Alchemy
Built for, but (sigh) never played in a Canada-based campaign, Alchemy was a fairly ordinary Coroner until he was captured by Nycademos (CotN) and subjected to alchemal experimentation (heh, heh, heh). Which of course gave him super powers (will villians ever learn?).
Anyway, he can change the composition of his body to any single element or molecule (so salt [NaCl] would be okay, but wood is straight out of the question). He can also pull the same trick off with other non-living material, but doesn't do much of this or he'd destroy the economy by creating gold ;-).
Nycademos wants to capture and study him, and ERGON wants to force him to make lots of rare materials for them. Very four colour character built on 100 + 150 disads. I eventually planned to give him a multipower to simulate the various effects that could happen when he varies his composition (once I got 50 odd experience points). Anyhow, here goes:
Characteristics: Disadvantages: STR 10+30*+10** = 24 15 Psych Lim: Code vs. Killing (Com, Str) DEX 15+5* = 27 15 Psych Lim: Hatred of Crime (VC, Mod) CON 15+10* = 26 10 Psych Lim: Curious (Com, Mod) BODY 10+3* = 5 15 Secret Identity INT 15 = 5 15 Dist Feat: Composite Forms (Conc. w/ Power EGO 12 = 4 Loss, Major) PRE 10+5* = 4 15 Reputation: The Man Who Can Turn Lead into COM 12 = 1 GOLD!!! (11-, Extreme) PD 5+6*+2** = 3 10 Vuln: 1 1/2xSTUN from Magic (Common) ED 5+6*+2** = 5 10 Vuln: 1 1/2xBODY from Magic (Common) SPD 3+1* = 9 10 Susc: 2D6 Instant from Transformation Magic REC 6+8* = 2 (Uncommon) END 30+20* = 0 15 Hunted: Nycademos (MPow, 8-) STUN 23+22* = 0 10 Hunted: ERGON (LPow, NCI, 8-) --- 10 Accidental Change to 'Normal' in Knocked Out 115 --- 150 * Only in Hero ID (-1/4) **Density Increase Powers: 5 Instant Change (Same Outfit) 16 10pip Density Increase, 0 END (+1/2), Persistant (+1/2), Only in Hero ID (-1/4) 22 Elemental Control: Alchemal Powers [22] 18 A.) 12rPD, 12rED Armor, Variable SFX (Any Element or Single Molecular Composition) (+1/4), Only in Hero ID (-1/4) 15 B.) 2D6 Major Transform, Cumulative (+1/2), Limited Class: To Any Element or Single Molecular Composition (+1/4), Not Vs. Living Beings (-1/2), No Range (-1/2) 7 Detect Molecular Composition, Discriminatory 10 Resistant Defenses 13 PD, 13 ED, Only in Hero ID (-1/4) 7 Life Support: Safe in All Environments, Only in Hero ID (-1/4) --- 100 Skills and Perks: 7 Paramedic 14- 3 KS: Medicine 12- 1 Perk: Licensed Doctor 3 Forensic Medicine 12- 3 PS: Surgeon 12- 3 PS: Coroner 12- 3 Scientist 2 SC: Chemistry 12- 1 SC: Toxicology 11- 1 SC: Ballistics 11- 3 Criminology 12- (Note: A lot of these skills are due more to his curious nature than job choice...he's picked up a lot of useful anti-crime knowledge.) 5 Well Off (Doctor + Quantities of Gold/Diamonds/Silver/Platimum :-), but he keeps himself in check.) --- 35 115+100+35 = 250 = 100+150 Imagine, Quincy, only tossing around cars :-). ---------------------------------------------------------------------------- "Burn cycle complete. Dampers closed. They're blacker than a smoked cigar by now." "Man, it takes a plasma incinerator to stop those Akogi roaches!" "Yeah...no wonder the Empress hates them. Hey...what's that singing?" -Caravan Kidd ---------------------------------------------------------------------------- John D. Prins jprins@interhop.net