Subject: Write-Ups: All Star Squadron (Atom, Commander Steel)

Atom (Al Pratt)
25 Str 15   5 Jab    +1 +3 Strike      = 10d6
26 Dex 48   4 Hook   -2 +0 Strike +4d6 = 14d6
20 Con 20   4 Cross  +0 +2 Strike +2d6 = 12d6
12 Bod  4   4 Block  +2 +2 Block, Abort        
18 Int  8   4 Clinch -1 -1 Grab, +10 Str = 60 Str
17 Ego 14  20 5 Martial Damage Classes 
23 Pre 13   
14 Com  2   
 8 Pd   3  
 8 Ed   4   2 +1" Running
 6 Spd 24   4 Sciences: Physics, Radiation 11-
 9 Rec  -
40 End  -  25 5 HTH levels
35 Stn  - 
      --- ---
      155+ 73 = 228

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Likes to Fight (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
  5 Distinctive Features: Small (Easily Concealable, Noticed)
 43 Total Prat(t) Bonus
---
228

98-pound weakling Al-Pratt got trained by ex-boxing great Joe Morgan.  After he developed
his physique and fighting style he decided to become a costumed adventurer instead of a
boxer. 

After his delayed effect radiation accident, he looked like this:

50 Str 40   5 5/5 resistant pd/ed
26 Dex 48  12 1/2 End Str
23 Con 26
12 Bod  4   5 Jab    +1 +3 Strike      = 15d6
18 Int  8   4 Hook   -2 +0 Strike +4d6 = 19d6
17 Ego 14   4 Cross  +0 +2 Strike +2d6 = 17d6
23 Pre 13   4 Block  +2 +2 Block, Abort
14 Com  2   4 Clinch -1 -1 Grab, +10 Str = 85 Str
20 Pd  10  20 5 Martial Damage Classes
20 Ed  15   2 +1" Running
 6 Spd 24   4 Sciences: Physics, Radiation 11-
15 Rec  -
46 End  -  32 4 Combat levels
49 Stn  -   5 1 HTH level
      --- ---
      204+108 = 312


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Commander Steel (Hank Heywood)

45 Str 30   7 1 level Density Increase, Always On
23 Dex 39  
23 Con 26  34 Multipower
16 Bod 12   3 +17" Running=23" [5]
18 Int  8   1 +10" Superleap=19"
15 Ego 10
23 Pre 13   3 Concealment 13-
16 Com  3   9 Combat Driving, Climbing, Stealth 14-
25 Pd  16   6 Acting, Conversation 14-
25 Ed  19   3 Language: German
 6 Spd 27   4 Biology, Biochemistry 11-
13 Rec  -
46 End  -  11 1/2 End Str [2]
48 Stn  -  12 12/12 resistant pd/ed
      ---   5 Lack of Weakness
      203
	    5 Jab    +1 +3 Strike      =  9d6
	    4 Hook   -2 +0 Strike +4d6 = 13d6
	    4 Cross  +0 +2 Strike +2d6 = 11d6
	    4 Block  +2 +2 Block, Abort        
	    4 Clinch -1 -1 Grab, +10 Str = 55 Str
	 
	   20 2 Overall levels
	  ---
	 +145 = 348

100+
 15 Secret ID
 15 Psyche Lim: Superpatriot (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
203 Red White & Blue Bonus
---
348

Hank Heywood was injured by a bomb planted by a saboteur.  Faced with life as a
quadrapelegic, he volunteered for a experimental bionic augmentation treatment and became
Commander Steel.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Dr Mid-Nite, Firebrand II)

Dr Mid-Nite (Dr Charles McNider)
20 Str 10   20 N-Ray Vision (Can see in darkness)
23 Dex 39   
18 Con 16   40 Darkness vs Norm, 5" Radius, 8ch, 1 turn duration, IIF
12 Bod  4
23 Int 13    5 Jab    +1 +3 Strike      =  7d6
15 Ego 10    4 Hook   -2 +0 Strike +4d6 = 11d6
18 Pre  8    4 Cross  +0 +2 Strike +2d6 =  9d6
12 Com  1    4 Block  +2 +2 Block, Abort
 8 Pd   4    4 Clinch -1 -1 Grab, +10 Str = 45 Str
 8 Ed   4   12 3 Damage Classses
 6 Spd 27
 8 Rec  -    9 Breakfall, Climbing, Stealth 14-
36 End  -    3 Criminology, Inventor, Forensic Medicine 14-
31 Stn  -    6 Scientist, Anatomy, Chemistry, Opthamology 11-
      ---    2 Prof SKill: Surgeon 11-
      136
	    20 2 Overall levels

	     2 +1" Running
	   ---
	 + 135 =271

100
 10 Physical Lim: Needs special goggles to see in normal light. (Infreq, Great)
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Secret ID
131 
---
271

Blinded by a bomb intended for a patient of his, Charles McNider found that he 
could see in total darkness but was blind during the day.  He developed some 
special equipment to take advantage of his bizarre condition and became Dr 
Mid-nite.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Firebrand II (Danielle Reilly)
18 Str  8   34 Elemental Control: Fire, 67.5 Active Points
20 Dex 30   27 9d6 Energy Blast, 0 End, No KB
15 Con 10   34 20/25 Force Field, 0 End
11 Bod  2   35 23" Flight, 0 End
23 Int 13   29 7d6 Energy Blast, 0 End, Damage Shield
17 Ego 14
20 Pre 10   22 +30 Resistant Energy Defense, Only vs Fire (-1)
24 Com  7    7 +10 Resistant Physical Defense, Only vs Meltable (-1/2),
 8 Pd   4        Linked to Damage Shield
 8 Ed   4
 5 Spd 20    2 Life Support vs Extreme Heat
 7 Rec  -
30 End  -    4 Science Skills: Geology, Vulcanology 11-
28 Stn  -    6 +2 w/Energy Blast
      ---  ---
      123 +200 = 323

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Superpatriot (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
158 Nepotism Bonus
---
323

The sister of Firebrand I, Danette Reilly fell into a pool of artificial lava
created by Per Degaton and emerged as Firebrand II.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Flash, Fury)

