Unlit NPC: Tark Hammerblow

Tark Hammerblow

Considering an orc charismatic may be pushing it too far, but Tark certainly has a certain presence that is undeniable. However, he is a follower, not a leader - and is as loyal to Ghuk Bloodspear as he can be.

Clad in hide armor made of the thick skin of some strange creature and wielding both morningstar and shield, Tark reserves his Rogue skills as a trick up his hairy, sweaty sleeve.

Tark will invoke his tattoo if he gets even half a chance. The roll on the die is assumed to be "2", granting a +3 bonus on Dexterity.

Race: orc Gender: male Age: 25 Class: Barbarian 8 / Rogue 3 Alignment: NE
Size: M Height: 6 ft. 1 in. Weight: 251 lb. Hair: Black, worn long Eyes: Yellow
Role-playing Hooks:

 ATTRIBUTE  SCORE  MOD  TEMP  MOD
 Strength 24 +7 28 +9
 Dexterity 15 +2 18 +4
 Constitution 18 +4 22 +6
 Intelligence 10
 Wisdom 12 +1
 Charisma 14 +2

 INITIATIVE SIZE STAT MISC TOT 
 UNBUFFED 0 +2 +4 +6 
 BUFFED +4 +4 +8 
 (Cat's Grace)

 ARMOR CLASS BASE STAT MISC TOT 
 BASE 10 +2 +5+1+3 21 
 TOUCH 10 +2 +1 13 
 BUFFED 10 +4 +5+1+3 23 
 (Cat's Grace, -2AC when raging)

 HIT POINTS
 NORMAL: 100 
 BUFFED: 122 
 (Tark has more hit points when raging)

 CURRENT HP:

 


 SAVING THROW  BASE  STAT  MISC TOT 
 Fortitude +6+1 +4/+6 +11/+13 
 Reflex +2+3 +2/+4 +7/+9 
 Will +2+1 +1 +4 

 WEAPON BAB STAT MISC TOT 
 Morningstar +1 +10/+5 +7[+9] +1 +18/+13[+20/+15] 
 (d8+8[d8+10], 20/x2)

 CLASS FEATURES, FEATS, SPECIAL QUALITIES
 Fast Movement Class 
 Uncanny Dodge Class 
 Rage 3/day Class 
 Sneak Attack +2d6 Class 
 Evasion Class 
 Improved Initiative Feat 
 Power Attack Feat 
 Quick Draw Feat 
 Cleave Feat 

 MAGIC ITEMS GP VALUE 
 Celestial Tattoo of the Snake
 [Cat's Grace 2x/day, no save]
8 000 
 Rhino Hide 5 165 
 Ring of Protection +1 2 000 
 Large Wooden Shield +1 1 157 
 Morningstar +1 1 308 
 TOTAL COST: 17 630 

 EQUIPMENT
 Common personal items
 CROSS  SKILL  STAT  RANKS  STAT  MISC  TOTAL
 N  Alchemy  Int  0  +0  +0  +0
 N  Animal Empathy  Cha  0  +0  +0  +0
 N  Appraise  Int  0  +0  +0  +0

 N  Balance  Dex*  0  +0  +0  +0
 N  Bluff  Cha  10  +2  +0  +12

 N  Climb  Str*  0  +0  +0  +0
 N  Concentration  Con  0  +0  +0  +0
 N  Craft ()  Int  0  +0  +0  +0

 N  Decipher Script  Int  6  +0  +0  +6
 N  Diplomacy  Cha  6  +2  +0  +8
 N  Disable Device  Int  6  +0  +0  +6
 N  Disguise  Cha  0  +0  +0  +0

 N  Escape Artist  Dex*  0  +0  +0  +0
 N  Forgery  Int  0  +0  +0  +0

 N  Gather Information  Cha  6  +2  +0  +8

 N  Handle Animal  Cha  0  +0  +0  +0
 N  Heal  Wis  0  +0  +0  +0
 N  Hide  Dex*  6  +4  +0  +10

 N  Innuendo  Wis  6  +1  +0  +7
 N  Intimidation  Cha  6  +2  +0  +8
 N  Intuit Direction  Wis  8  +1  +0  +9

 N  Jump  Str*  0  +0  +0  +0

 N  Knowledge (arcana)  Int  0  +0  +0  +0
 N  Knowledge (religion)  Int  0  +0  +0  +0
 N  Knowledge (nature)  Int  0  +0  +0  +0
 N  Knowledge ()  Int  0  +0  +0  +0

 N  Listen  Wis  6  +1  +0  +7

 N  Move Silently  Dex*  6  +4  +0  +10

 N  Open Lock  Dex  6  +4  +0  +10

 N  Perform ()  Cha  0  +0  +0  +0

 N  Pick Pocket  Dex*  6  +4  +0  +10
 N  Profession ()  Wis  0  +0  +0  +0

 N  Read Lips  Int  0  +0  +0  +0
 N  Ride  Dex  0  +0  +0  +0

 N  Scry  Int  0  +0  +0  +0
 N  Search  Int  0  +0  +0  +0
 N  Sense Motive  Wis  0  +0  +0  +0
 N  Speak Language  None  0  +0  +0  +0
 N  Spellcraft  Int  0  +0  +0  +0
 N  Spot  Wis  3  +1  +0  +4
 N  Swim  Str  0  +0  +0  +0

 N  Tumble  Dex*  0  +0  +0  +0

 N  Use Magic Device  Cha  0  +0  +0  +0
 N  Use Rope  Dex  0  +0  +0  +0

 N  Wilderness Lore  Wis  10  +1  +0  +11

* means armor check and encumbrance penalties also applies