Familiars, Extended table version.
Familiars, Extended Table Version

by Jens-Arthur Leirbakk
E-mail: leirbakk@pvv.org

Of course, I retain author's rights for this text in its entirety. This is primarily to prevent T$R from just grabbing this text, though I doubt they find the quality good enough to do such a thing. Oh well, it all boils down into the big company vs. the little man thing, I suppose. The table is not copyrighted, and all is free to use and modify this piece of this text with abandon.

Sorry for the sometimes strange spacing, but the text processor I used didn't like to do much formatting.


This is a small table produced for the first level spell Find Familiar in the AD&D fantasy roleplaying system. Though many of the familiars in this table are relatively powerful, I find that a wizard truly relishes the opportunity to have an especially rare familiar, and will go to great lengths to protect his or hers familiar. Nevertheless, I suggest that this table is only used when the wizard calling a familiar is relatively powerful, i.e. about 7th level.

The familiars are all taken from the 2nd Edition Monstrous Manual, and the page numbers refer to this work. For all of those that does not have this work of art, I can highly recommend it. Though the art in the book is of varying quality, most of it is of such an exceptional quality that I truly enjoy just browsing through the book.

Also, some of the familiars given here have specific alignment requirements. If a wizard tries to call a familiar with an incompatible alignment requirement, the spell fails, and the wizard must wait a year (or, if the DM is merciful, a level, whatever comes first) before trying again.

Some of these familiars are regarded as monsters (they are!), and even though the wizard (and maybe the party) can come to terms with cuddling with an auromvorax (for instance), towns the party arrives to may not be as understanding - and in some towns, the inhabitants may be downright hostile.

When a wizard receives a truly exceptional familiar, the DM is encouraged to give the party some roleplaying problems in order to impress that the familiar is rare. Also, always remember that the DM has the final say-so on a familiar's availability or not. If the DM rules that there is no familiar of the indicated sort in the vicinity, the spell fails, with the normal effects.

This table is primarily intended for the DM to use, i.e. that the player of the wizard is not allowed to look at the table when casting the Find Familiar spell, even though it is common that the player is allowed to roll the dice. I suggest that it should be possible for the player to either add or subtract the wizard's level to the roll, or whole levels thereof, in order to simulate a very powerful wizard's control of the spell. I also suggest that no wizards except Conjurers and Summoners are allowed to look at the table when deciding what familiar the spell calls, in order to simulate these specialists' greater control over this kind of spell.

Nevertheless, the DM is free to exercise the right of ruling the spell to be a failure. Note that a roll of 00 (100), or a modified roll of 00 (100) lets the player choose the kind of familiar called. If the player chooses munchkinwise, however, the DM is free to rule the spell to be a failure. Also, with intelligent familiars there are great possibilities of roleplaying between the familiar and the wizard. In addition to this, it is common that in order for an intelligent monster to become the familiar of a wizard, some sort of bargain must be negotiated between the familiar and the wizard. I suggest that such a bargain will function as a Geas spell, and the contract should be written down. Note that it is possible to subtly modify the Find Familiar spell with such a contract, like specifying a length of servitude.

Enough patter, let's get down to the business at hand. To roll on this table, there is a rather unusual dice rolling method suggested, as the number of entries on the table makes it difficult to just roll so-and-so many dice. Roll 1d100 (1d10 twice, with first tens and then ones, with 00 as 100), and then roll 1d6. 1-3: 1d100 roll as normal. 4-6: add 100 to the roll. If the roll is more than the number of entries on the table, reroll. Also, remember the level modifications.

Feel free to add your own creatures, and remove those that you find overly powerful. Unfortunately, this table has not undergone any playtesting, but I intend to use it first chance. Please mail me with any suggestions for additions.

Here are some examples of how the table was intended to work:

Example #1: A 5th level mage tries to call a familiar. The player rolls 120 (20, and 5 on 1d6), and chooses not to modify the roll. He gets to choose any snake as his familiar (lucky roll).