Golden Age Flash (Jay Garrick)
20 Str 10   216 65" Flight, 0 End, x2^16 non-combat, Only Along Surfaces (-1/4)
23 Dex 39    34 +17 Lightning Reflexes (acts at 40 Dex)
20 Con 20
13 Bod  6    60 Multipower: Superspeed tricks
18 Int  8    51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
14 Ego  8         Selective, x64 Are (128 hexes), Takes Damage Shields (-1/4),
18 Pre  8         Must be able to run to Targets (-1/4) 
12 Com  1     6 Desolid, 0 End "Vibrate"
 8 Pd   4     6 7 Combat levels
 8 Ed   4     4 Extra Dimensional Transport, Related Group, 0 End 
 9 Spd 57         "Match the vibrational rate of other universes"
 8 Rec  -     4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -     5 +40" Superleap, 0 End, Only with running jumps (-1/4)
33 Stn  -     6 4 Def Tunneling, 6"/phase, 0 End
      ---    54 10d6 Energy Blast, AOE line, x2 KB, 0 End, KB Only (-1)
      165     3 +6d6 Hand Attack, 0 End

	     20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      8 Science: Chemistry 14-
	      3 Speed Reading

	     20 2 Overall levels
	    ---
	 +  530 = 695

100+
 15 Secret ID 
 15 DNPC: Wife - Joan Garrick, Incompetent, 8-
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
525 Funny Looking Helmet Bonus
---
695

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Fury (Helena Kosmatos)
50 Str 40   10 10/10 Resistant
30 Dex 60   24 12/12 Armor, OIF
23 Con 39   
13 Bod  6   34 Multipower
18 Int  8    3 +17" Running = 23" [5]
14 Ego  8    2 +25" Superleap = 35" [7]
25 Pre 15
26 Com  8    6 Oratory, Persuation 14-
20 Pd  10    2 Area Know: Greece 11-
20 Ed  15    3 English (Greek native)
 6 Spd 20   12 1/2 End Str [2]
15 Rec  -
46 End  -
50 Stn  -   15 3 Hand to Hand levels
      ---  ---
      216 +111 = 327

100+
 18 Enraged vs Foes she seeks vengeance against (Very Common, 14/8)
	This was originally a berserk, but she mellowed out.
 20 Psyche Lim: Must fight Nazis (Common, Strong)
 15 Secret ID
174 Retcon Bonus
---
327


A young member of the Greek resistance, Helena was possesed by the Greek 
Furies when her father was killed.  She uses her powers on a mission of 
vengeance against the Nazis.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: All-Star Sqd.: Flash write-ups

Many thanks to Sam bell for the write-ups so far.  However, I have a 
couple of questions about the Flash write up.
 I ran it through Heromaker, just for shits and giggles, and I even tried
it with giving him running instead of flight on surface to appease those
of you who have a problem with it.  Here we go: 
 20 STR 10
 23 DEX 39
 20 CON 20
 13 BODY 6
 18 INT 8
 14 EGO 8
 18 PRE 8
 12 COM 1
 8 PD 4
 8 ED 4
 9 SPD 57
 8 REC 0
40 END 0
33 STUN 0
 Characteristics Cost: 165
 216 65" Flight,x2K Non-Combat,Only along surfaces(-1/4),0 END(+1/2) 0
 34 +17 Lightning Reflexes (Acts at DEX 40)
 60 MP(Superspeed Tricks) (60)
 27u 4D6 EB,vs physical defense,Takes Damage Shields(-1/4),Must be able to
	 run to targets(-1/4),x20 Autofire(+1),0 END(+1/2),Area Effect(+2 1/4)
	selective target,x64 Increased Area 0
 6u 7 Levels,all combat
 6u Desolid(Vibrate),0 END(+1/2) 0
 4u X-D Move,"Match the vibrational rate of other universes", group of 
	dimensions,0 END(+1/2) 0
 6u 18 OCV Missile Deflection,"vs all physical attacks",deflect all 
	attacks, deflect adjacent
 5u +40" Superleap,Only with running jumps(-1/4),0 END(+1/2) 0
 9u 6" Tunneling,4 DEF Increased Def,0 END(+1/2) 0
 81 10D6 EB,Knockback Only(-1),Area Effect(+1),line,Double Knockback(+3/4),
	0 END(+1/2) 0
 27 6D6 HA,0 END(+1/2) 0
 20 10 Levels: with Dive for Cover Maneuver
 30 15 Levels: with Autofire EB
 4 SC:Chemistry 14-,(INT based)
 3 Speed Reading
 20 2 Levels,all skills
 Powers Cost: 558
 Total Cost: 723
 Base Points: 100
 15 Secret ID,"Jay Garrick" 
 15 DNPC,"Joan Garrick",incompetent,appear 8-
 20 Psych Lim,"Code vsKilling",common,total
 20 Psych Lim,"Superpatriot",common,total
 553 Funny Looking Hat bonus
 Disadvantages Total: 623
 Experience Spent: 0 
Total Points: 723
 
 20 STR 10
 23 DEX 39
 20 CON 20
 13 BODY 6
 18 INT 8
 14 EGO 8
 18 PRE 8
 12 COM 1
 8 PD 4
 8 ED 4
 9 SPD 57
 8 REC 0
 40 END 0
 33 STUN 0
Characteristics Cost: 165
 394 +59" Running,x2^30 Non-Combat,0 END(+1/2) 0
 34 +17 Lightning Reflexes (Acts at DEX 40)
 60 MP (Superspeed Tricks) (60)
 27u 4D6 EB,vs physical defense,Takes Damage Shields(-1/4),Must
	be able to run to targets(-1/4),x20 Autofire(+1),0 END
	(+1/2),Area Effect(+2 1/4),selective target,x64 Increased
	Area 0
 6u 7 Levels,all combat
 6u Desolid (Vibrate),0 END(+1/2) 0
 4u X-D Move,"Match the vibrational rate of other universes",
	group of dimensions,0 END(+1/2) 0
 6u 18 OCV Missile Deflection,"vs all physical attacks",deflect
	all attacks,deflect adjacent
 5u +40" Superleap,Only with running jumps(-1/4),0 END(+1/2) 0
 9u 6" Tunneling,4 DEF Increased Def,0 END(+1/2) 0
 81 10D6 EB,Knockback Only(-1),Area Effect(+1),line,Double
	Knockback(+3/4),0 END(+1/2) 0
 27 6D6 HA,0 END(+1/2) 0
 20 10 Levels: with Dive for Cover Maneuver
 30 15 Levels: with Autofire EB
 4 SC:Chemistry 14-,(INT based)
 3 Speed Reading
 20 2 Levels,all skills
 Powers Cost: 736
 Total Cost: 901
 Base Points: 100
 15 Secret ID,"Jay Garrick" 
 15 DNPC,"Joan Garrick",incompetent,appear 8-
 20 Psych Lim,"Code vs Killing",common,total
 20 Psych Lim,"Superpatriot",common,total
 731 Funny Looking Hat bonus
 Disadvantages Total: 801
 Experience Spent: 0 
Total Points: 901

