by David West, with help from Cliff Christiansen |
Maneuver Phs Pts OCV DCV Damage/Effect Clotheslines: Clothesline 1/2 0 -2 -2 STR/2 + v/5 Drop Kick 1/2 4 +1 -1 STR/2 + v/5, you fall, they fall Short-arm 1/2 4 +1 -2 Grab, STR +2d6 Dodges: Dive to the Mat 1/2 3 --- +4 Dodge, Affects All Attacks, Abort, You Fall Leapfrog 1/2 4 --- +5 Dodge, Affects All Attacks, Abort Ear Box 1/2 3 +2 +1 1d6 NND, No STR (D=Ear Covering, etc.) Escapes: Break Hold var 4 +0 +0 +15 STR to Escape Exert Escape xtra 4 +0 -2 +20 STR to Escape, Extra Time, Target Falls Reverse Hold var 4 -1 -2 STR +15 to Escape, Grab Hold #1: 1/2 4 -2 -2 Must Follow Grab, +10 STR to hold, +3d6 damage Abdominal Stretch Arm Bar Bear Hug Full Nelson Head Lock Torture Rack Wrist/Hammer Lock Hold #2: 1/2 5 -1 -2 Must Follow Grab, +15 STR to hold, +1d6 damage, Only vs. Prone Figure Four Scorpion Step-Over Toe Hold Scissors Leverage Grip Boston Crab Camel Clutch Maneuver Phs Pts OCV DCV Damage/Effect Illegal Maneuvers: Back Scratching /Biting 1/2 4 -1 -1 1/2d6 HKA Choke 1/2 5 -1 +0 Grab, +5 STR to hold, 1d6 NND Eye Gouge/Poke /Rake/Burn 1 3 +1 +0 1d6 Flash vs. Normal Sight Foreign Object --- --- --- --- (Damage as per weapon) Contest of STR 1/2 5 +1 -1 Grab, +10 STR to hold Leg Sweep, Leg Takedown 1/2 3 +2 -1 STR +1d6 strike, Target Falls Miscellaneous 1/2 4 +0 +0 STR +4d6, Must Follow Grab, You Fall, Target Falls Atomic Drop Back Breaker Bulldog Head Drop (DDT) Monkey Flip Neck Breaker Pile Driver Spine Buster Nerve Clamp, Sleeper 1/2 4 -1 +1 Must Follow Grab, 2d6 NND (D=Hard Armor or Lack of Weakness) Pinning Maneuvers: Cover 1/2 Grab, Only vs. Prone Target, You Fall Cradle 1/2 3 Grab, STR +10, Only vs. Prone Crucifix 1/2 3 Grab, Target Falls, You Fall. Only After Move Through Small Package 1/2 3 Grab, STR +15, Target Falls, You Fall Maneuver Phs Pts OCV DCV Damage/Effect Prone Attacks: 1/2 3 +2 -1 STR +3d6, You Fall, Only After Target Falls Elbow Drop Fist Drop Head Stomp Knee Drop Leg Drop Shoulder Block 1/2 0 -v/5 -3 STR + v/3 Smashes: 1/2 3 +1 +0 STR + 2d6 Axehandle Elbow Smash Forearm Smash Head Butt Knee Lift Spins: Airplane Spin 1/2 5 +0 -2 Grab, +10 STR to hold, 1d6 NND Giant Swing 1/2 5 +2 -2 STR +3d6 Strike, Must Follow Grab, Target Falls Suplexes: 1/2 4 +1 +1 STR +3d6 Strike, Must Follow Grab, You Fall, Target Falls Belly to Belly Belly to Back Side Snap Tosses: 1/2 3 +0 +2 STR +2d6 Strike, Target Falls, Must Follow Grab Body Slam Hip Roll/Toss Overhead Toss Power Slam
Abdominal Stretch
This painful hold stretches the thigh, the shoulder, and the stomach
muscles.
Airplane Spin In the giant swing, the attacker only needs
to grab his opponents arms and swing him around so fast, that the
opponent gets lifted off of the ground by momentum.
