Character Name:Shifter (266 points) by Kieran Mullen OCV: 9 PD 20 ED 16 Levels: +2 DC, +1 Level w/MA DCV: 9 rPD 1 rED 1 +3 vs. range mod on TP. ECV: 4 Total 21 Total 17 Defenses: None Description: Shifter looks like a run of the mill martial artist. He is a caucasian of average height and stocky build. His hair is brown, and his blue eyes have a slightly manic gleam. He wears a dark gray martial artist robe ("gi") and a black eye-mask in his secret ID. He makes plenty of wisecracks in combat. 30 Str 20 26 Dex 48 23 Con 26 10 Bod 0 10 Int 0 11 Ego 2 18 Pre 8 20 Com 5 20 PD 14 26 ED 11 6 Spd 24 11 Rec 0 50 End 2 37 Stn 0 --------- Total 160 Dex Roll: 14- Int Roll: 11- Per Roll: 11- Ego Roll: 11- Cost Skills: ======= 28 Akido Package: Martial Strike (0/+2) 10d6 Kick (-2/+1) 12d6 Slam ( 0/+1) 8d6+v/5 Sacrifice (+2/+1) 8d6 Choke (-2/ 0) 3d6 NND Escape ( 0/ 0) 55 STR Disarm (-1/+1) 50 STR 8 +2 DC with all MA (added in) 3 Breakfall 5 +1 Level with Martial Arts 6 +3 vs Range Mods on Teleport Cost Powers: ======= 50 37 15" Teleport, Useable Against Others (+1), Ranged (+1/2) Only for exchange, (-1). Does not work against Teleporters, or targets with more than twice mass of Shifter. 12 15" Teleport, Linked (-1/2), Only for exchange (-1) 7 10" Gliding, OIF Costume ----- 56 Total Bonus Disadvantages: ============== 15 Secret ID (Robert Anton) 15 Psych Lim: Avoids responsibility, whiner, nothing is his fault. 10 Psych Lim: Prankster 10 Psych Lim: Vengeful 20 Vulnerability: Poison and Chemical Attacks (2x) 20 Vulnerability: Electrical Attacks (2x) 20 Susceptibility: 3d6 when Teleport attack fails or when Teleported against will. 20 DNPC: Kid brother 15 Hunted: Police 15 Hunted: Random superhero group ----- 150 Total Deficit/Experience: 16pts
In game terms, Shift will hold an action. If someone is shooting at him he must first make a "to hit" roll against some opponent. He then must make a roll (11 + His OCV - Shooter's OCV) to get the timing right. If he succeeds then he has switched someone else into the line of fire. (The game mechanics are just like missile reflection).
(a) Shift opponents into line of attacks aimed at Shifter. He will shout
the codename "Zap
(b) Bring distant opponents (usually those EP with low defenses) to the
center of the fray. Same codename.
(c) Have a fellow brick set up a haymaker on Shifter, who teleports someone
else into the path of the blow. (This is messy if Shifter misses the
teleport roll). Codename: "Spike
(d) Have team mates hold actions aiming at Shifter's location. He then
teleports one opponent into center of several attacks. Codename:
"Gauntlet
(e) Shifter can break into buildings by switching with guards, or place
opponents in death traps when the hero comes to "rescue" Shifter from
some fate. Eg.: Hero comes to rescue man caught in compactor. It
turns out to be Shifter who exchanges places with the hero. Crunch!
(f) If he if gliding from a fair height, he can shift with someone who
cannot fly.
One evening while moping about he failed to notice an oncoming truck.
When it was too late he looked up and saw the headlights looming over him.
In a flash he found himself across the street and an old man got hit by
the truck instead.
"Well! Better him then me." he thought.
Somehow the andrenalin release had catalyzed a change in his body. He
moved quicker (and was also more vulnerable to metabolized poisons). He had
tapped some inner ability to exchange places with people of approximately
the same body mass. His ability involved some weird energy fields, that
made it painful to deal with strong electric fields.
Shifter quickly found that his new found power was less effective than
he had hoped. When confronted by a superhero, all he could do was repeatedly
change places with him which was pretty useless. But if he were a member of
a group of villains...
Shifter will never be the leader of a group. He is no good at long
term thinking, and is too much of a wise guy. He likes to play the role
of the wild card, mixing things up and confusing the opposition. He is
especially pleased whenever he can use his shifting power to cause a hero
to really get stomped. He hates opponents who use killing attacks. He
will often teleport so that an unarmored normal will get hit by the killing
attack instead. (Which should cause some interesting complications...)
"Boo!"
"Sayonara, sucker..."
"Give up villains!" shouts Blaster as he tosses off an energy blast,
narrowly missing his target and seering the wall behind it. The distance
made the shot a bit tricky. Brick charges into the fray, while Blaster
closes slowly.
Poit! Suddenly Blaster sees Brick charging towards him from across the
room... But that means he must be - oompph! Blaster, who is now standing
directly before two villains, is shot in the back from point blank range by
a sonic blast. He is knocked towards Brick.
"Uh... Blaster?" growls Brick. Slowly a thought lumbers through his
brain: Blaster was behind me... he is now in front of me... Then who is
that I hear running up...
"Surprise, sucker! Eat feet!" Brick is knocked from behind, and crashes
into Blaster. He picks himself up slowly, and turns to face his mocking
opponent.
"Whatta maroon! `Give up villains!' Did they teach you that before you
dropped out of hero school?"
Brick snatches at Shifter, and surprisingly manages to grab his agile
opponent. He decides to use the old "human club" maneuver. He turns and
winds up, planning to smash the villain who shot his buddy.
Poit! As he connects he realizes that the form he holds is his dear
Blaster. Both the villain and Blaster take heavy damage. Blaster is now
down for the count, and the villain is stunned.
Shifter is glared at by his remaining ally. "Sheesh. It's not my fault
he couldn't duck" he explains.
Shifter is good for making KA characters think twice - they can accidently
murder someone while attempting to hit Shifter. He is also very good for
setting up deathtraps. In my campaign he gave some players a certain emotional
motivation to hunt down the villains: they were really pissed off at him!
Background:
Identifying Quotes:
Sample Encounter:
Possible Extensions and Campaign Use:
Taken from the pages of Jens-Arthur Leirbakk