Subject: Write-Ups: All Star Squadron (Hawkman, Hawkwoman)

Golden Age Hawkman (Carter Hall)
25 Str 15   12 4 levels Telescope Vision (+8 vs RM)
26 Dex 48   15 4d6 Telepathy 0 End, Only vs Birds (-1)
20 Con 20    6 Acrobatics, Breakfall 15-
13 Bod  6    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    4 PS: Archeology, History 11-
20 Pre 10
16 Com  3    5 Jab   +1 +3 Strike =      12d6
 8 Pd   3    4 Punch +0 +2 Strike +2d6 = 14d6
 8 Ed   4    4 Block +2 +2 Block, Abort
 6 Spd 24    4 Dodge  - +5 Abort
 9 Rec  -    3 Throw +0 +1 Strike +v/5
40 End  -   16 4 Damage Classes 
36 Stn  -    6 +3 Damage Classes, OAF "Mace" (Already added in)
      ---    
      162   20 2 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     6 1/2 End Str [1]
	  ----
	 + 179 = 341

100+
 15 Secret ID
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Hunted: Anton Hastur (As Powerful, 8-)
  5 Love: Sheira
176 Cool Mask Bonus
---
341

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Golden Age Hawkwoman (Shiera Hall)
20 Str 10   12 4 levels Telescope Vision (+8 vs RM)
26 Dex 48   15 4d6 Telepathy 0 End, Only vs Birds (-1)
20 Con 20    6 Acrobatics, Breakfall 15-
13 Bod  6    6 Persuation, Streetwise 13-
23 Int 13    9 Criminology, Forensic Med, Paramedics 14-
18 Ego 16    4 PS: Archeology, History 11-
20 Pre 10
16 Com  3    5 Jab   +1 +3 Strike =      11d6
 8 Pd   4    4 Punch +0 +2 Strike +2d6 = 13d6
 8 Ed   4    4 Block +2 +2 Block, Abort
 6 Spd 24    4 Dodge  - +5 Abort
 8 Rec  -    3 Throw +0 +1 Strike +v/5
40 End  -   16 4 Damage Classes 
33 Stn  -    6 +3 Damage Classes, OAF "Mace" (Already added in)
      ---    
      158   20 2 Overall levels

	    45 25" Flight, x4 non-combat 1/2 End OIF
	    14 12/12 Armor, OIF, 14- Only from behind (-1/2)
	     6 1/2 End Str [1]
	  ----
	 + 179 = 337

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total) 
 20 Psyche Lim: Superpatriot (Common, Total) 
 10 Hunted: Anton Hastur (As Powerful, 8-) 
  5 Love: Carter
176 Cool Mask Bonus   
---
167

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Hourman, Iron Monroe)

Hourman (Rex "Tick-Tock" Tyler)
20 Str 10    6 Scientist: Chemistry, Biochemistry, Pharmaceuticals 11-
20 Dex 30    3 Inventor 13-
18 Con 16
12 Bod  4   35 +45 Str, Doesn't Add, 8ch, 1 turn duration (+3/4), IIF (-1/4),
18 Int  8        Must wait 1 hour before using again (-1/2)
13 Ego  6   35 15/15 Armor, Costs charges (-1/2), 8ch, 1 turn duration, IIF,
20 Pre 10        Must wait 1 hour
14 Com  2   30 +15" Running, 8ch, 1 turn duration, IIF, Must wait 1 hour
 8 Pd   4
 8 Ed   4
 5 Spd 20
 8 Rec  -
36 End  -
31 Stn  -   16 2 Combat levels
      ---  ---
      114 +125 = 239

100+
 20 Psyche Lim: Superpatriotic (Common, Total)
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Miraclo Addict (Very Common, Strong)
 15 Secret Identity
 64 Junkie Bonus
---
239

Note: The addiction to Miraclo is a ret-con. In a true Golden Age campaign,
heroes only use medication in a responsible manner.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

"Iron" Monroe (Arnold Monroe)
60 Str 50   40 40/40 Resistant Pd/Ed
30 Dex 60   34 Multipower
33 Con 46    3 +17" Running = 23"
20 Bod 20    3 +34" Superleap = 46"
18 Int  8
13 Ego  6   15 1/2 End Str [3]
20 Pre 10
16 Com  3
40 Pd  28
40 Ed  33
 6 Spd 20
19 Rec  -
66 End  -
67 Stn  -
      ---  ---
      284+  95 = 279

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Public ID
139 Skunk Bonus
---
279

The illegitimate son of Hugo Danner, a World War I-era metahuman.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Johnny Quick, Judomaster)

Johnyy Quick (Johnny Chambers)
20 Str 10   275 Multipower: Superrunning
23 Dex 39    22 75" Flight, 0 End, x2^11 non-combat, Only along surfaces (-1/4)
20 Con 20    20 75" Flight, 1/2 End, x2^4 non-combat [7]
13 Bod  6
15 Int  5    60 Multipower: Superspeed tricks
11 Ego  2    51 4d6 Energy Blast vs PD, Autofire, 20 shots, 0 End, AOE hexes,
18 Pre  8         Selective, x64 Area (128 hexes), Takes Damage Shields (-1/4),
16 Com  3         Must be able to run to Targets (-1/4) "Run around hitting people"
 8 Pd   4     6 Desolid, 0 End "Vibrate"
 8 Ed   4     6 7 Combat levels
 8 Spd 47     3 +6d6 Hand Attack, 0 End
 8 Rec  -     4 Missile Deflection, All Physical, +12 to Roll, Affects Adjacent Attacks
40 End  -    54 10d6 Energy Blast, AOE line, x2 Knock-Back, 0 End, Knock-Back Only (-1)
33 Stn  -   
      ---   
      148    20 +10 levels w/Dive for Cover manuver
	     30 +15 levels w/Autofire EB

	      3 Speed Reading
	      6 Criminology, Deduction 12-
	      2 Prof Skill: Photojournalist 11-

	     10 1 Overall level
	    ---
	 +  572 = 720

100+
 15 Secret ID 
  5 Love: Liberty Belle
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Phys Lim: Must say "Xx2(9yz)4a" before using powers (Uncommon, Total)
545
---
720