Example #2: A 10th level mage tries to call a familiar. The player rolls 90, and modifies with his level so that he gets 100. He gets to choose any familiar he wants (lucky thaumaturge).

Example #3: A 20th level mage tries to call a familiar. The player rolls 04, and modifies with 3 downwards so that the mage calls an aurumvorax. Regard: A happy 20th level mage.

Roll    Familiar                Page    Alignment Requirements   Special
01 Aurumvorax 10 None Needs gold in diet 02 Bat, Common 15 None None 03 Bat, Large 15 None None 04 Bat, Huge 15 Any Evil None 05 Bat, Azmyth 15 Any Neutral or Good None 06 Bat, Night Hunter 15 Any Evil None 07 Bat, Sinister 15 Lawful Evil None 08 Bat, Choose Any 15 As creature chosen None 09 Giant Beetle, Bombardier18 None None 10 Giant Beetle, Boring 18 None None 11 Giant Beetle, Fire 18 None None 12 Giant Beetle, Rhino 18 None None 13 Giant Beetle, Stag 18 None None 14 Giant Beetle, Water 18 None None 15 Giant Beetle, Choose Any18 None None 16 Bird, Blood Hawk 27 None None 17 Bird, Boobrie 27 None None 18 Bird, Condor 27 None None 19 Bird, Crow 27 None None 20 Bird, Giant Eagle 27 None None 21 Bird, Eagle 27 None None 22 Bird, Eblis 27 Any Evil 10% chance for spellcaster 23 Bird, Emre 27 None None 24 Bird, Falcon 27 None None 25 Bird, Flightless 27 None Can not fly 26 Bird, Large Hawk 27 None None 27 Bird, Kingfisher 27 None None 28 Bird, Owl 27 None Nocturnal 29 Bird, Giant Owl 27 Any Neutral or Good Nocturnal 30 Bird, Talking Owl 27 Any Good Needs bargain 31 Bird, Raven 27 None None 32 Bird, Huge Raven 27 None None 33 Bird, Giant Raven 27 Any Neutral or Evil None 34 Bird, Skyfisher 27 None None 35 Bird, Swan 27 None None 36 Bird, Vulture 27 Any Neutral or Evil Scavenger 37 Bird, Giant Vulture 27 Any Neutral or Evil Scavenger 38 Bird, Choose Any 27 As creature chosen As creature chosen 39 Brain Mole 29 Any Psionivores (eats Psionics) 40 Great Cat, Cheetah 36 None None 41 Great Cat, Jaguar 36 None None 42 Great Cat, Leopard 36 None None 43 Great Cat, Common Lion 36 None None 44 Great Cat, Mountain Lion36 None None 45 Great Cat, Spotted Lion 36 None None 46 Great Cat, Giant Lynx 36 None Needs bargain 47 Great Cat, Choose Any 36 None As creature chosen 48 Small Cat, Domestic 38 None None 49 Small Cat, Wild 38 None None 50 Small Cat, Elven 38 Any Neutral or Good Needs bargain 51 Small Cat, Choose Any 38 As creature chosen As creature chosen 52 Centipede, Giant 42 None None 53 Centipede, Huge 42 None None 54 Centipede, Megalo- 42 None Needs bargain 55 Centipede, Choose Any 42 None As creature chosen 56 Cockatrice 45 None None 57 Pyrolisk 45 None None 58 Displacer Beast 56 Lawful Evil Needs bargain 59 Dog, Wild 57 None None 60 Dog, War 57 None None 61 Dog, Blink 57 Lawful Good Needs bargain 62 Dog, Death 57 Neutral Evil Needs bargain 63 Dog, Choose Any 57 As creature chosen As creature chosen 64 Dragonet, Faerie Dragon 89 Any Good Needs bargain 65 Dragonet, Fire Drake 90 None None 66 Dragonet, Pseudodragon 91 Any Neutral