly because I wrote the whole thing up in a single evening and drew a map for my campaign-city at the same time.