SHI (Death) aka Shiokawa Norie A kunoichi or female ninja STAT VAL COST Str 18 8 Dex 23 39 Con 20 20 Body 11 2 Int 15 5 Ego 18 16 Pre 18 8 Com 16 3 PD 8 4 ED 6 2 Spd 5 17 Rec 8 0 End 40 0 Stun 30 0 Char Total 124 Power Total 248 Total Cost 372 COST POWERS & SKILLS 70 Desolidification: invisible to sight group, 1/2 END, END 3 3 Martial Art: Aikijutsu - use with swords, staff, polearms 4 Dodge OCV +0 DCV +5 abort 4 Escape OCV +0 DCV +0 43 STR vs grab 3 Hold OCV -1 DCV -1 Grab two limbs, 38 STR to hold on 4 Joint Lock/Throw OCV +1 DCV +0 Grab one limb, 2d6 NND (1), target falls 5 Redirect OCV +1 DCV +3 block, abort 5 Strike OCV +1 DCV +3 5 1/2d6 strike 3 Takedown OCV +1 DCV +1 5 1/2d6 strike, target falls 3 Throw OCV +0 DCV +1 5 1/2d6 +v/5, target falls 8 DC: +2 with Aikijutsu 28 HKA: 2d6 (3d6 w/STR), +1 OCV, +1"range, 0 End, OAF: No-Daichi (2 - handed sword) 2 Hing Kung: 6" Gliding (walking without a trace) 4 Running: +2" (8"/16") END 2 2 Swimming: +2" (4"/8") END 1 13 (30) Multipower - Kuji-kiri gestures (nine ways cutting) Extra time: 1 phase (-1/2), Gestures (-1/4) Requires KS: Kuji-kiri roll (-1/2), 1 u Jin, Invisibilty: Mental Sense Group END 3 1 u Kai, Spatial Awareness, costs End (-1/2) ENDJ3 1 u Kyo, Damage Reduction: 1/2 physical resistant, must be aware of attack (-1/2) 1 u Retsu, Superleap: +10" (13.5"/7") END 4 1 u Rin, Aid: 6d6 STR, self only (-1/2) END 3 1 u Sha, Healing: 6d6, self only (-1/2) END 3 1 u Toh, Aid: 6d6 Ego, self only (-1/2)JEND 3 1 u Zai, Aid: 6d6 Pre, self only (-1/2) END 3 1 u Zen, Aid 6d6 Int, self only (-1/2) END 3 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 5 Defense Manuevuer 3 Disguise 11- 5 Fast Draw: Sword 15- 3 High Society 13- 2 KS: Aikijutsu 11- 2 KS: Geography 11- 2 KS: Knot tying 11- 5 KS: Kuri-kiri gestures 14- 3 Seduction 12- 2 SC: Astronomy 11- 7 Stealth 16- 11 WF: Common Melee, Common Martial Arts, Common Missle, Small Arms Blowgun, Garrote, Fukumi-bari 3 Lang: Clan Codes & Symbols 3 Lang: English (Japanese native) 10 CSL: +2 with HTH Disadvantages 100 Base 3 Ninja Package Deal 5 DF: Ninja Night Suit (purple) 10 DS: Aikijutsu 5 DF: Tatoo (dragon - starts at small of back and runs down right arm) 15 Hunted: Aslan 11- 15 Psych: Likes to Taunt Opponents 15 Psych: Bloodthirsty, will strike a downed foe to ensure he stays down 15 Psych: On the Edge, a times doesn't care if she lives or dies 10 Rep: Unstoppable assassin 8- (ext) 15 Secret ID: Shiokawa Norie 10 Vuln: 2 x Stun from sonics 154 Experience 372 Total DisadvantagesDesigners Notes:
My old campaign borrowed ideas from a number of sources, including 'GURPS IST' & 'Wildcards'. Thus there were no such things as mutants in my game, everyone possessed the genetic coding necessary to demonstrate 'super' powers, but only a small percentage of the population actually had an 'active' metagene. Thus, Shi was simply born with the ability to walk through walls.
