As far as I can tell, M-66s are experimental combat machines that are quite capable of tackling a unit of about 20 soldiers (or more) and winning. One of these killed a large bear with out much trouble and another pitched a HUMVEE-like vehicle across a road with ease. The STR, DEX & SPD values were based on these actions (presuming that the soldiers were competent normals on par with VIPER & UNTIL agents). The Armor value was based on the fact that these things were almost totally immune to rifle fire. (13 too high? Drop it down to 10 - 11 DEF, but I don't feel it should go any lower.).
Description:
Am M-66 is about 6 feet tall and seems to weigh about 800 pounds (it heavy
enough to bend metal stair risers under it's own weight). The machines are
white, with black sheathing covering the forearms. The hands are tipped with
long (and sharp) claws. The head is topped with white 'hair' that functions as
a cooling aid. Two versions appeared in the 'Black Magic' anime, one had short
'hair' and generally looked male, while the other had hair to it's 'waist' and
generally looked female.
Powers Notes:
An M-66 has pretty standard robot powers. It doesn't take any Stun, doesn't
have an Ego, etc.
The martial arts would seem to be hard-wired manuvers programmed into the machine. The weapons elements were included because at oine point, one of them picks up a length of pipe(?) and uses it like a bo staff. I tossed in clubs since it seemed to make sense.
The laser built into it's left eye is powerful enough to shoot down a large aircraft and can be swept across a series of targets (hence the Area of Effect advantage on the second slot).
If reduced to a certain damage level, the M-66 will self-destruct, detonating it's armored skin (which is comprised of 'x' thousand 'rifle darts'). If an attack reduced the M-66 to below 0 Body, then the Trigger has an activation roll. Reducing it to -1 gives on a 15- roll, -2 means 14- (etc.). Although this effect doesn't appear in the anime, I included because it seemed to make sense.
The skills are based on actions seen in the anime. The M-66s have no real joints and seem to be able to crawl as well as they walk, can climb trees with ease and can sneak around in the dark *really* well! The disguise part means the M-66 wil attempt to find and dress itself in some sort of concealing clothing to avoid detection if needed (in the anime, one wrapped itself in a cloak). Ambidexterity is included, since one had an arm shot and it didn't seem to slow it down much.
Although I didn't include it, an argument could be made for the M-66s having Defense Manuver as well.
Disadvantages Notes:
The values and nature of the Physical Limitations were derived from discussion
among my players and other Hero gamers. Notice, that unlike Battle Angel, an
M-66 does not get the lim of 'Doesn't Heal Body', since it doesn't have a
Recovery to begin with.
I figure that most of the Phys Lims are self explanitory, but I will cover the one about programming in a greater detail.
Subject to limitations of programming: this basically means that the M-66 uses an advanced 'fuzzy logic' decision making program when operating. Effectivly, the M-66 acts almost like an AI. But, the M-66 doesn't have any everyman skills, can only do what it is programmed to do, ignores everything in order to achive it's objective and has a set series of actions it will preform if it's mission fails or if it doen't receive any new orders (such as burrowing it's self to avoid detection). Insert the speech from 'Terminator' here: "It can't be reasoned with!! It kills!! That's all it does!"
STAT VAL COST Str 40 20 Dex 26 48 Con 0 -20 Body 15 10 Int 18 8 Ego 0 0 Pre 20 10 Com 10 0 PD 0 -4 ED 0 0 Spd 6 24 Rec 0 -10 End 0 0 Stun 0 0 Char Total 86 Power Total 519 Total Cost 605 COST POWERS & SKILLS 45 Automaton: Takes no Stun 13 Density Increase: Two levels, 0 END, Always on, +10 STR, -2" KB, x4 Mass, 400kg 18 End Reserve: 60 END, 12 REC 3 Martial Arts: use with clubs, claws & staff weapons 5 Block +1 OCV +3 DCV abort 4 Dodge +0 OCV +5 DCV abort 5 Snap punch/kick +1 OCV +3 DCV 9d6 strike 4 Punch +2 OCV +0 DCV 10d6 strike 5 Kick -2 OCV +1 DCV 12d6 strike 120 Multipower: weapons systems 3 u HKA: 2 1/2d6, Reduced Penetration, Restrainable (-1/2) - claws, END 4 8 u RKA: 3 1/2d6 Energy, AP, No Rmod, +2 OCV, -1 Stun (-1/4), No Knockback (laser in left eye), END 12 7 u RKA: 3d6 Energy, AOE - line (non-selective +3/4), No Rmod, -1 Stun (-1/4), No Knockback (laser in left eye), END 10 20 RKA: 4 1/2d6 Exp, Trigger: Body = 0, Reduced Penetration, No Range, One unrecoverable charge (-4), Trigger has an activation roll based on negative Body (-1/2) 117 Armor: 13 PD/ED 30 Full Life Support 12 Running: +6" (12"/24"), END 2 10 Superleap +10" (15"/8"), END 2 -2 Swimming: -2" 19 Tunneling: 2" phase, upto 5 DEF, END 1 21 Enhanced perception +2, IR vision, HRRH 3 Ambidexterity 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 13- 3 Disguise 11- 3 KS: Boobytraps (design & placement) 13- 3 Shadowing 11- 3 Stealth 14- 3 Tracking 13- 2 WF: Clubs, Staff weapons 20 2 Overall Levels Disadvantages 100 Base 15 DF: Humanoid Robot (aka a 'killer doll') 13 Monitored: Goverment forces (Mopow) 14- 10 Phys: Mute 10 Phys: Thick fingers prevent fine work 10 Phys: Subject to limitations of programming 10 Phys: No sense of smell, taste, touch 10 Rep: Dangerous killing machine (ext) 8- 427 Robot Bonus(M-66 created by Masamune Shirow, character sheet created by Michael Surbrook)