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Judomaster (Rip Jagger)
25 Str 15   5 Jab     +1 / +3  Strike      =  11d6
29 Dex 57   5 Kick    -2 / +1  Strike +4d6 =  15d6
20 Con 20   4 Dodge    - / +5  Abort
13 Bod  6   4 Escape  +0 / +0  +15 Str vs Grab = 70 Str
18 Int  8   3 M Throw +0 / +1  Strike      =  11d6 + v/5
17 Ego 14  24 6 Martial Damage Classes
20 Pre 10  12 Breakfall, Climbing, Combat Driving, Stealth 15-
12 Com  1   3 Surival: Jungle 11-
 8 Pd   3   9 Concealment, Paramedic, Tracking 13-
 8 Ed   4   3 Oratory 13-
 7 Spd 31  
 9 Rec  -  30 3 Overall levels
40 End  -   2 +1" Running
36 Stn  -  31 Follower: Tiger (153 pts)
      --- ---
      169+135 = 304

Tiger
20 Str 10   5 Jab     +1 / +3  Strike      =   6d6
23 Dex 39   5 Kick    -2 / +1  Strike +4d6 =  10d6
15 Con 10   4 Dodge    - / +5  Abort
10 Bod  -   4 Escape  +0 / +0  +15 Str vs Grab = 45 Str
13 Int  3   3 M Throw +0 / +1  Strike      =   6d6 + v/5
11 Ego  2   8 2 Damage Classes
18 Pre  8   9 Breakfall, Climbing, Stealth 14-
10 Com  -
 8 Pd   4  16 2 Combat levels
 8 Ed   4   2 +1" Running
 5 Spd 17
 7 Rec  -
30 End  -
28 Stn  -
      --- ---
       97 +56 = 153


Note:  I haven't seen enough of these guys to guess at their disads, but I
thought they were interesting enough to be written up.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Liberty Belle, Robotman)

Libery Belle (Libby Lawrence)
18 Str  8   3 Breakfall 13-
18 Dex 24   9 Concealment, Criminology, Deduction 14-
18 Con 16   6 Conversation, Oratory 14-
12 Bod  4   2 Prof SKill: Journalist 11-
23 Int 13   5 Jab    +1 +3 Strike      =  5 1/2 d6
15 Ego 10   4 Hook   -2 +0 Strike +4d6 =  9 1/2 d6
23 Pre 13   4 Cross  +0 +2 Strike +2d6 =  7 1/2 d6
26 Com  8   4 Block  +2 +2 Block, Abort
 8 Pd   4   4 Clinch -1 -1 Grab, +10 Str = 38 Str
 8 Ed   4   8 2 Damage Classes
 5 Spd 22   2 +1" Running
 8 Rec  -
36 End  -   5 +10 Str, 0 End, Doesn't Add to Figured, IIF, Only When Liberty
30 Stn  -        Bell is rung (-1)
      ---   7 +6 Dex, -.3 Spd, IIF, Only When Bell is Rung (-1)
      126   4 3/3 Armor, IIF, Only When Bell is Rung (-1)

	   67 8d6 Energy Blast, AOE Cone,  0 End, No Rng 
	   30 3 Overall levels
	  ---
	+ 164 = 290

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
  5 Love: Johnny 
130
---
290

She gained the 8d8 EB (Sonic) in 1942.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Robotman (Dr Robert Crane)
45 Str 35   13 2 Levels Density Increase, Always On
23 Dex 39   45 +17" Running = 23", 1/2 End [2]
30 Con 40   11 1/2 End Str [2]
15 Bod 10   20 20/20 Resistant Pd/Ed
28 Int 18    5 Flash Defense
17 Ego 14   18 6 Levels Telescope Vision (x64 range)
23 Pre 13   24 Life Support: Temp, Pressure, Eat, Self Contained, Disease
 8 Com -1
33 Pd  24    3 Inventor 15-
33 Ed  24    6 Mechanics, Electronics 11-
 5 Spd 17    6 Scientist, Metallurgy, Robotics, Micromotors 11-
13 Rec  -   
60 End  -    5 Jab    +1 +3 Strike      = 10d6
48 Stn  -    4 Hook   -2 +0 Strike +4d6 = 14d6
      ---    4 Cross  +0 +2 Strike +2d6 = 12d6
      223    4 Block  +2 +2 Block, Abort
	     4 Clinch -1 -1 Grab, +10 Str = 60 Str
	 
	    20 2 Overall levels
	   ---
	   192 = 415

100+
 25 Distinctive Features: Rivets, Not concealable, Extreme Reaction
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Psyche Lim: Wants Old Body Back (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
250 Robobonus
---
415

Dying from a gunshot wound, Dr Crane has his brain transplanted into a 
robotic body of his own design.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Sandman, Shining Knight)

Sandman (Wesley Dodds)
20 Str 10   5 Jab    +1 +3 Strike      =  6d6
23 Dex 39   4 Hook   -2 +0 Strike +4d6 = 10d6
18 Con 16   4 Cross  +0 +2 Strike +2d6 =  8d6
12 Bod  4   4 Block  +2 +2 Block, Abort        
23 Int 13   4 Clinch -1 -1 Grab, +10 Str = 40 Str
15 Ego 10   8 2 Damage Classes
18 Pre  8
14 Com  2   9 Breakfall, Climbing, Stealth 14-
 8 Pd   4   3 High Society 13-
 8 Ed   4  12 Concealment, Criminology, Deduction, Inventor 14-
 6 Spd 27   3 Weaponsmith 11-
 8 Rec  -   3 Streetwise 13-
36 End  -  37 5d6 NND AOE Radius (2"), OAF 16ch "Gas Gun"
31 Stn  -  15 Multipower 30 active, OAF "Wiregun"
      ---   1 u 20" Swinging
      127   1 u 20 Str TK, Only for grab/pulling in (-1/2)

	    7 Life Support: Self Contained Breathing OIF "Gas Mask"

	    2 +1" Running
	   30 3 Overall levels
	    

	   29 Follower: Sandy (143 pts)
	  ---
	+ 181 = 308

100+
 15 Secret ID
 10 Reputation 11- (Sandman is believed to be a criminal (pre-1942))
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
148 Fashion Victim Bonus
---
280

