Character Name: Tiko-chan (330 points) by James Davis OCV: 10+ PD 10 ED 10 Levels: 4 w/grab, strike and dodge DCV: 10+ rPD 5 rED 5 Defenses: 10 points mental ECV: 8 Total 15 Total 15 5 points power Description: Tiko-chan is a martial artist of obvious Gaelic ancestory with a Japanese accent. She is quite young in appearance, seeming to be only 16 years old. However, due to a magical spell cast on her centuries ago by a Japanese magician, she is actually immortal. Tiko is quite small, only 4'10" tall and weighing only 92 pounds. Her fiery red hair and her large green eyes are typical of those of Gaelic decent. She has no costume or special identity state. She often wears martial arts uniforms (Japanese and Chinese), but any outfit that catches her eye and does not restrict her movements could be worn. 25 Str 15 Cost Skills/Talents/Perks: 30 Dex 60 ===================== 23 Con 26 3 Acrobatics 15- 15 Bod 10 3 Breakfall 15- 13 Int 3 3 Conversation 11- 23 Ego 26 12 4 CSL with strike, grab, dodge 10 Pre 0 6 4 CSL with strike, only to offset defensive 20 Com 5 actions [bought as range levels] 10 PD 5 2 KS: magic 11- 10 ED 5 3 KS: martial arts 12- 5 Spd 10 2 PS: dancer (DEX based) 15- [includes the 10 Rec 0 point from everyman package] 40 End -3 2 PS: singer 11- 40 Stn 0 5 science: linguistics 14- --------- 2 science: psychology 11- Total 162 3 linguist (Japanese is native) 12 languages: fluent English and Catonese conversational German, Basque, Russian, Persian, Arabic, Spanish, Gaelic and French 5 contact: Kanoo family (quite powerful) 12- ----- 63 Total Dex Roll: 15- Int Roll: 12- Per Roll: 12- (16- hearing) Ego Roll: 13- Cost Powers: ======= 28 31 point martial arts multipower, -1/4 variable limitation 4 (m) +20 STR, 0 END, no knockback, HTH combat only (-1/4) 4 (m) +8 DEX, only for CV/dive for cover (-1/4) dexterity (CV): 38 (13) 35 (12) 33 (11) 30 (10) normal damage : 6d6 7d6 8d6 9d6 1 (u) 4d6 aid to any physical stat, 1/2 END, healing only, full phase [chi healing and meditition] 2 (u) 1d6 flash to N-ray and all vision vs LOW (+0), 0 END, no range [blinding nerve strike] 1 (u) full missile deflection, +1 OCV, uses END [superior dodging] 2 (u) 1d6+1 physical HKA, 0 END, no knockback, reduced penetration (2d6+2 w/STR) [killing blow] 1 (u) 2d6 NND vs armor special effect, 0 END, no range, must grab (-1/2) [choke hold] 2 (u) 5d6 penetrating HA, 0 END, no knockback, penetrating only (-1/4) (8d6 w/STR) [nerve strike] 1 (u) 50% resistant physical damage reduction, only if aware of attack (-1/4), only against hand to hand attacks (-1/2), activate 15- [roll with or slip the blow] 10 5 PD/5 ED armor, only if aware of attack and able to defend (-1/2) 1 enhanced sense: detect magic, full phase, 1/2 DCV throughout 8 enhanced sense: +4 enhanced hearing [language spell] 3 enhanced sense: ultrasonic hearing [language spell] 6 life support: does not age, immune to disease [life spell] 5 10 points mental defense [magical defense spell] 5 5 points power defense [magical defense spell] 10 11" running 5 2" stretching, indirect (+1/2), OAF (unbreakable, semi-universal) ribbon, no noncombat stretch (-1/4), no fine manipulation (-1/4), not in water (-1/4) 6 11" superleap ----- 105 Total 150+ Disadvantages: ==== ============== 15 distinctive features: cute little red haired girl (concealable only with disguise skill) causes people to treat her as a child 10 vulnerable: x2 STN from ultrasonic attacks [upsets delicate system] 10 susceptible: 3d6 from being teleported [upsets delicate system] 5 phys lim: legally a minor 5 phys lim: requires special medical care (paramedic at -0) 5 phys lim: completely colorblind [magical side effect] 15 hunted by Demon (MP, NCI, mild, 8-) [detected some magic in her] 10 enraged if innocent killed 14-/11- 15 3d6 unluck 20 psych lim: code against killing (common, total) 15 psych lim: hates to decieve (uncommon, strong) 10 psych lim: will not endanger innocents (uncommon, total) 10 psych lim: adolecent emotions, lighthearted (common, moderate) 40 expience spent (40 earned) ----- 330 Total
Tiko-chan has three primary talents: martial arts, gymnastics and linguistics. Her Martial Arts and gymnastics talents are the result of long and hard training. She has conditioned her body to it's very limits using martial arts training exercises. Indeed, her physical power and quickness are quite suprising.
The linguistic talent came from a magical spell cast on her many centuries ago by a Japanese wizard trying to circumvent the language barrier between Tiko and himself. The essence of the spell was to change her native language from Gaelic to Japanese. The spell worked reasonably well. However, there were unforseen side effects. Luckily for Tiko-chan, they are all beneficial. She gained a great aptitude for languages, and became capable of learning languages from just hearing them spoken. Also, complete knowledge of her knowledge of the Gaelic language was not completely removed, for she can still speak in the language despite the fact that she cannot remember ever being taught the language.