Arm Bar In professional wrestling, it
doesn't, and is used to let the wrestlers in the ring take a breather and
talk to each other to plan the next series of moves. The lower the
endurance of a pair of wrestlers, the more of these holds are used in a
match.
Atomic Drop To perform this move, the opponent can be facing away or
towards the attacker. If facing towards the attacker, the move is called
the "inverted" atomic drop.
Axehandle
Back Breaker
Back Scratching
Bear Hug
Biting
Body Slam
Boston Crab
Bulldog
Camel Clutch
Choke
Clothesline
Clothesline, Short-arm
Contest of STR
Cover
Cradle
Crucifix
Dive to the Mat
Drop Kick
Ear Box
Elbow Drop
Elbow Smash
Exert Escape
Eye Gouge/Poke/Rake
Figure Four
Foreign Object
Full Nelson
Head Butt
Head Drop (DDT)
Head Lock
Knee Lift
Leapfrog
Leg Sweep
Leg Takedown
Monkey Flip
Neck Breaker
Nerve Clamp
Overhead Toss
Pile Driver
Power Slam
Rope Burn
Scissors
Scorpion
Shoulder Block
Sleeper
Small Package
Step-Over Toe Hold
Suplex, Belly to Belly
Torture Rack
Wrestling Dodge
Wrist/Hammer Lock
SUMO
One of the oddest looking maneuvers in
professional wrestling, this maneuver requires being behind the
opponent. One leg is wrapped around an opponent's leg from behind,
while the opposite arm holds and pulls back on the opponent's arm.
Giant Swing
The two spinning attacks have the same outcome,
but different methods of application. With the airplane spin, the
attacker gets his opponent up on his shoulders and spins around,
making the opponent dizzy.
This hold has gone down in infamy as being called
a 'rest hold'. It consists of taking an opponent by the forearm and
twisting it, supposedly causing pain.
The attacker lifts his opponent at the waist and
drops him forward, on top of his knee between his opponents legs.
This causes the spine to compress as the opponent's rear hits the
knee.
The attacker hits his opponents with both hands
clasped together, usually in the back.
The wrestler lifts his opponent, so the
opponent's back is parallel to the ground, then drops his opponent
across his knee.
Illegal in wrestling, running the nails down the
back of an opponent does not do all that much damage, but it is an
irritant.
With this maneuver, a wrestler grabs an opponent
right underneath the ribcage, and lifts him upwards, squeezing as he
lifts. This puts pressure on the ribs and lungs, hopefully to cause the
opponent to fall unconscious. The arms are not grabbed, so the
opponent can fight back somewhat if the pain is not too much.
Another illegal action, biting is rather self-
explanatory. Frequent targets of the bite are the legs, the arms, the
ears and the nose.
The attacker places one hand on the opponent's
shoulder, and one between the opponent's legs. He then lifts upwards
and slams the opponent back onto the ground.
In this hold, the attacker needs an opponent face
down on the ground. The attacker wraps both legs of his opponent
around his legs. The attacker then sits back, causing pressure on the
small of the back of the opponent. Despite holding the legs, the
damage is being applied to the back.
Taking his opponent's head under his arm, the
attacker runs forward. The attacker then leaps into the air and falls to
the ground, slamming the opponent's face into the ground.
Similar to the Boston Crab, the attacker
does pretty much the same routine as above, but uses the arms rather
than the legs of the opponent to provide the leverage on the back.
Usually, the attacker locks his hands underneath the opponent's chin
to apply more pressure.
Choking can be performed in a number of ways in
wrestling. The easiest is just wrapping hands around the throat, but
other methods exist. A headlock can turn into a choke just by moving
the arm down across the throat. Another method of choking involves
using the ropes around the ring as a choking device, using hands or
legs to apply the pressure against the rope.
This maneuver is performed by running past an
opponent and sticking out an arm. The arm catches the opponent
around the neck, and the momentum is supposed to knock the person
to the ground, and be slightly out of breath, due to the arm hitting the
trachea.