Sandy (Sandy Hawkins)
15 Str  5   4 Punch   +0 +2  Strike +2d6 =  7d6
20 Dex 30   4 Block   +2 +2  Block, Abort
15 Con 10   3 Throw   +0 +1  Strike +v/5
11 Bod  2   4 Dodge    - +5  Abort
10 Int  -   4 Disarm  -1 +1  Disarm, +10 Str
10 Ego  -   8 2 Damage Classes
15 Pre  5
12 Com  1  12 Breakfall, Climbing, Stealth 13-
 8 Pd   5   6 Criminology, Deduction
 8 Ed   5   2 +1" Running
 5 Spd 20
 6 Rec  -  15 Multipower 30 active, OAF "Wiregun"
30 End  -   1 u 20" Swinging
27 Stn  -   1 u 15 Str TK, Only for grab/pulling in (-1/2)
      ---  ---
       81 +64 = 145


Note:  This is the 4-color version of Sandman, and may not represent
the version seen in Sandman Mystery Theatre.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Shining Knight (Sir Justin)
23 Str 13    9 Animal Handler (Horse) 14-
26 Dex 48    9 Riding 17-
20 Con 20   
13 Bod  6    5 Jab    +1 +3 Strike      = 6 1/2 d6
18 Int  8    4 Hook   -2 +0 Strike +4d6 = 8 1/2 d6
14 Ego  8    4 Cross  +0 +2 Strike +2d6 =10 1/2 d6
20 Pre 10    4 Block  +2 +2 Block, Abort
14 Com  2    8 2 Damage Classes
 8 Pd   3
 8 Ed   4   40 20/20 Armor, OIF
 6 Spd 24    4 10pts Flash Def, OIF, Only vs Magic (-1)
 9 Rec  -    4 10pts Power Def, OIF, Only vs Magic (-1)
40 End  -   12 Full Life Support, OIF, Only vs Magic (-1)
35 Stn  -    
     ----   30 3d6 HKA, 0 End, No KB, OAF (4d6+1 w/Str)
      146  
	    15 3 HTH levels
	    24 3 Combat levels

	    39 Winged Victory
	   ---
	   217 = 363

100+
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Secret ID
 20 Psyche Lim: Code of Chivalry (Common, Total)
 10 Psyche Lim: Unfamiliar with Modern World (Common, Moderate)
203 Shining Bonus
---
363

Winged Victory
35 Str 25  20 3 levels growth, Always On
20 Dex 30   4 1pip HKA, Reduced Penetration "Bite"
27 Con 34  12 +4d6 Hand Attack "Hooves"
18 Bod 10   6 2pd/2ed Armor
 5 Int -5   8 +4" Running
 8 Ego -4   3 +1 Perception
10 Com  -   4 +2 Hearing
12 Pd   8   4 +2 Smell
12 Ed   7  33 23" Flying, 1/2 End [2] No non-combat (-1/4) 
 5 Spd 20       Needs 4 hex wide area to fly (-1/4)
 9 Rec  -       Turn mode=23" (-1/4)
54 End  -
42 Stn  -
      --- ---
      110 +94 = 204

194 base+
 10 No fine manipulation
---

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Subject: Write-Ups: All Star Squadron (Spectre, Starman)

Spectre (Jim Corrigan)
88 Str 78   40 40/40 Resistant Pd/Ed
38 Dex 84   30 Full Life Support
45 Con 70   20 26pts Mental Defense
22 Bod 24   20 20pts Power Defense
38 Int 18   44 0 End Str
28 Ego 36  
55 Pre 45   35 360 Degreee Spatial Awareness
10 Com  -  151 Sense Magic at Range, 360 degrees, Targeting,
40 Pd  22        Discriminatory, +38 to Per Roll
40 Ed  31   65 Extra-Dimensional Travel, Any Dimension, x32 Mass
12 Spd 72  612 245 Point Cosmic Power Pool
27 Rec  -
90 End  -
89 Stn  -
      ---  ---
      480+1017 = 1497

 100+
  13 Watched: God (More Powerful, NCI, 11-)
  25 Distinctive Features: Not Concealable, Extreme Reaction (Spooky)
  15 Secret ID
1344 Big Bonus
----
1497

This is how he was in the Golden Age.  In the Silver Age, he became
much tougher (then much wimpier, then tougher, but not nearly as tough
he once was).

Some of Spectre's favorite things to do with his power pool are:

Getting Really Big:
150 20 levels Growth, 0 End
 30 +20 resistant Pd
 55 +55 Pre

Confusing his enemies, then picking them up in the palm of his hand:
 30 Darkness vs Normal, 2" Radius, 0 End "Fog"
210 7 levels Shrinking, Usable Against Others @ Range, 0 End

Putting a German Army to Sleep:
232 6d6 NND, AOE hexes,Totally Invisible, x2^15 Area (32,768 hexes) 0 End
	Defense is Life Support: No need to sleep

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Starman (Ted Knight)
18 Str  8    7 Scientist: Physics, Gravity, Astronomy, Stellar Evolution
23 Dex 39    3 Inventor 13-
18 Con 16    3 Electroncis 11-
12 Bod  4 
20 Int 10      Cosmic Control Rod:
14 Ego  8   15 10/10 Forcefield, 0 End, OAF
20 Pre 10   60 30" Flight, 0 End,  x128 non-combat, OAF
12 Com  1   84 Multipower: 168.75 active, OAF
 8 Pd   4    8 u 75 Str Telekinesis, 0 End "Gravity Control"
 8 Ed   4    4 u 13d6 Energy Blast, 0 End, No KB "Flame Blast"
 5 Spd 17    3 u Missile Deflection: All Physical (15pts), +10 to Roll,
 8 Rec  -          Usable at range
36 End  -
30 Stn  -   20 2 Overall levels
      ---  ---
      121 +207 = 328

100+
 15 Secret Identity
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
178 Star Bonus
---
328

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Superman, Tarantula)

Golden Age Superman (Clark Kent/Kal-L)
53 Str 43  40 40/40 Resistant Pd/Ed
33 Dex 69   9 Life Support: Temperature, Pressure, Disease
30 Con 40   5 Flash Defense
18 Bod 16  20 N-Ray Vision, Can't see through Lead
28 Int 18   3 Ultrasonic Hearing
20 Ego 20  21 7 levels Telescopic Hearing (x128 range)
35 Pre 25  30 10 levels Telescopic Vision (x1024 range)
18 Com  4  
40 Pd  29  40 Multipower
40 Ed  34   4 +20" Running = 26"
 8 Spd 37   4 +40" Superleap = 51"
17 Rec  -
60 End  -  13 1/2 End Str [2]
60 Stn  -   
      ---   2 Prof Skill: Journalist 11-
      335 ---
	 +191 = 526

100+
 20 Psyche Lim: Code vs Killing (Common, Total)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
 15 DNPC: Lois Lane (Normal, 11-)
341 Look! Up in the air! It's a bonus!
---
526

This is Superman as of Action Comics #1, back when he was a reasonable 
character.  