The rest of Shi's origin I'll leave up to the GM. IN my game, she was originally intended to be almost a throw-away villain, appearing in the martial arts movie adventure 'Hands of Death'. Later, when Lung (Dragon), underworld ruler of New York's Chinatown needed someone to dispose of our heroes (The Justice Alliance), he hired Shi to do the job. The idea of a Japanese ninja assassin, masterless and without a clan, bound to fulfill her contracts, but wanting to die to atone for the shame of not avenging her lord, amused Lung greatly.
Shi succeeded in killing one of her targets (and NPC) and wounding one other, before being brought down by the team. Sent to prison in Japan, she eventually escaped during a power failure and returned to America to finish her original mission (as well as extract revenge on the Justice Alliance for capturing her). Then my game ended... (oh well).
Description:
Shi is of average height, with shoulder length black hair and dark eyes. She is
in excellent physical shape and much stronger than she looks. When not on a
mission, she usually dresses in casual Western dress.
When dressed for a mission, she will wear a traditional ninja 'night-suit', that is dark purple in color (the traditional color for a female ninja). The no-dachi is kept in a scabbard across the back.
Her tattoo is of an Eastern dragon, it's tail starting at the small of her back, traveling up the spine, across her shoulder and coiling around the right arm. It's head ends just inside her wrist, ensuring that it will be hidden by any long sleeve shirt she wears (standard prodecure for yakuza body tatoos). The dragon is a 'power' totem, lending its strength to her sword arm.
Shi went through a number of names in the game. Her initial name was Kami or 'spirit'. Later, she called herself (or was known as): Spiritwalker, Ki (loosly translates to 'spirit)' and Ghost. Shi, her final name, translates to 'death'.
Powers Notes:
Aside from traditional ninja skills and martial arts, Shi has the ability to
walk through walls. She still appears perfectly solid while using this power,
and uses this fact to her advantage when fighting. She will usually delay when
in combat, switching on her desolid and allowing her opponent to strike first.
She will then turn off her desolid, attack and then usually abort *back* to her
desolid form, attempting to maximize her time in an invulnerable state. Shi
will also dodge and block extensively,especially against slower opponents to try
and confuse her target as to the true nature of her power. Even if desolid, she
will duck and weave, making appear that she's dodged or blocked a blow that
might have actually passed through her.
When in a desolid state, Shi is vulnerable to sonic or similar vibrationaly based attacks. She can also be affected by Ego based attacks and gases. Although her Desolid form appears solid, her true nature can be detected by spatial awareness, radar or sonar based senses. These senses will not pick up her mass, thus allowing one to know when she is insubstantial. Of course, if one can't see her, then one isn't able to tell where she is to confirm that she is. indeed desolid.
Her martial arts are pretty standard, taken from TUM.
A no-dachi is the Japanese greatsword. It is a two-handed weapon, wih a total length of about 5 feet. If needed, Shi will use shorted blades, including the katana, tachi of wakizashi. IJdidn't bother to buy this as a weapons pool, I just considered it SFX.
Her multi-power appeared late and was created to allow her to try and tackle a whole hero team single handedly. Depending on intended use, these powers are optional and can be dropped without really affecting effectiveness.
Disadvantages Notes: The assorted distinctive features and style diasdvantages come from Ninja Hero.
Aslan is a character from an old issue of Adventure's Club, which I adapted for my universe. Substitute whoever, or whatever character makes sense for your world.
Her psych lims reflect her now, unstable nature. She will taunt and harass an opponent, trying to get him to waste END charges firing attacks that won't effect her. Once he's run out of bullets, arrows, shuriken or chages, she'll move in for the kill. Once an opponent falls, she may or may not strike him again, to ensure he stays down. She will definetly sue her most dangerous attacks first and always strikes to kill. Over the Edge reperesnts her desire to die an honorable death in combat, meaning that if combat a worthy opponent, she might drop her use of desolid and fight this person directly, with no tricks. This also means that she might delay using her desolid powers until the last minute even in a highly dangerous situation.
(Shi created 1994 by Michael Surbrook, thanks to Jeff Muller for design suggestions and input)