Pelish (not its true name, of course, but the moniker it prefers these days) is
of a now-unknown type of guardian demon common millennia ago. Pelish guards the
Seal of Tharizdun in the ruined temple where Ghuk Bloodspear keeps his mercenary unit - but
whether he is there to keep the seal intact or to entice people to destroy it is unknown.
Tall (12 ft.), vaguely humanoid, and covered in foot-long spikes, Pelish has truly
a fearsome appearance. However, he usually appears as an unassuming human male clad in
a plain robe - until such time as when he will drop the charade.
Once, Pelish was able to summon other guardian demons to help him. That ability
is inaccessible for him - but he should prove a fearsome combatant nevertheless.
Race: nearly-extinct guardian demon
Gender: male?
Age: ageless
Class: 13HD evil demon [Outsider, Chaotic, Evil]
Alignment: CE Size: L
Height: 12 ft.
Weight: 560 lb.
Hair: none
Eyes: cold orbs of evil
Role-playing Hooks: Toy with whomever comes, offer them tantalizing
clues about what you are guarding - and then destroy them!
ATTRIBUTE
SCORE
MOD
TEMP
MOD
Strength
22
+6
Dexterity
16
+3
Constitution
24
+7
Intelligence
18
+4
Wisdom
18
+4
Charisma
14
+2
INITIATIVE
SIZE
STAT
MISC
TOT
UNBUFFED
0
3
4
7
BUFFED
(What buffs, duration, and so on)
ARMOR CLASS
BASE
STAT
MISC
TOT
BASE
10
3
20-1
32
TOUCH
10
3
-1
12
BUFFED
10
0
0
10
(Pelish has no buffs)
HIT POINTS
NORMAL:
115
BUFFED:
0
(No buffs)
CURRENT HP:
SAVING THROW
BASE
STAT
MISC
TOT
Fortitude
+8
+7
+15
Reflex
+8
+3
+11
Will
+8
+4
+12
WEAPON
BAB
STAT
MISC
TOT
Bite
+19
(4d4+5, 20/x2)
2 claws
+17
(1d10+5, 20/x2)
CLASS FEATURES, FEATS, SPECIAL QUALITIES
Power Attack
Feat
Improved Initiative
Feat
Cleave
Feat
Multiattack
Feat
Guardian Demon
SQ
Fearsome Gaze
SQ
Misting Armpits of Hell
SQ
Back Attack
SQ
Death Throes
SQ
Spell Resistance 28
SQ
Damage Reduction 20/+2
SQ
Fast Healing 3
SQ
Seemingly Nice
SQ
MAGIC ITEMS
GP VALUE
TOTAL COST:
0
EQUIPMENT
CROSS
SKILL
STAT
RANKS
STAT
MISC
TOTAL
N
Alchemy
Int
0
+0
+0
+0
N
Animal Empathy
Cha
0
+0
+0
+0
N
Appraise
Int
0
+0
+0
+0
N
Balance
Dex*
0
+0
+0
+0
N
Bluff
Cha
0
+0
+0
+0
N
Climb
Str*
0
+0
+0
+0
N
Concentration
Con
0
+0
+0
+0
N
Craft ()
Int
0
+0
+0
+0
N
Decipher Script
Int
0
+0
+0
+0
N
Diplomacy
Cha
0
+0
+0
+0
N
Disable Device
Int
0
+0
+0
+0
N
Disguise
Cha
0
+0
+0
+0
N
Handle Animal
Cha
0
+0
+0
+0
N
Heal
Wis
0
+0
+0
+0
N
Hide
Dex*
0
+0
+0
+14
N
Innuendo
Wis
0
+0
+0
+0
N
Intimidation
Cha
0
+0
+0
+14
N
Intuit Direction
Wis
0
+0
+0
+0
N
Jump
Str*
0
+0
+0
+0
N
Knowledge (Tharizdun)
Int
0
+0
+0
+14
N
Knowledge (religion)
Int
0
+0
+0
+0
N
Knowledge (nature)
Int
0
+0
+0
+0
N
Knowledge ()
Int
0
+0
+0
+0
N
Listen
Wis
0
+0
+0
+28
N
Move Silently
Dex*
0
+0
+0
+14
N
Open Lock
Dex
0
+0
+0
+0
N
Scry
Int
0
+0
+0
+0
N
Search
Int
0
+0
+0
+28
N
Sense Motive
Wis
0
+0
+0
+0
N
Speak Language
None
0
+0
+0
+0
N
Spellcraft
Int
0
+0
+0
+0
N
Spot
Wis
0
+0
+0
+29
N
Swim
Str
0
+0
+0
+0
N
Tumble
Dex*
0
+0
+0
+0
N
Use Magic Device
Cha
0
+0
+0
+0
N
Use Rope
Dex
0
+0
+0
+0
N
Wilderness Lore
Wis
0
+0
+0
+0
* means armor check and encumbrance penalties also applies
Guardian Demon: Immunities (Ex): Immune to poisons and electricity Resistances (Ex): Cold, Fire, Acid, Force 15 Telepathy (Su): Can communicate telepathically with any creature with language in a 100-ft. radius. Special (Su): Cannot be affected by charm, hold, dominate or similar effects while guarding something (bound to guard object, place, or person) Death Throes (Su):
When killed, the guardian demon explodes in a shower of spikes, inflicting 60 points of damage in an area of 20 ft radius (Reflex half DC 20) Fearsome Gaze (Su):
As a free action, once per round, the guardian demon can use its gaze as a fear
spell, as if cast by a 14th level sorcerer.
Back Attack (Ex):
Whenever a character attacks from a flanking position or attempts any form of
sneak attack, they must succeed at a Reflex DC 25 save or brush against one of
the guardian demon's back spikes for 1d6+3 points of damage.
Misting Armpits of Hell (Ex):
When the guardian demon reveals itself, it will immediately be engulfed in a cloud of putrescence. This
cloud of putrescence extends in a 10 ft radius from the demon. This cloud acts as a continuous poison, sapping
a character for 1d4 points of Constitution each round [Fortitude save DC 24 to avoid] the character is in contact
with the cloud of putrescence. There is no secondary damage on this poison.
Seemingly Nice (Su):
The guardian demon can choose to appear in a non-threatening guise. This guise
can only be penetrated by true seeing or similar magics. The guise is
instantly dispelled if the guardian demon makes any aggressive moves.