Medium Science Cruiser
Tonnage: 120 tons
Hull | 480 | |
Sensors/Commo | 120 | |
Controls | 120 | |
Life Support | 240 | |
Fuel | 410 | |
Engine | 360 |
Special: Having twin fusion engines and a streamlined and somewhat winged hull, the Red Thunder handles even better in
an atmosphere than in space. Although it is optimized for a Mars environment, the Red Thunder's speed will nevertheless always be one place better
than usual - allowing the Red Thunder a Speed of 5 in a Marsian density atmosphere.
Fitting its mission profile as a self-sufficient exploration vessel, the Red Thunder also has an unusually large fuel capacity, having converted some cargo space to hold more fuel.
The Red Thunder features one laser battery and one single laser cannon. The laser battery contains four "beam" laser cannons,
capable of inflicting up to 40 points of damage provided the gunner hits with the entire beam. For every +1 the gunner beats the
difficulty of the to-hit roll, another cannon will hit (up to four, obviously) doing another 10 points of damage. On a natural roll of 20,
all cannon will have hit, inflicting 40 points of damage.
The single cannon is a pumped laser cannon of the "overload" variety. Note the increased damage. On a to-hit roll of "1", however, it will
enter emergency shut-down because of heat buildup. If the cannon fails the saving throw, it will shatter, rendering the cannon useless until replaced,
and inflicting 2d6 points of damage to a random hit location on the ship. Succeeding the saving throw, the laser cannon will be on-line 1d4 rounds
later, having shed the excess heat.
The Red Thunder can also carry up to two parasitic landers - small ships at about 15 tons each that have reentry and
lift-off capability, although their fuel reserves are very small. The landers are meant to function either as forward observation
bases, or as temporary bases to either conduct research or surveys of a planetary environment.
Carrying one lander will reduce the cargo capacity of the Red Thunder with 5 tons, carrying two will reduce the
cargo capacity of the Red thunder with 15 tons.
Further aiding the scientific profile of the Red Thunder, the Red Thunder also carries a brand new type of multi-functional probe drones.
Essentially small, autonomous robotic sensor platforms, the probes are incredibly useful in a number of missions. Capable of conducting extended
surveys, acting as a forward sensor (for instance enabling the Red Thunder to hide behind a planet or asteroid while still having over-the-horizon sensor
capabilty), used to triangulate and/or enhance incoming signals, or boosting outgoing signals, the probe droids are also a weapons system. The communications array
of the probe drones have both a laser tightbeam comm and a normal radio, providing both a broad band and effective comm system and one that is virtually
untappable for sensitive data or situations.
Capable of
overloading their nuclear reactor, they can also act as a powerful missile, surprising and possibly destroying unwary opponents. Though their nominal
range is fairly unlimited, once detected as a weapons system in a combat environment, they have the range and to-hit bonus as designated above. Their speed is only
6, however, so at extreme range the gunner guiding the probe must either trust the on-board targeting computer to hit the target (at a THAC0 of 16), or must hit the
target again on the round the probe drone arrives and self-destructs.
The Red Thunder also features an extensive internal security system, complete with weapon mounts spaced around the ship, and concentrated in open spaces. Though the
weapon mounts are normally concealed, they are clearly marked with "Lethal Hazard" signs, and yellow-and-black warning tape around the sliding covers that conceal the
weapon mount itself. Being an innovasion to internal security, this security feature has also allowed the Red Thunder to dispense with the "usual grunts" to repel boarders,
as the digital personality that designed the system ("Rammstein.dop") put it.
The weapon mounts contain multiple weapons systems. Not only does it contain a weapons pod similar to the sonic stunner, it also includes a microwave gun (for cooking unarmored
targets), a grenade launcher containing (supposedly) gas and dazzle grenades, a laser system about as powerful as a laser rifle and a rocket firing system about as effective as a
rocket rifle, it also includes a powerful sensor array to distinguish friend and foe. Consider it to have the abilities of a watchbox (from The Technology Book) with the capability
to recognize about 100 persons. The system has an AC of -2 when the panels are shut and an AC of 2 when open, and can sustain 30 points of damage before it ceases to function, attacking at a
THAC0 of 17.
Further, the Red Thunder carries two so-called work pods, a newly developed alternative to space suits to do EVA (extra-vehicular) work. Featuring a spherical, mostly transparent
pilot pod, a rocket thrust positioning system and two articulated arms with many specialized "hands", a work pod is enormous help when it comes to repairing ships in 0-G. Piloting the pod is
either a Pilot Rocket or Use Rocket Belt skill check (at the GM's option), and using a work pod will double the amount of EVA work an engineer can do in a given time period. The work pods do carry
welding lasers (treat as laser pistols with 100 shots and ROF of 1, THAC0 penalty -2) that can be used as weapons in a pinch, but due to the work pods' lack of a targeting system it is difficult to
hit anything. Work pods are AC 4, and can sustain 20 points of damage before their self-sealing mechanisms cease to function, and the pod loses pressure integrity. A further 30 points of damage will
destroy the pod.
Otherwise, the Red Thunder incorporate one other radical feature: parasitic (i.e., vehicles mounted on the outside of a ship's hull) Landers help quickly establish a forward observation post or scientific
base - a major asset in any number of missions. Although a purely military style Lander isn't designed yet (officially, at least), specific-mission Landers are likely to be developed if RAM decides to
continue the Red Thunder class of ships.