From: Michael Surbrook
Subject: CHAR: Modular Man

MODULAR MAN

Designers Notes: Modular Man (aka Mod Man) has to be one of the more... unusual characters in Wildcards. He is a synthetic android, standing 6'2" and weighing anywhere from 200 to 400 pounds. He is very handsome, although hairless and has a transparent skull. Modular Man gains all of his power from his 'flux capacitors', which allow him to fly, resist attacks and go insubstantial. He also can mount an assortment of weapon modules into slots upon his shoulders.

Modular man is under the control of one Dr. Travnicek and is subject to the following orders:

  • Obey my creator.
  • Guard his identity and well-being.
  • Test myself and my equipment under combat conditions by fighting the enemies of society in a way to gain maximum publicity for Modular Man Enterprises.
  • Preserve my own existence and well-being.
    Note that Modular man, with an Ego roll, can try and creativly 'reinterpret' an order he doesn't really like.

    Note that since he is a robot, he will lose powers if damaged and that he must be repaired by Dr. Travnicek if he is damaged.

    The Character:

    STAT            VAL             COST
    Str		45		35
    Dex		24		42
    Con		25		30
    Body		20		20
    Int		18		8
    Ego		18		16
    Pre		20		10
    Com		18		4
    PD		9		0
    ED		8		3
    Spd		5		16
    Rec		14		0
    End		50		0
    Stun		56		0
    Char Total			184
    Power Total			447
    Total Cost			631
    
    COST    POWERS & SKILLS
    47	Multipower: Heavy Weapons, OAF, Can only switch slots in lab
    	(-1/2), Can only select one Heavy weapon and one Light weapon, or
    	two Light weapons from list (-1/2)
    4	u 20mm Cannon (H): 3d6+1 RKA, +1 Stun, AF 5, +2 RMod, 20 Shots
    4	u .30 cal MG (L): 2d6+1 RKA, +1 Stun, AF 5, +2 OCV, +3 RMod, 100
    	Shots 
    2	u Dazzler (L): 4d6 Flash vs Sight, Explosive, END 6
    2	u Grenade Launcher, Explosive (L): 8d6 EB, Explosive, 5 Shots 
    1	u Grenade Launcher, Smoke (L): Darkness vs normal sight, 3"
    	radius, 5 shots of 1 minute each (-0)
    3	u Grenade Launcher, Tear gas (L): 3d6 Flash vs Sight, 1d6 NND (Def
    	is not needing to breathe), AoE Radius 3", 5 shots of 1 Turn each
    3	u Lightning gun (H): 16d6 EB, 1/2 END, END 5
    5	u X-ray Laser (H): 4d6 RKA, Invisible to Sight (+1/2), No Range
    	Mod, +4 OCV, 1/2 END, END 7
    
    20	Desolidification: x3 End, END 12
    40	Force Field: 20 DEF, END 4
    30	Life Support: Full
    26	Mental Defense: 30 DEF
    150	Flight: 60" (x8 noncombat, 480"), 1/2 END, END 6
    18	Enhanced Perception: +6
    10	High Range Radio Hearing
    5	IR Vision
    25	Radar, 360 degrees
    
    3	Absolute Time Sense
    3	Ambidexterity
    3	Bump of Direction
    10	Eidetic Memory
    3	Lighting Calculator
    
    5	AK: New York City
    5	AK: USA
    3	AK (choice) 13-
    2	WF: Small Arms
    15	CSL: +3 with HTH
    
    Disadvantages
    100	Base
    5	DF: Totally Hairless and has a transparent skull
    15	Phys: Does not heal Body damage (must be repaired)
    10	Phys: Still isn't totally sure how to be 'human'
    20	Psych: Must obey Dr. Travenick (VC, S)
    15	Psych: Determined to try everything (VC)
    10	Psych: Likes to romance
    456	Experience
    
    (Modular Man created by Walter Jon Williams, character sheet created by Michael Surbrook)
    ***************************************************************************
    * "'Cause I'm the god of destruction, that's why!" - Susano Orbatos,Orion * 
    *               Michael Surbrook / susano@access.digex.net                * 
    *            Attacked Mystification Police / AD Police / ESWAT            *
    * Society for Creative Anachronism / House ap Gwystl / Company of St.Mark *
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