At least kryptonite wasn't invented until after the war so he didn't have to 
worry about that. When appearing with the All-Star Squadron, he was like
this:

75 Str 65  40 40/40 Resistant Pd/Ed
33 Dex 69   9 Life Support: Temperature, Pressure, Disease
30 Con 40   5 Flash Defense
18 Bod 16  20 N-Ray Vision, Can't see through Lead
28 Int 18   3 Ultrasonic Hearing
20 Ego 20  21 7 levels Telescopic Hearing (x128 range)
35 Pre 25  30 10 levels Telescopic Vision (x1024 range)
18 Com  4  72 4d6 RKA, 0 End, No KB "Heat Vision"
40 Pd  25  40 Multipower
40 Ed  34   4 u +20" Running = 26"
 8 Spd 37   4 u +40" Superleap = 51"
21 Rec  -  64 u 30" Flight, 0 End, x8 non-combat
60 End  - 
71 Stn  -  19 1/2 End Str [4]
      ---   2 Prof Skill: Journalist 11-
      353   9 Criminology, Deduction, Paramedic 15-
	   30 3 Overall levels
	  ---
	 +372 = 725

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Tarantula (Jonathon Law)
20 Dex 10   15 Breakfall, Climbing, Combat Driving, Lockpicking, Stealth 14-
23 Dex 39    9 Concealment, Criminology, Deduction, Inventor 13-
18 Con 16    2 Prof Skill: Writer 11-
12 Bod  4    5 Jab    +1 +3 Strike      =  7d6
20 Int 10    4 Hook   -2 +0 Strike +4d6 = 11d6
14 Ego  8    4 Cross  +0 +2 Strike +2d6 =  9d6
20 Pre 10    4 Block  +2 +2 Block, Abort
16 Com  3    4 Clinch -1 -1 Grab, +10 Str = 45 Str
 8 Pd   4   12 3 Damage Classes
 8 Ed   4
 5 Spd 17   30 Multipower: "Web Gun" 60pts, OAF
 8 Rec  -    1 25" Swinging
36 End  -    3 6d6 Entangle, 16ch
31 Stn  -
      ---    8 20 Str Clinging, IIF "Boots"
      125
	    16 2 Combat Levels
	   ---
	 + 117 = 242

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 10 Psyche Lim: Thrillseeker (Common, Moderate)
 15 Secret ID
 82 Bug Bonus
---
242

Jonathon Law was working on a book about `Mystery Men', so he created a
costumed alter-ego so he could interact with them. He soon found the thrills
of being a superhero irresistable and became a full-time hero.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups: All Star Squadron (Uncle Sam, Wildcat)

Uncle Sam
70 Str 60  17 1/2 End Str [3]
29 Dex 57  25 25pd/25ed resistant
33 Con 46  15 Power Defense
18 Bod 16   5 Flash Def
15 Int  5  15 Lack of Weakness
26 Ego 32  10 15pts Mental Defense
30 Pre 20  10 5" Knockback Resistance
20 Com  5  30 Full Life Support
50 Pd  36  10 +10" Leap = 24"
50 Ed  43  45 Extra Dimensional Movement, Alternate Earths, x8 mass
 6 Spd 21
21 Rec  -   3 Oratory 15-
66 End  -  32 4 Combat levels
70 Stn  -
      --- ---
      341+217=558

100+
 10 Public ID
 20 Psyche Lim: Must Protect America (Common, Total)
 20 Psyche Lim: Defends Innocents (Common, Total)
 20 Psyche Lim: Code vs Killing (Common, Total)
388 National Symbol Bonus
---
558

Uncle Sam is a mythical personification who appears whenever the country
is in danger.  He would probably come back, even if he appeared to be killed,
as long as Americans have faith in their country.  (This explains why he hasn't
been seen lately).

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Wildcat (Ted Grant)
20 Str 10   5 Jab    +1 +3 Strike      =  9d6
26 Dex 48   4 Hook   -2 +0 Strike +4d6 = 13d6
20 Con 20   4 Cross  +0 +2 Strike +2d6 = 11d6
13 Bod  6   4 Block  +2 +2 Block, Abort        
18 Int  8   4 Clinch -1 -1 Grab, +10 Str = 55 Str
17 Ego 14  20 5 Martial Damage Classes 
23 Pre 13   9 Breakfall, Climbing, Stealth 14-
14 Com  2   2 +2" Leap = 6"
 8 Pd   4   2 +1" Running = 7"
 8 Ed   4   2 Area Know: NYC
 6 Spd 24  
 8 Rec  -
40 End  -  16 2 Combat levels
33 Stn  -  10 2 HTH levels
      --- ---
      153+ 76 = 229

100+
 15 Psyche Lim: Code vs Killing (Common, Strong)
 15 Psyche Lim: Likes to Fight (Common, Strong)
 15 Psyche Lim: Overconfident (Common, Strong)
 20 Psyche Lim: Superpatriot (Common, Total)
 15 Secret ID
 49 Boxing Bonus
---
229

Ted Grant was trained by Joe Morgan to be a superlative boxer and was
inspired by the Green Lantern to become a superhero.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Subject: Write-Ups (Quicksilver, Sunspot)

Quicksilver (Pietro Maximoff)
28 Str  18  127 53" Flight, Only along surfaces (-1/4) 0 End
50 Dex 120   20 10 Turn Mode levels (turn mode =1")
23 Con  26   20 10 levels vs Multiple Move-by Penalties
13 Bod   6    5 +10 pd, Only vs Move-Through/Move-By side effects (-1)
23 Int  13
14 Ego   8   54 10d6 Energy Blast, AOE line, x2 Knock-back, 0 End,
20 Pre  10        Knock Back Only (-1), No Rng, Full Phase
14 Com   2    7 1/2 End Str [1]
10 Pd    4
10 Ed    5   24 3 Combat levels
10 Spd  40
11 Rec   -    5 Avenger's Clearance
46 End   -    4 Radio Listen/Transmit IIF (Avenger's Comm Card)
39 Stn   -
       ---  ---
       252 +266 = 518

100+
 15 Hunted: Mutant Haters (As Powerful, NCI, 8-)
  5 Hunted: Magneto worshipping Acolytes (As Powerful, 8-, Watch Only)
 10 Psyche: Code vs Killing (Common, Moderate)
 20 Psyche: Arrogant/Rude (Very Common, Strong)
 20 Psyche: Impatient (Very Common, Strong)
  5 Love: Crystal
 10 Public ID
333 Mutant Bonus
---
518

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Sunspot (Roberto DeCosta)
15 Str  5   50 20/20 Forcefield 1/2 End [2b]
20 Dex 30   10 EC, 30pts, linked to ff
18 Con 16   10 +30 Stun
12 Bod  4    7 +30 Str, Doesn't Add [3b]
13 Int  3   10 1/4 Resistant Physical & Energy Reduction
11 Ego  2
18 Pre  8   44 EC, 87.5pts
16 Com  3   44 30" Flight, 1/2 End [3b]
 8 Pd   5   45 14d6 Energy Blast, 1/2 End [3b]
 8 Ed   4
 5 Spd 20   10 End Reserve: 100 End
 7 Rec  -    7 10 Rec for End Battery, Only in direct sunlight (-1/2)
36 End  -   10 4d6 Energy Absorb into End Batt, Light attacks only (-1/2)
29 Stn  -
      ---    5 Jab     +1 / +3  Strike        11d6
      100    4 Punch   +0 / +2  Strike +2d6 = 13d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             8 2 Damage Classes

             5 7pts Mental Defense
             2 +1" Running = 7"

             3 Bureacratics 13-
             2 Prof Skill: Business Admin 11-
             2 Hobby: Soccer
             6 Combat Pilot, Breakfall 13-
             4 English (Portugese Native)

            10 2 HTH levels
             8 Combat level
           ---
         + 321 = 421

100+
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 Psyche Lim: Impatient (Common, Strong)
 10 Psyche Lim: Code vs Killing, Uncommon, Strong)
261 Beto Bonus
---
421



===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Subject: Write-Ups (Iron Man, Cable)

Iron Man (Anthony Stark)
18 Str  8   17 +30 Str, Doesn't Add, OIHID [3b]
20 Dex 30   18 +6 Body, +10 Pre OIHID 
18 Con 16   96 32/32 Armor, Hardened, OIHID
14 Bod  8   48 1/2 Resistant Physical & Energy Damage Reduction, OIHID
23 Int 13   18 Life Support: Self Contained, Pressure, Temp, Rad,
17 Ego 14        Disease, OIHID
18 Pre  8    4 5pts Lack of Weakness, OIHID
18 Com  4    6 10pt Flash Def, OIHID, lets 1 point through (-1/2)
 8 Pd   4   91 Multipower, OIHID
 8 Ed   4    9 u 33" Flight, 0 End, x16 non-combat (985mph) "Boot Jets"
 5 Spd 20    3 u +10" Running, 0 End on 16" of Running  "Skates"
 8 Rec  -
36 End  -    2 Bump of Direction, OIHID "Gyroscopic Guidance System"
32 Stn  -
      ---  102 Multipower: 120pts OIHID, +20pts x5 End OIHID
      129   10 u 16d6 Energy Blast, +4d6 [10b] "Repulsors"
             9 u 13 1/2d6 Energy Blast, Variable Special Effects, No KB O End
                 +2d6 EB, VSE, No KB, x5 End [10b] "Uni-beam"
             4 u 12d6 Entangle, 1 Body Only, 2ch "Freon Pellets"

             4 End Battery: 40 End, 1 rec, OIHID
            13 6d6 Energy Absorb to End Battery, Only vs Heat/Cold Attacks (-1)
                 OIHID  "Thermocouples"
            47 4d6 Energy Absorb, Absorbs into Attack Multipower and Str (+2),
                 -5pts/5 minutes (+1/2), +20 Max, Only vs Elec, OIHID
            13 +50 Str, OIHID, Doesn't Add, x5 End [25b]

             3 IR Vision, OIHID, Not on by default (-1/4)
             3 UV Vision, OIHID, Not on by default (-1/4)
             2 Ultrasonic Hearing, OIHID, Not on by default (-1/4)
             7 x1000 Microscope Vision, OIHID
             7 x1000 Telescope Vision, OIHID
            20 Radar, 360 degrees, OIHID
             8 High Range Radio, OIHID

            16 Change Environment: 4" Radius, OIHID "Searchlight"
            17 Change Environment: 16" Radius, OIHID, No Rng "Voice Amplifier"

            21 Bugging, Computer Programming, Cryptography, Deduction,
                  Inventor, Security Systems, Tactics 14-
             9 Bureacratics, High Society, Seduction, 13-
             6 Mechanics, Electronics 11-
             6 Weaponsmith: Lasers, Plasma, Sonics, Exo-skeletal armor 11-
             9 Scientist: Metallurgy, Computers, Robotics, Micromotors,
                  Magnetism, Physics 11-
             3 French
            10 +2 w/Sciences
            40 4 Overall levels
            15 Filthy Rich
             5 Avenger's Clearance
             4 Radio Listen/Transmit IIF (Avenger's Comm Card)
           ---
         + 704 = 833

100+
  5 DNPC "Random Stark Employees", Normal, Useful Skills, 8-
 15 Distinctive Features, Not Concealable
 10 Hunted: The Mandarin, As Powerful, 8-
 10 Hunted: Roxxon Corp, Less Powerful, NCI, 8-
 15 Phys Lim: If End Battery is Empty, suit locks up, Infreq, Fully
 10 Phys Lim: Loses 1 power when takes body (GM's choice), Infreq, Greatly
 15 Psyche Lim: Alcoholic, Infreq, Total
 15 Secret ID
638 Millionaire Industrialist Playboy Bonus
---
833

Notes:
This is the Mark V armor.  (Red & Gold, A round disk (the uni-beam)
and 2 rivet/nipples on the chest).  This is the version he wore from
around issue 80 of his comic up to when he lost control of Stark Int.
to Stane. This is my personal favorite version, and I don't think 
there is enough info on the new armor yet.

This is Iron Man as he appeared in the Avengers. In his own comic,
he's got a suit pool and has several different suits available at any
time, but this version is a good representation of his standard
abilities.

OIHID = Only in Hero ID (-1/4)

The flash defense is special darkened lenses, they drop into place
automatically when Iron Man is flashed, but they aren't fast enough
to keep him from being momentarily blinded - so they always let the
first point through.