A short-arm clothesline is similar to the regular
clothesline, with the arm hitting the opponent across the neck and
knocking him to the ground. Unlike the regular clothesline, however,
the opponent is first grabbed, then hit with the clothesline, instead of
using the momentum of the wrestler to do the damage. This maneuver
is usually performed blazingly fast, making it look even deadlier.
Both wrestlers attempt to use their strength to
overpower and position their opponent for another move in this list.
This is the standard "pinning" maneuver
performed in professional wrestling. It consists of holding down an
opponent's shoulders to the ground for a count of three. Sometimes,
one leg is hooked with the crook of the arm, but this honestly does
nothing more to the ability of holding an opponent immobile.
Another "pinning" maneuver, this move consists of
catching an opponent in a position where their shoulders are down to
the ground, and curved backwards with their back. The person
performing the cradle can either be vertical, holding the opponent
down, or be locked with the opponent and arching the back above the
ground in what is called a "bridge".
The Crucifix maneuver is one of the hardest to
apply. It is another "pinning" maneuver, consisting of the attacker
running at his opponent. When he nears, the attacker leaps into the
air, wrapping his arms around one arm of the opponent, while
wrapping his legs around the opposite arm. The momentum of the leap
carries the opponent to the mat, where the opponent's shoulders are
against the ground.
A way to avoid an onrushing opponent, a wrestler
can dive flat to the mat, forcing his opponent to hop over his prone
body and carry his momentum into the ropes on the other side of the
ring. Otherwise, the opponent will trip and fall hard onto his face.
The drop kick is executed one of two ways. The
first method calls upon the wrestler to leap up into the air vertically,
and extend his body horizontally, catching his opponent in the chest
with his feet. The second version of this maneuver requires the
wrestler to bounce off one of the sides of the ring first, giving himself
more momentum to hit his opponent.
This move consists of reaching out with both arms
and slapping them behind the head of the opponent, making sure the
arms are directly opposite the opponent's ears. The sudden rush of air
caused disorientation and dizziness, allowing a wrestler to escape
holds being applied against himself.
Fist Drop
Stomp
Knee Drop
Leg Drop
Every one of these moves are theoretically the
same, just using different parts of the body. It is an attack against a
prone opponent using fist, elbow, foot, knee, or backside of the leg.
Usually, the attack targets the chest or neck, though they can be used
against the leg, arm or stomach just as easily. A famous wrestler, the
one mentioned above putting asleep the talk show host, uses a leg
drop as a final maneuver before pinning his opponent.
Forearm Smash
Two similar attacks again, the attacker hits the
opponent with either the elbow or the forearm.
This type of escape is used when attempting to
use muscle power to escape an opponent's grasp. It consists of using
all the leverage possible to push an opponent's arms and hands away
from the wrestler's body. If not successful, the opponent is able to
continue the previous hold, usually with even more pressure, as the
muscles of the wrestler are weakened by the use of this maneuver.
All three of these methods do the same thing,
temporarily blind the opponent. All three are illegal.
Another attack applied to a prone target, the
attacker wraps one of the opponent's legs around his, then lies back
on the ground, hooking the ankle of the wrapped with the attacker's
other leg. The attacker then applies pressure to the knee. This, if
applied correctly, can be a very painful hold, as the pressure on the
knee can easily pop it.
Foreign objects are blatantly illegal in professional
wrestling. In most cases, getting caught using one will cause a
disqualification. Any object can qualify as a foreign object, but most
frequent items used are garrotes, chairs, and tables around ringside. A
foreign object uses the same rules as picking up a weapon or an
object in Champions. It does damage in dice equal to the DEF and
BODY of the object combined.
This maneuver is applied by being behind an
opponent, reaching around underneath the opponent's arms, and
circling the wrestler's arms behind the opponent's head and neck. If
the wrestler is able to lock his fingers, this is one of the toughest holds
to escape from, as the opponent has little to no leverage with his arms
to unlock the fingers. Pressure is applied to the upper shoulders and
back of the neck, causing extreme pain. This maneuver has been
known to have snapped necks.