Furthermore, Tiko-chan's STR is quite high. This is because she's had hundreds of years to exercise and train her body. Since she is still in the adaptive state of youth, her STR has been gradually improving due to all her hard training. It could be said that her muscle tone is at the peak of perfection. She is suprisingly strong. However, her body is so finely balanced that it is easy to mess up her metabolism. She has a special doctor who has spent 20 or so years working as her physician. She must have "research" done by her physician for him to really understand the treatment she needs. In truth, her body is the model of the perfect athlete and requires the special kind of training and care that athletes need.
Tiko-chan has abilities that are a result of various spells cast upon her by the magician before he died. The first of them is the life spell. This gives her life support: immunity to aging and immunity to disease. The second spell is the magical defense spell, which wards against all types of esoteric attacks, yielding power defense and mental defense. The final spell is the language spell, which gave Tiko-chan complete knowledge of the Japanese language, the linguist skill, ultrasonic and enhanced hearing. Her hearing is enhanced to the point where she can easily hear things such as active sonar. Note that Gaelic is her true native language, but has been repressed by the language spell.
The final power of interest is her stretching. The power is to simulate a special version of the ribbons used in gymnastic floor routines. It will let her do most of her multipower manuevers (except her healing and her missile deflection, since her missile deflection is defined as dodging). The focus is 'semi-universal', meaning that anyone with the appropriate training (acrobatics and dancer skills) can use it, but that it is useless to others. The ribbon was produced by Sci-Tech labs.
Finally, she has an unusual skill. She has 4 combat skill levels with strike "only to offset defensive actions." The effect is that she strikes so quickly that it is very difficult to defend against. They are bought as range levels, since range levels only help offset bonuses that the target would get from range. In any case, if the target performs a block or roll with the blow, Tiko's OCV is considered to be 4 higher than normal for determining success of this manuever only. Or if the target dodges, Tiko may add as many levels to her OCV as the defender gets points of DCV. So a normal dodge would be worth +0 DCV, but a martial dodge would be worth +1 DCV.
Tiko-chan has several unusual disadvantages. Due to the fact that she has honed her physical attributes to near-perfection, her metabolic system is very delicate and can be upset by things such as being teleported and ultrasonic attacks. She also needs specialized medical care by a physician who is willing to put extra time into learning about the delicate balances of her body.
Therefore, Tiko got her wish and travelled the world, especially the asian continent. She loved physical activity, especially acrobatics and Martial Arts. She wandered China, Japan, the Phillipines and Okinawa, studying all forms of martial arts that she could find. She even went to India to study Kali, a unique Indian fighting style. As a result, her fighting style ended up being diverse but not specialized. She can remember learning martial arts from the masters who formulated them, including Kanoo Jigoro (Judo) and Otsuka Hirinori (Wado Ryu Karate Do), who she remembers specifically because they passed away not too long ago. Some of her favorite places to visit include Bhagdad, Iraq and Tokyo, Japan, but none of these compare in her mind to the beauty of her ancesteral homeland in Ireland, which she has had several opportunities to visit now.
However, most of her time has been spent with the Kanoo family, a quite innovative and powerful industrialist family in Japan. As a result of all the favors she has done them in the past, she has earned their respect and affection. Although she is hundreds of years old, the Taekoo family considers her to be their daughter.
About 450 years ago, Akira of the Kanoo family was born. He had natural martial arts talent, and Tiko-chan loved to work out with him. Akira's power complimented Tiko's agility and speed perfectly, and the two found that they made an effective fighting team. However, at the age of 23 Akira disappeared. He was presumed dead until a year ago, when he reappeared on a pirate ship in New York Harbor. Taking the name Misfit, Akira started his war on all the horrible crime that he saw. He eventually met up with Tiko-chan, and they teamed up again to make the land safe for everyone.
Tiko has developed a strong moral code from all her martial training, and in times of need she had always helped the needy. When the modern superhero evolved, she travelled to America in hopes of joining one of these new superteams. She encountered a hero named White Eagle, and asked to join his 'team.' He accepted, even though there was no formal team. Tiko has served with that team ever since.
Due to the special circumstances surrounding her past, Tiko-chan is considered to be a minor and a ward of the state. The martial arts superhero White Eagle currently holds the position of Tiko-chan's guardian. This is quite interesting becuase White Eagle is only 17 years old, using his disguise skill to appear older. (One martial artist looks young but is actually ancient and the other looks mature but is really a minor.)
An example of her investigative methods:
Tiko (at the scene of the crime): "Hmmm, better take a look around...
Well, look at this. A matchbook to the Gothic City Hotel!"
White Eagle: "Tiko, that could have been left here by anyone."
Tiko: "Oh yeah? I'll bet it's real important. I'm saving it."
White Eagle: "Suit yourself..."
later...
White Eagle: "Wow! This paper is the critical piece of information we
needed! Considering this, we now know that Vector is really
behind all these crimes and where to find him."
Tiko: "Hmmm, I think I hear him coming. That sounds like his powers."
White Eagle: "If he sees that we have this we're sunk! We have to
destroy this paper fast."
(Tiko reaches into her "hero kit" and produces a book of matches...
Tiko: "I knew these would be important." (Flash, burn.)
An example of her in combat:
Powerhouse: "I'm gonna pound you little girl." [Strikes at her.]
Tiko: "Now, now. No need to be upset." [Dodges, DCV 20. Powerhouse misses.]
"Can't we work this out? You'll get hurt at this rate."
Powerhouse: "Suck car, girl!" [Throws car.]
Tiko: "So sad." [Dives for cover with a 17- DEX roll.]
"If that's the way you want it." [Tiko beats up Powerhouse with 9d6
strikes while maintaining a DCV of 14.]