The Compiled Grimoire, 1 st level Wizard spells

Blacksteel
(Alteration)

Range:
0
Components:
V, S, M
Duration:
2 turns / level
Casting Time:
1
Area of Effect:
1 weapon
Saving Throw:
None
The Seven Sisters, p. 63
Although this spell works on any sort of weapon, it is usually employed on bladed, metal weapons. It enables the caster to temporarily alter the properties of any one touched weapon. The weapon becomes dark, silent, and nonreflective. A blacksteeled weapon does not make any noises as a result of striking beings or objects, even if it is broken by the severity of its use. Also, any blood shed by it adheres to it, neither spraying from it nor dripping down it, as long as the spell lasts. The weapon can be magical or have other enchantments laid on it before the blacksteel is cast. The blacksteel does not affect the conductivity of the weapon, and although it makes the weapon count as magical for purposes of what it can hit, does not confer any bonuses to attack capability or damage to the blade.

A blacksteel ends if the weapon it is cast on comes into contact with any magic after the blacksteel is established, even if the magic is not aimed at or does not affec the weapon-wielder. There is only one exception to this: If a locate object is cast on a weapon protected by blacksteel, or or used to seek that weapon, the two magics cancel each other; both spells end and the weapon is not located.

The material component of this spell are a pinch of iron filings and a scrap of cobweb.

Copy
(Evocation)

Range:
Special
Components:
V, S, M
Duration:
Instantaneous
Casting Time:
1 round
Area of Effect:
One object
Saving Throw:
Special
Complete Wizard's Handbook, p. 95
Copy enables the caster to make a perfect copy of a map, letter, or any other written or drawn document. The caster must have a blank parchment or a book with blank pages of sufficient size to hold the copy. The caster holds the blank object over the object to be copied, then casts the spell; the copy immediately appears on the formerly blank object. The copy is permanent and is a perfect duplicate of the original.

Copy can also be used to copy spells from a new spell book into the caster's spell book, assuming the caster's spell book is of sufficient size to contain the new spells. The caster must first roll to see if he can learn the new spells; if so, he can cast copy to instantly copy them into his spell book.

The material components for this spell are a piece of black parchment (or a book with blank pages, as described above), and a drop of black ink.

Dust Shield
(Alteration)

Range:
0
Components:
V, S
Duration:
5 rounds / level
Casting Time:
1
Area of Effect:
The caster
Saving Throw:
None
Dragon Magazine #260, p. 89
Dust shield is a variant on the 1st level Wizard spell, shield. Instead of a shield-shaped force, the dust shield totally surrounds the spellcaster at a radius of about 1 foot and moves with him. Within that area, dust, dirt, and sand particles are deflected from the caster. Thus, the Wizard has no fear of being blinded or chocked from sandstorms, dust storms, or the dust cloud formed by a dragon's stall maneuver. (See the Monstrous Manual book for details on the dragon's ability to stall while in flight.) Dust shield also grants the spellcaster protection from the breath weapon of yellow dragons, allowing the caster to suffer only half damage, or, upon a successful saving throw vs. breath weapon, only one-quarter damage. In either event, the caster cannot be blinded by the breath weapon.

Note that the dust shield also makes the Wizard immune to the effects, whether good or bad, of magical dust. (While he won't choke on the contents of a packet of dust of sneezing and choking, neither will he turn invisible of a packet of dust of disappearance.) The dust shield does nothing to keep out missile weapons or gas.

Insatiable Thirst
(Enchantment/Charm)

Range:
5 yards / level
Components:
V, S
Duration:
1 round / level
Casting Time:
2
Area of Effect:
One creature
Saving Throw:
Neg.
Tome of Magic, p. 21
This spell instills in the victim an uncontrollable desire to drink. The victim is allowed a saving throw to avoid the effect. If the roll is failed, the creature must consume any potable liquids it can find (including magical potions, which might result in strange effects if potions are mixed). Although poisons are not considered potable, a victim may not realize that a liquid is poisonous. The victim will not consume a liquid he knows to be poisonous.

No matter how much the creature drinks, its magical thirst is not quenched until the spell ends. During this time, the creature can do nothing but drink or look for liquids to drink. Victims of this spell believe they are dying of thirst and (depending upon their nature) may be willing to kill for drinkable fluids.

Metamorphose Liquids
(Alteration)

Range:
Touch
Components:
V, S, M
Duration:
Permanent
Casting Time:
1 round
Area of Effect:
1'-cube / level
Saving Throw:
Special
Tome of Magic, p. 19
This spell transmutes one type of liquid into an equal amount of a different, nonmagical fluid (water, wine, blood, oil, apple cider, etc.). The caster must touch the fluid itself (not simply the container) for the spell to take effect.

Magical liquids (such as potions) receive a saving throw vs. disintegration with a +3 bonus to avoid the spell's effect. Fluids can be transmuted only into nonmagical liquids; it is not possible to change a magical liquid into another type of magical liquid. Poisons may be rendered harmless through use of this spell, but the spell has no effect on poisons already consumed.

Living creatures are unaffected by the spell, excluding those from the Elemental Plane of Water. Such creatures are allowed a saving throw vs. spell. Failure results in 1d4 points of damage per level of the caster, while success indicates half damage. Only one creature can be affected by a single casting of this spell, regardless of the creature's size.

The material component is a drop of the liquid that the caster intends to create, which must be placed on the wizard's tongue and consumed. Creating poisons through use of this spell is especially dangerous.

Protection from Hunger and Thirst
(Abjuration)

Range:
Touch
Components:
V, S, M
Duration:
1 day / level
Casting Time:
1
Area of Effect:
One creature
Saving Throw:
None
Complete Wizard's Handbook, p. 97
When protection from hunger and thirst is cast, the recipient requires no food, water, or nourishment of any kind for the duration of the spell. The recipient can be the caster or anyone he touches. Each day the caster (or the subject of the caster's choice) is under the effect of the spell, he is fully nourished as if he had eaten and drunk normally. At the end of the spell's duration, the subject is no more hungry or thirsty than he was when the spell was originally cast.

The material components for this spell are a small piece of dried meat and a cup of water.

Protection From Paralysis
(Abjuration)

Range:
Touch
Components:
V, S, M
Duration:
1 turn / level
Casting Time:
2
Area of Effect:
One creature
Saving Throw:
None
Tome of Magic, p. 23
The recipient of this spell receives total immunity to magical paralysis. Spells such as hold person and slow have no effect upon the individual. This spell also provides protection against the paralysis attacks of monsters (a ghoul's touch, for instance). This spell offers no protection against physical damage.

The material component is a bit of cloth taken from a priest's robes.

Sound Bubble
(Abjuration, Evocation)

Range:
0
Components:
V, S, M
Duration:
10 rounds + 1 round / level
Casting Time:
1
Area of Effect:
Special
Saving Throw:
None
Complete Bard's Handbook, p. 75
When this spell is cast, an invisible bubble springs into existence. It can either be centered on and mobile with the caster, or cast on an area. The mobile bubble has a radius of 10 feet, while the area bubble has a radius of 5 feet per caster level. The bubble has only one effect: sound cannot pass through it. Thus sound generated within the bubble can't be heard by those on the outside and vice versa.

Bards often use this spell to enhance the quality and effect of their performances. It also functions nicely when a bard wishes to use one of his talents in a dungeon or other limited setting in which noise is sure to attract attention.

Besides its entertainment functions, sound bubble is also useful in many of the same situations in which silence is used.

The material component of the spell is a blown egg shell or a soap bubble.