The attacker uses his forehead against his
opponent.
Very similar to the bulldog, the attacker puts his
opponent's head under his arm and quickly drops to the ground,
smashing his opponent's face into the mat and snapping the neck
rather violently.
The second hold that is known to be a 'rest hold'.
A wrestler cocks his arm around the temples of his opponent and
applies pressure, supposedly to knock out his opponent. Usually,
however, this hold is applied lower than the temples and has the same
use as an arm bar.
While the opponent is doubled over, the attacker
quickly lifts his knee underneath the opponent.
Another way to avoid an onrushing opponent,
instead of moving down and flat to the mat. This maneuver is similar
to the children's game of leapfrog, where a wrestler leaps over his
onrushing opponent, placing his hands on his opponent's back as he
moves. The momentum of the opponent
will carry into the ropes on the other side of the ring.
The wrestler crouches down and swings his leg
across the path of his opponent, trying to trip his opponent.
The wrestler grabs the leg of his opponent
and lifts, causing his opponent to lose his balance and fall to the
ground.
With this suplex, the opponent needs to be
running towards the attacker. The attacker falls to the ground and
plants his feet into the stomach of the running opponent. Using the
momentum of the run, the attacker flips his opponent over him.
While the opponent is doubled over, the
attacker grabs the neck and swings around. This turns the opponent
over and wrenches the neck.
This is the famous pinch on the shoulder nerve
seen in a science fiction television show. It does not cause instant
unconsciousness, but it applied correctly, it is very painful.
A move bricks of all genres would love. This is the
classic lifting of the opponent over the attacker's head before
slamming them to the ground. This move takes a lot of strength, and in
true professional wrestling, watch the opponent jump slightly to help
get up into the air.
The attacker places his opponent's head between
his legs. He then lifts his opponent into the air, so his opponent's head
is pointing towards the ground. Then, the attacker sits down quickly,
smashing his opponent's head into the mat. It is a very dangerous
move. If the opponent ends up facing the attacker while vertical, the
piledriver is referred to as "reversed" or "tombstone".
Similar to the body slam, the attacker sets it up in
the same way. Instead of letting go of the opponent, however, the
attacker lands on top of the opponent for extra momentum.
Running the opponent's face across the ropes,
and possible across the eyes, is illegal. The burn does not do all that
much damage, but it is an irritant to a greater extent than back
scratching.
This attack is performed by the attacker wrapping
his legs around the torso of his opponent then squeezing them
together tightly. Usually, this is applied just below the rib cage, to take
the wind out of the opponent. This attack can also be performed while
rolling back and forth, which supposedly causes more pressure to be
applied.
Similar to the Figure Four, the attacker wraps both
legs of his opponent around one of his legs. The attacker then forces
the opponent to turn over, as he sits back. This applies pressure to
both of his opponent's knees, and is another very painful hold.
The opponent runs at the attacker, who is either
running or standing still. They collide, and the attacker knocks the
opponent down with his shoulder, as like a football blocker.
The attacker grasps the opponent's head from
behind by placing one arm under the chin, and the other across the
forehead and squeezes. In wrestling circles, three different variations
exist on this move, but the one which actually will cause
unconsciousness makes sure the arm under the chin presses against
both veins in the neck, while the forehead squeeze presses the
temples.
This is another "pinning" maneuver. The attacker
grabs the opponent and tries to make him into a small ball, or
"package" with the opponent's shoulders to the ground. This hold is
frequently reversed, as if the opponent can get enough momentum, he
can roll over, causing the attacker to have his shoulders to the ground.
With this hold, the attacker wraps one leg of his
opponents around his own and holds it with his hand. Then, most
usually, the attacker wraps his free arm around the neck of his
opponent and pulls back, causing the opponents back to arch
backwards. Again, another painful hold to be subjected to by an
attacker.
