Bhakka is something as unusual as a half-orc/half-githyanki (ECL +1, Str +2,
Dex +4, Int -2, Cha -2, Darkvision 30' favored: fighter, AL: mostly neutral). One should
not contemplate who was what - suffice to say that Bhakka never discusses neither
her mother nor her father.
Raised among orcs, Bhakka early on learned that being tall and fast was a good
way to be taunted by the shorter and more muscular. So she got very, very nasty - but
in a disciplined way. Tired of her silly tribe after a while, she ran off. Soon,
she encountered Ghuk Bloodspear (then only an orc with pretentions at priesthood). Some of
her discipline rubbed off on Ghuk (together with other bodily fluids - but let's not dwell
on that), and he soon became a force to be reckoned with. As well as Bhakka,
quietly backing him up all the way.
Bhakka is the martial leader of the group. Though she doesn't have any command
skills (and thus can't command as well in the thick of combat), she's well respected (or, at least her heavy flail is),
and the orc mercenaries usually listen to her. If they don't, they usually end up on the bad side of Ghuk's
spear. And that hurts.
If at all possible, Bhakka has activated as many of her magical items as
possible. The buffs she has received will then effectively be: bull's
strength, haste, endurance and shield. Each die roll is supposed to be "2", granting a +3 bonus to the affected stats (Strength and Constitution).
Race: half-orc/half-githyanki
Gender: female
Age: 26
Class: Ranger 4 / Fighter 10
Alignment: LE Size: M
Height: 6 ft. 4 in.
Weight: 128 lb.
Hair: black, worn long in a ponytail
Eyes: yellow
Role-playing Hooks: Loves Ghuk in a disciplined way, very intense.
ATTRIBUTE
SCORE
MOD
TEMP
MOD
Strength
19
+4
22
+6
Dexterity
22
+6
26
+8
Constitution
17
+3
20
+5
Intelligence
12
+1
Wisdom
14
+2
Charisma
12
+1
INITIATIVE
SIZE
STAT
MISC
TOT
UNBUFFED
0
8
4
12
BUFFED
(Bhakka has no buffs affecting initiative)
ARMOR CLASS
BASE
STAT
MISC
TOT
BASE
10
+8
+6+3
27
TOUCH
10
+8
+7+3
28
BUFFED
10
+8
+4+6+7+3
38
(Haste +4 AC, Shield +7 AC, Ring of Protection +3)
HIT POINTS
NORMAL:
129
BUFFED:
157
(Endurance)
CURRENT HP:
SAVING THROW
BASE
STAT
MISC
TOT
Fortitude
+4+7
+5
+16
Reflex
+1+3
+8
+12
Will
+1+3
+2
+6
WEAPON
BAB
STAT
MISC
TOT
Heavy Flail
+14/+9/+4
+8
+3+1
+26/+21/+16
(1d10+14+1d6, 19-20/x2)
CLASS FEATURES, FEATS, SPECIAL QUALITIES
Darkvision 30'
SQ
Track
Class
Favored Enemy: Dwarves [+1 damage]
Class
Improved Initiative
Feat
Weapon Focus (Heavy Flail)
Class
Weapon Finesse (Heavy Flail)
Class
Power Attack
Class
Blind-Fight
Class
Blindsense, 5'
Class
Improved Critical (Heavy Flail)
Class
Weapon Specialization (Heavy Flail)
Feat
Expertise (Heavy Flail)
Feat
Improved Disarm
Feat
Dodge
Feat
MAGIC ITEMS
GP VALUE
Celestial tattoo of the Bear (Bull's Strength 2x/day, no space)
8 000
Celestial tattoo of the Badger (Endurance 2x/day, no space)
8 000
Waist Pelt of Dexterity +4 [belt slot]
16 000
Boots of Speed
8 000
Celestial Armor
25 300
Shocking Heavy Flail +3 of Mighty Cleaving
50 315
Celestial Tattoo of the Whipporwill (Shield at will, no space)
4 000
Ring of Protection +3
18 000
TOTAL COST:
137 615
EQUIPMENT
Leather clothing, 312 gp
CROSS
SKILL
STAT
RANKS
STAT
MISC
TOTAL
N
Alchemy
Int
0
+0
+0
+0
N
Animal Empathy
Cha
0
+0
+0
+0
N
Appraise
Int
0
+0
+0
+0
N
Balance
Dex*
0
+0
+0
+0
N
Bluff
Cha
0
+0
+0
+0
N
Climb
Str*
0
+0
+0
+0
N
Concentration
Con
0
+0
+0
+0
N
Craft ()
Int
0
+0
+0
+0
N
Decipher Script
Int
0
+0
+0
+0
N
Diplomacy
Cha
0
+0
+0
+0
N
Disable Device
Int
0
+0
+0
+0
N
Disguise
Cha
0
+0
+0
+0
N
Escape Artist
Dex*
0
+0
+0
+0
N
Forgery
Int
0
+0
+0
+0
N
Gather Information
Cha
0
+0
+0
+0
N
Handle Animal
Cha
0
+0
+0
+0
N
Heal
Wis
0
+0
+0
+0
N
Hide
Dex*
0
+0
+0
+0
N
Innuendo
Wis
0
+0
+0
+0
N
Intimidation
Cha
0
+0
+0
+0
N
Intuit Direction
Wis
0
+0
+0
+0
N
Jump
Str*
0
+0
+0
+0
N
Knowledge (arcana)
Int
0
+0
+0
+0
N
Knowledge (religion)
Int
0
+0
+0
+0
N
Knowledge (nature)
Int
0
+0
+0
+0
N
Knowledge ()
Int
0
+0
+0
+0
N
Listen
Wis
7
+2
+0
+9
N
Move Silently
Dex*
7
+8
+0
+15
N
Open Lock
Dex
0
+0
+0
+0
N
Perform ()
Cha
0
+0
+0
+0
N
Pick Pocket
Dex*
0
+0
+0
+0
N
Profession ()
Wis
0
+0
+0
+0
N
Read Lips
Int
0
+0
+0
+0
N
Ride
Dex
0
+0
+0
+0
N
Scry
Int
0
+0
+0
+0
N
Search
Int
0
+0
+0
+0
N
Sense Motive
Wis
0
+0
+0
+0
N
Speak Language
None
0
+0
+0
+0
N
Spellcraft
Int
0
+0
+0
+0
N
Spot
Wis
7
+2
+0
+9
N
Swim
Str
4
+6
+0
+10
N
Tumble
Dex*
10
+8
+0
+18
N
Use Magic Device
Cha
0
+0
+0
+0
N
Use Rope
Dex
7
+8
+0
+15
N
Wilderness Lore
Wis
10
+2
+0
+12
* means armor check and encumbrance penalties also applies
Prepared Ranger Spells (1:1): Level 1: Resist Elements [12 hp/lvl defense from one energy type]