Several of his enhanced systems are not 'On by default', so he won't
do an IR scan unless he has some reason to do so. Assume that his
normal vision does not work when he is scanning other parts of the
spectrum.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Cable (Askanison / Nathan Summers)
23 Str 13   15 +20 Str, Doesn't Add (-1/2) Strike/Grip Only (-1/2) 0 End
26 Dex 48   18 12/12 Armor, 11-
28 Con 36    6 3/3 Armor, OIF
18 Bod 16    4 IR Vision (One Eye: 2x Range Mods -1/4)
23 Int 13    6 1/2 End Str [1]
20 Ego 20    4 5pts Flash Def (One Eye: 2x Range Mods -1/4)
23 Pre 13   25 Mind Link: Any 8 Minds
12 Com  1   13 8d6 Telepathy, x5 End [20]
10 Pd   5   12 40 Str TK, x10 End [60]
10 Ed   4   15 19pts Mental Defense
 6 Spd 24   18 Breakfall, Climbing, Combat Driving, Combat Pilot, Lockpicking,
11 Rec  -        Stealth 14-
56 End  -   27 Bugging, Computer Programming, Concealment, Criminology,
44 Stn  -        Deduction, Inventor, Paramedic, Security Sytems, Tactics 14-
      ---   15 Demolitions, Electronics, Mechanics, Shadowing, Weaponsmith 11-
      206    3 Interrogation 14-

             4 English

             5 Jab     +1 / +3  Strike        10 1/2 d6
             5 Kick    -2 / +1  Strike +4d6 = 14 1/2 d6
             4 Block   +2 / +2  Block, Abort
             4 Dodge    - / +5  Abort
             3 Throw   +0 / +1  Strike +v/5
             4 Disarm  -1 / +1  Disarm, +10 Str
             8 2 Damage Classes

            40 4 Overall Levels
            32 4 Combat Levels

           141 Weapon Pool:  112.5pt Pool, Only Change at Base/Must be
                 OIF/OAF

           ---
         + 431 = 637

Typical Weapon Pool Allocation:

Big Gun:
45 3d6 RKA  Autofire Armor Piercing 4clips, 30ch ea, OAF, Beam, No KB

Shrapnel Grenades:
40 3 1/2d6 RKA Explosion, Armor Piercing, 4ch, OIF, Beam

Serrated Combat Knife:
27 2d6 HKA, + 1 Stun, 0 End (3 1/2d6 w/Str), OAF, No KB

100+
 10 Distinctive Features: Glowing Eye, Tiny Head (Is Noticed, Recognizable)
 15 Hunted: Stryfe (More Powerful, 8-)
 15 Hunted: Apocylypse (More Powerful, 8-)
 20 Hunted: Misc Mutant Haters (As Powerful, NCI, 11-)
 15 Psyche: Always acts Macho/Rude (Very Common, Moderate)
 15 Psyche: Protective towards X-Force (Common, Strong)
  5 Love: Domino (???)
  5 Ungoing Identity Crisis
437 Really messed up character conception bonus
---
637

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================
Subject: Write-Ups: All Star Squadron (Airwave, Amazing Man)

Air Wave (Larry Jordan)
18 Str  8   2 Knowledge Skill: Criminal Law 11-
20 Dex 30   6 Criminology, Deduction, Inventor 13-
18 Con 16   9 Interrogation, Oratory, Streetwise 13-
11 Bod  2   2 Area Knowledge: New York City 11-
18 Int  8   3 Electronics 11-
15 Ego 10   4 Science: Physics, Telecommunications 11-
18 Pre  8
12 Com  1   5 Jab     +1 / +3  Strike        6 1/2 d6
 8 Pd   4   4 Punch   +0 / +2  Strike +2d6 = 8 1/2 d6
 8 Ed   4   4 Block   +2 / +2  Block, Abort
 5 Spd 20   4 Dodge    - / +5  Abort
 8 Rec  -  12 3 Damage Classes
36 End  -
29 Stn  -  27 30 Str Telekinesis, 0 End Only vs Metals (-1) OIF "Radio Belt"
      ---  29 30" Flight, x8 non-combat, 0 End, Only along phone lines (-2)
      111        OIF "Radio Belt"
	   12 10/10 Forcefield, 0 End Only vs Metal/Electric attacks (-1),
		 OIF "Radio Belt"
	    7 Telephone Hearing, OIF "Radio Belt"

	    7 Clinging: 18 Str OIF "Boots (suction cups)"
	   20 +10" Running, 0 End, OIF "Boots (skates)"
	 
	   20 2 Overall levels
	  ---
	+ 165 = 276

100+
 15 Secret ID
 20 Psyche Lim: Code vs Killing (Common, Total)
 20 Psyche Lim: Superpatriot (Common, Total)
133 "Where did all the points go?" Bonus
---
286

New York DA Larry Jordan invented the amazing Radio Belt to help
battle the Axis Menace.  Telephone hearing is just like high range
radio hearing but he can only eavesdrop if he is next to a phone line.
He can place a phone call from anywhere!  (In the 40s, this was
considered a pretty good superpower).  At least he is bulletproof,
sort of.


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================


Amazing Man (Will Everett)
20 Str 10   28 Elemental Control: Magnetism (112.5 active)
23 Dex 39         Only vs Metal/Electrical (-1)
18 Con 16   28 60 Str Telekinesis. 1/2 End [4]
12 Bod  4   28 45/45 Forcefield, 1/2 End [4]
15 Int  5
11 Ego  2    3 Bump of Direction
18 Pre  8
12 Com  1    5 Jab     +1 / +3  Strike         7d6 
 8 Pd   4    4 Punch   +0 / +2  Strike +2d6 =  9d6
 8 Ed   4    4 Block   +2 / +2  Block, Abort
 5 Spd 17   12 3 Damage Classes
 8 Rec  -
36 End  -    2 +1" Running
31 Stn  -    2 Prof Skill: Olympic Athlete 11-
      ---    3 Breakfall 14-
      110  ---
	 + 119 = 229

100+
 10 Public ID
 15 Reputation 14- (As a black man, Will is subject to racism from 
	most of the normals in the 40s)
 15 Psyche Lim: Overconfident (Common, Strong)
 15 DNPC: Parents (Incompetent, 8-)
 74 Token Bonus
---
229


The Kid Quantum of World War II.  Actually, I like the character, but
his introduction was a pretty blatant quota-filling).  These are his
post-1942 powers.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================