Pinnacle: Nilsik av Gottorby
 Nilsik av Gottorby
 Nicknames: None. Nicknames are the work of the Jotun, who seek to pervert Truth.
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Home Shard:

Arctic winds blow through a harsh landscape. Temperate at best and deadly cold at worst, the home shard of Nilsik is an unforgiving place, where the hot tempers of the inhabitants are at odds with the cold, bleak landscape. Midtskaar is a world where the chief struggle now is between the evil giants - loosely organized in the Jotun Nation - and the humans, organized by clans. War has existed for centuries between these two species, and this situation seems unlikely to change soon. Elves and dwarves are nigh-extinct, and the only known masters of arcane magic except for the strange magics that the dragons wield - the giants have their shamen, and the humans have their clerics. There are no known goblinoids in Midtskaar. Bards are divine casters in this setting.
Dragons of this shard are large, wormlike, bloated things - wingless creatures steeped in evil and arcane practices, compulsively hoarding anything of value and within reach. These linnorms are the foulest of the foul. Woe be to any man or giant that possesses something a linnorm covets.
The aspect of Heironeous that is worshiped in Midtskaar is called Vaald.

Rules reference:
Vaald is an aspect of Heironeous, but with greataxe as favoured weapon. Though the Shining Blade of Heironeous PrC from Dragon #283 refers to class abilities as 'shock blade' and so forth, any piercing or slashing weapon can be used with these class abilities. Though the entries does not say so explicitly, levels of Shining Blade and Paladin is considered to stack for purposes of Smite Evil, and Call Mount, and this decision is reflected in the stats below. Living Metal is from Magic of Faerūn. Teleporting is from Psionics Handbook. Agility is from Oriental Adventures. Blooded is from the FR Campaign Setting. Divine Might is from Defenders of the Faith. Close Quarters Fighting is from Sword & Fist.

Background Story:

Physical Description:
Race: Human [Celestial] Gender: Male Age: 27 winters Height: 6' 9" Weight: 374 lb. Hair: black Eyes: watery blue Distinguishing marks: Usually unshaven and unkempt - vanity is of the Jotun, who seeks to hide the Truth. Holy runes (tattoos) inscribed on his body. Usually carries his greataxe in his hand, rather than in a carrying strap. Has a distinct metallic shine to his entire body, signifying his transcendence to a Celestial.

Demeanor (Alignment: LG):
Gruff, focused and very, very intense, Nilsik nevertheless is a very charismatic individual. If he got off his high horse about the Jotun every now and then, and perhaps took a bath. He is likely to go off ranting about the Jotun and their deceptions at even the slightest provocation. He is likely to act threatening, even borderline hostile, even towards his friends - though he has a very strict sense of honor. He is very protective of Rivslite, his advanced dire wolverine mount, and is considering to let him run free again.

Classes:
Ranger 1, Cleric [Vaald] 1, Paladin 8, Shining Axe of Vaald [Shining Blade of Heironeous] 10

Attributes:
InitialInherentMagicBuffedTotalBonus  
Strength 14 +6 20 + 5  
Dexterity 10 +1+1 +6 18 + 4  
Constitution 18 +6 24 + 7  
Intelligence 12 +6 18 + 4  
Wisdom 12 +2 +6 20 + 5  
Charisma 18 +4+2 +6 30 +10  
Saving Throws:
Class Ability Item/Magic Total
Fortitude +2+2+6+7=+17 +7+10 +1 +35
Reflex +0+0+2+3=+ 5 +4+10 +4+1 +24
Will +0+2+2+7=+11 +5+10 +1 +27
Hit Points: 10 [Ranger] + d8 [Cleric] + 8d10 [Paladin] + 10d10 [Shining] + 140
10+3+10+5+9+8+8+7+7+2+10+7+9+10+6+3+3+10+10+4+140 = 281

Special Abilities:

Ranger: Favored Enemy (giants) [+1 Bluff, Listen, Sense Motive, Wilderness Lore, +1 damage vs giants].
Paladin & Shining Axe: Detect Evil, Divine Grace, Lay on Hands [cha * 8 hp / day], Divine Health, Smite Evil 6x/day (+cha attack, +18 damage), Turn Undead (as 6th lvl cleric), casts spells as 6th level Cleric, Radiant Blade (3x/day, can choose either shock weapon [+1d6 electricity damage], holy weapon [+2d6 holy damage vs evil creatures], brilliant energy weapon [sheds light, ignore nonliving matter], enchanted Cha+lvl rounds), Remove Disease 2x / week.
Celestial: Smite Evil (factored in, above), Darkvision 60', Acid Resistance 20, Cold Resistance 20, Electricity Resistance 20, Spell Resistance 25, Damage Reduction 10/+3.