or Good Needs bargain 67 Dragonet, Choose Any 89-91 As creature chosen As creature chosen 68 Frog, Giant 119 None None 69 Frog, Killer 119 None None 70 Frog, Poisonous 119 None None 71 Frog, Choose Any 119 None None 72 Gloomwing, Moth 157 None None 73 Gremlin, Gremlin 174 Any Evil Needs bargain 74 Gremlin, Fremlin 174 Any Neutral or Good Will not fight; needs bargain 75 Gremlin, Galltrit 174 Any Evil Needs bargain 76 Gremlin, Mite 174 Any Evil Needs bargain 77 Gremlin, Snyad 174 Any Neutral Needs bargain 78 Gremlin, Choose Any 174 As creature chosen As creature chosen 79 Imp 201 Lawful Evil Needs bargain 80 Quasit 201 Chaotic Evil Needs bargain 81 Insect, Choose Any 204 None None, though diet may be a problem 82 Insect Swarm, Ants 206 None None, though limited lifespan 83 Insect Swarm, Hoppers 206 None None, though limited lifespan 84 Mammal, Wild Baboon 241 None None 85 Mammal, Badger 241 None None 86 Mammal, Banderlog 241 None None 87 Mammal, Bhaergala 241 None Needs bargain 88 Mammal, Wild Boar 241 Any Chaotic Needs bargain 89 Mammal, Chattur 241 None None 90 Mammal, Cooshee 241 Any Neutral or Good Needs bargain; caller should be elf 91 Mammal, Dakon 241 None Needs bargain 92 Mammal, Debbi 241 None None 93 Mammal, Goat 241 None None 94 Mammal, Gorilla 241 None None 95 Mammal, Hyena 241 None None 96 Mammal, Jackal 241 None None 97 Mammal, Monkey Spider 241 None Needs bargain 98 Mammal, Skunk 241 None None 99 Mammal, Sleek 241 None None 100 Player's Choice Any As creature chosen As creature chosen 101 Mammal, Tyrg 241 Any Neutral or Evil None 102 Mammal, Warthog 241 None None 103 Mammal, Weasel 241 None Needs bargain 104 Mammal, Wolverine 241 None None 105 Mammal, Choose Any 241 As creature chosen As creature chosen 106 Small Mammal, Choose Any244 None None 107 Rat, Normal 300 None None 108 Rat, Giant 300 None None 109 Scorpion, Large 309 None None 110 Snake, Amphisbaena 320 None None 111 Snake, Boalisk 320 None None 112 Snake, Constrictor 320 None None 113 Snake, Giant Constrictor320 None None 114 Snake, Heway 320 Any Evil None 115 Snake, Poison 320 Any Neutral or Evil None 116 Snake, Giant Poison 320 Any Neutral or Evil None 117 Snake, Spitting 320 Any Neutral or Evil None 118 Snake, Jaculi 320 As species None 119 Snake, Winged 322 None None 120 Snake, Choose Any 320/322 As creature chosen As creature chosen 121 Spider, Hairy 326 Any Evil None 122 Spider, Large 326 Any Neutral or Evil None 123 Spider, Choose Any 326 As creature chosen None 124 Stirge 332 Any Neutral or Evil None 125 Giant Toad, Ordinary 345 None None 126 Giant Toad, Fire 345 None Needs bargain 127 Giant Toad, Ice 345 Any Neutral Needs bargain 128 Giant Toad, Poisonous 345 Any Neutral or Evil None 129 Giant Toad, Choose Any 345 As creature chosen As creature chosen 130 Wolf, Common 362 None None 131 Wolf, Worg 362 Any Neutral or Evil None 132 Wolf, Dire 362 None Needs bargain 133 Wolf, Winter 362 Any Evil Needs bargain 134 Wolf, Choose Any 362 As creature chosen As creature chosen