Suplex, Belly to Back
Suplex, Side
Suplex, Snap
These four moves all are similar, only depending
on the location of the opponent and attacker to one another. The
suplex move is performed by the attacker lifting his opponent up off of
the ground and falling backwards. To cause damage, the opponent
must hit the ground before the attacker. With the Belly-to-Belly, the two
wrestlers face the same direction at the start. Belly to Back, or the
classic suplex, starts similar to the DDT, with the opponent head
underneath the attacker's arm. Side suplex is performed with
both wrestlers standing next to each other. The snap suplex is the
same as the Belly to Back, just much faster. If the opponent starts by
sitting on a turnbuckle in the corner, the suplex is called a Superplex.
The torture rack requires the wrestler to pick up
his opponent, and take him across the shoulders and arms, so the
opponent's back is to the ground. The wrestler bends over slightly, and
uses his hands on the opponent's knees and neck to stretch him
backwards, using the wrestler's shoulders as a fulcrum. This maneuver
is painful, and can result in the snapping of an opponent's spinal cord.
This is a simple ducking maneuver, used to avoid
a swinging opponent. It is most effective against onrushing
opponents, but can be used in other circumstances as well. Usually,
after this maneuver is performed in a non-onrushing circumstance, the
wrestler who performed this maneuver plays to the crowd a bit, to
irritate his opponent.
The third of the 'rest holds', this maneuver starts
out as an arm bar, but one of two things happen. Either the wrestler
applies the arm bar to the wrist, changing it to a wrist lock, or the
wrestler twists it around behind the opponent, so the opponent's hand
is flat against the small of the back, which is the hammer lock. Again,
these holds in professional wrestling do absolutely nothing but gain
time to rest up for the wrestlers, although if applied correctly, they can
be very painful.
The Ring
Glossary of Wrestling Terms
Creating a League
Example Character
Val Stat Cost Combat Values 30/40 STR 20 OCV: 6 17 DEX 21 DCV: 6 23 CON 26 ECV: 3 20 BODY 20 Pha: 3, 6, 9, 12 10 INT --- 10 EGO --- 25 PRE 15 Characteristics 124 Base 100 10 COM --- + + 10/12 PD 4 Powers 132 Disads156 10/12 ED 5 = = 4 SPD 13 Total 256 256 11 REC --- 46 END --- 47 STUN --- Cost Powers and Skills E 15 Density Increase, 2 levels, 0 END, Persistent, Always On 0 60 Density Increase, 6 levels, 0 END, Invisible Power Effects 0 13 Knockback Resistance, 10", Extra Phase --- 20 Armor 10pd/10ed, OIF - Costume --- 24 Wrestling Maneuvers Maneuver Pha Pts OCV DCV Damage Ear Box 1/2 3 +2 +1 1d6 NND, No STR (D=Ear Covering, etc.) Exert Escape xtra 4 +0 -2 +20 STR to Escape, Extra Time, Target Falls Bear Hug 1/2 4 -2 -2 Grab, +10 STR to hold, +3d6 damage Leg Drop 1/2 3 +2 -1 STR +3d6, You Fall, Only After Target Falls Axehandle 1/2 3 +1 +0 STR + 2d6 Belly to Belly 1/2 4 +1 +1 STR +3d6 Strike, Must Suplex Follow Grab, You Fall, Target Falls Body Slam 1/2 3 +0 +2 STR +2d6 Strike, Target Falls, Must Follow Grab 100+ Disadvantages 15 Enraged when children are hurt, 14-, 8- 20 Honorable (V.Com, Strong) 15 Greedy (Com, Strong) 15 Loves Children (Com, Strong) 10 Public ID (Tsuji Fokuyama) 30 Hunted by Yakuza, 14- (More Pow, NCI) 10 Watched by the Press, 14- (Less Pow, NCI) 10 Watched by the Japanese Government, 8- (More Pow, NCI) 20 Reputation (Merchandiser), 14- (Extreme) 14 Wrestler Bonus
Background:
Powers/Tactics:
Quote: I am going to squash you like the cockroach you are.
Personality:
Appearance: