13 Str 3 20 Elemental Control: Spirit Form Powers 23 Dex 39 20 Force Field 20 PD/ED 18 Con 16 20 Flight 20" 13 Bod 6 20 Mental Defense 18 Int 8 20 Life Support, doesn't need to breathe, eat, sleep, 18 Ego 16 excrete, safe in extreme pressures/heat/cold/ 23 Pre 13 radiation, immune to disease and aging 12 Com 1 3 PD 10 UV Vision 4 ED 3 Mental Awareness 4 Spd 7 7 Rec 36 End 29 Stn SubTotal 109 Multipower Pool 40 Cost 24 40 4u 40 Str Telekinesis, animation -.5, no end cost +.5 40 4u 8d6 Energy Blast, @, * 40 4u 4d6 Entangle, @, * 40 4u 4d6 Hand Attack, affects solid 20 2u +4d6 Presence Attack (Presence for attack only, +.5) 20 2u Desolid (all attacks affect him -1.5, AP +.5 ) 40 4u Invisibility to Sight, Sound, Radio, * (variable special effects, defined as "bad luck" or "coincidence") @ (power will not work on holy ground, -.25 limitation)
Desolid
Spook can walk through physical and energy barriers, but his desolid
gives him NO defense against attacks (a -1.5 limitation).
Life Support
Being, basically, a ghost, Spook can survive in damn near anything.
Mental Defense
Imagine trying to read a corpse' mind...
Energy Blast, Entangle,
Both of these powers have "variable special effects" because they
are poltergeist style attacks. The special effects are defined as various
instances of bad luck, or harmful "coincidences." However, these powers
usually result in harm to the environment, and Spook will NOT use them on
holy ground.
Hand Attack
This power has the advantage "affects solid," which is a STOP power,
but it isn't abusive in this instance because the desolid does not prevent
attacks from harming the character - it only allows the character to walk
through things.