Jackie Chan | "Are you all right?" "No!" |
Designers Notes:
Born in Hong Kong in 1954, Jackie Chan is the king of the action film
genre. His films regularly set box-office records all around the Pacific
rim, and he is possibly the most popular film star in the world (outside
of the United States).
A great deal of his success can be attributed to his incredible acrobatic prowess (gained as a result of intensive training at the China Drama Academy) and the fact that Jackie performs all of his own stunts. The list of injuries Jackie has suffered as a result of his movies could fill a book...
Jackie's first American movie was The Big Brawl which is quite amusing, his second was the utterly pathetic The Protector, and his third (and final attempt) was Rumble in the Bronx. Following Rumble's success, Supercop was released, and the popularity of that movie ensured a steady stream of Chan movies to arrive over the next few years.
Jackie's movie list would go on forever. Ones I have seen (and recommend) are: Armor of God , Armor of God II: Operation Condor, City Hunter, Dragons Forever, Drunken Master II, First Strike, Police Story, Project: A, Rumble in the Bronx, Supercop, and Twin Dragons.
The write-up uses the following as its basis: Police Story I, Police Story II and Police Story III (aka Supercop).
Description:
Chan is of average height, looking to be about 5'8" or 5'9" or so. He has
a strong, well muscled build, although it's not as well defeined as Bruce
Lee's (at least, not now).
His hair used to be rather longs, but he keeps it close cropped now. Jackie has numerous scars from his assorted accidents, and has broken his nose at least once. He usually dresses in western styles.
Powers Notes:
Aside from his martial skill, and incredible acrobatic ability, a hallmark
of Jackie Chan's fighting style is the use of "non weapon weapons" (or as
we call it: "Use Art with Stuff"). Chan regularly uses stools, benches
and chairs in his fights, performing blocks, legsweeps, disarms and
throws.
One of the best examples of this sort of fighting is in Rumble in the Bronx, where Chan uses chairs, a footstool, refrigerators, doors, and a set of skis in his extended fight with a gang in a warehouse. In Drunken Master II, Chan is seen fighting with two benches, using them as if they were paired tonfa!
Chan has the amazing ability to climb just about any surface, bouncing from walls and other nearby objects to get into the oddest places. Although this power is bought as Clinging, one could also buy it as extra inches of Superleap, with limitations such as: "Requires nearby objects to bounce from" (-1/2).
He is also able to absorb tremendous punishment, and is rarely staggered by an attack. Finally, as a police officer, Chan is usually armed with a revolver (it looks like a snub nosed .38), carried in an ankle holster or the small of the back.
Chan's fighting style is very acrobatic. He is in constant motion, dodging or blocking attacks, while responding with quick punches and legsweeps. Kicks are usually reserved for stunned opponents, or those who are distracted. Chan seems to have a noted preference for Legsweeps and Throws and usually directs his target into things like tables or over railings to get them out of the fight for good.
Disadvantages Notes:
Most of Chan's disads are pretty self explanatory, although his Psych lims
need a little detailing. Chan's characters are often a little self
centered, concerned more with themselves than others. This becomes
obvious when Chan starts lying to his girlfriend(s), usually so he can hit
on the female lead. On the other hand, Chan is also a "good cop", he
doesn't take bribes, abuse the law, and has no tolerance for criminals.
Finally, Chan is more than a little reckless, driving his car through a shanty town in pursuit of a criminal, chasing a bus (while on foot), and generally stopping at nothing to bring down the bad guys.
STAT VAL COST Str 15 5 Dex 30 60 Con 23 26 Body 13 6 Int 13 3 Ego 15 10 Pre 15 5 Com 14 2 PD 9 6 ED 6 1 Spd 5 10 Rec 8 0 End 46 0 Stun 35 2 Char Total 136 Power Total 148 Total Cost 284 COST POWERS & SKILLS 3 MA: Kung Fu, use art with clubs, staff weapons, non-weapon weapons 4 Block +2 OCV +2 DCV Abort 4 Dodge +0 OCV +5 DCV Abort 4 Escape +0 OCV +0 DCV 35 STR vs Grab 3 Joint Lock/Grab -1 OCV -1 DCV Grab two limbs; 30 STR to Hold 5 Kick -2 OCV +1 DCV 8d6 Strike 3 Legsweep +2 OCV -1 DCV 5d6; Target falls 4 Punch +0 OCV +2 DCV 6d6 Strike 5 Takeaway +0 OCV +0 DCV Grab Weapon; 30 STR to Takeaway 3 Throw +0 OCV +1 DCV 4d6 +v/5; Target falls 4 One Damage Class with Kung Fu 10 Damage Reduction: 1/4 Physical 6 Clinging: 15 STR, Only on normally climbable surfaces (-1/2), Cannot resist KB or throws (-1/4) 4 Running: +2" (8" total) 2 Superleap: +2" (5" total) 5 Acrobatics 16- 3 AK: Hong Kong 3 Ambidexterity 3 Breakfall 15- 3 Climbing 14- 3 Combat Driving 14- 3 Contortionist 14- 3 Criminology 7 Defense Manuver (III) 3 KS: Kung Fu 12- 2 KS: Police Procedure 11- 3 Sleight of Hand 15- 3 Stealth 15- 3 Streetwise 12- 5 WF: Common Martial Arts Weapons, Off Hand, Small Arms 13 CSL: +4 DCV, requires Acrobatics Roll and a Half Move (-1/2) 9 CSL: +3 with Non-weapon Weapons 10 CSL: +2 with HTH Disadvantages 100 Base 5 DF: HK Police Officer 10 DS: Kung Fu 15 DNPC: Girlfriend or other female aquantince, normal, 11- 3 Package Bonus (Police) 15 Psych: Self Centered 15 Psych: Reckless 15 Psych: Good Cop 5 Unluck: 1d6 10 Watched: HKPD (more powerful, NCI) 11- 91 Supercop Bonus
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