Feats:
Blooded (bonus Human), Cleave (15th level), Close Quarters Fighting (6th level), Divine Might (3rd level), Monkey Grip: Greataxe (12th level), Mounted Combat (18th level), Power Attack (1st level), Power Lunge (9th level), Track (Ranger), Weapon Focus: Greataxe (Cleric)

Attacks:
BAB Att. Enh. Total  
Ranged +1+0+8+10 +4 +1 +24/+19/+14/+ 9  
Melee +1+0+8+10 +5 +1+5 +30/+25/+20/+15  
AC:
Base Dexterity Armor Items Total
10 + 4 +10 +5 29
Initiative: +6

24 [Ranger] + 4 [Cleric] + 32 [Paladin] + 60 [Shining]
Skills:
Skill Ranks Stat Misc Magic Total  
Climb 0 +5 +1 + 6  
Concentration 16 +7 +1 +24  
Diplomacy 20 +10 +1 +31  
Heal 20 +5 +1 +26  
Hide 4 +4 -3 +1+10 +16  
Intimidate 2 +10 +1 +13  
Kno: Nature 4 +4 +1 +9  
Kno: Religion 10 +4 +1 +15  
Listen 4 +5 +1 +10  
Skill Ranks Stat Misc Magic Total  
Move Silently 4 +4 -3 +1+10 +16  
Ride 12 +4 -3 +1 +14  
Search 0 +4 +1 + 5  
Sense Motive 4 +5 +1 +10  
Speak Language 2
Spot 4 +5 +1 +10  
Swim 0 +5 +1 + 6  
Use Rope 0 +4 +1 + 5  
Wilderness Lore 4 +5 +1 +10  

Languages:
Celestial, Common, Giant, Infernal.

Magical Items:
50000Amulet of Natural Armor +5
106320Hand of Vaald, Masterwork +5 Keen (+1) Ghost Touch (+1) Greataxe of Agility +4 [1d12+13 | 19-20 x3]
18302Far Talon, Masterwork +1 Throwing Dagger of Distance (+1) and Teleporting (+1)
66500Black Bladeward, Masterwork +5 Shadow (+1) Silent Moves (+1) Light Fortification (+1) Breastplate of Living Metal [+10, +4 max dex, ACP -3, Arcane 20%, spd 20']
180000Girdle of Perfect Excellence +6 Str, +6 Dex, +6 Wis
180000Bracers of Supreme Perfection +6 Con, +6 Int, +6 Cha
10000Stone of Good Luck
55000Tome of Understanding +2
55000Tome of Leadership and Influence +2
27500Manual of Quickness of Action +1
2500Ring of Sustenance
2000Goggles of Spot +10
6878Unspent

Divine Spells (Good, War | 0: 5, 1: 5+1, 2: 4+1, 3: 3+1): italics indicates spells commonly prepared
0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.
1: Protection from Evil (Good), Magic Weapon (War), Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos / Evil / Good / Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos / Evil / Good / Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I.
2: Aid (Good), Spiritual Weapon (War), Animal Messenger, Augury, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Endurance, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Lesser Restoration, Make Whole, Remove Paralysis, Resist Elements, Shatter, Shield Other, Silence, Sound Burst, Speak With Animals, Summon Monster II, Undetectable Alignment, Zone of Truth.
3: Magic Circle against Evil (Good), Magic Vestment (War), Animate Dead, Bestow Curse, Blindness / Deafness, Contagion, Continual Flame, Create Food and Water, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Glyph of Warding, Helping Hand, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle against Chaos / Evil / Good / Law, Meld Into Stone, Negative Energy Protection, Obscure Object, Prayer, Protection From Elements, Remove Blindness / Deafness, Remove Curse, Remove Disease, Searing Light, Speak With Dead, Speak With Plants, Stone Shape, Summon Monster III, Water Breathing, Water Walk, Wind Wall.

Rivslite advanced dire wolverine:
Large Animal, 13d8+52 [124 hp], initiative +3 (Dex), Speed 30 ft climb 10 ft, AC 26 (-1 size, +3 dex, +14 natural), 2 claws +16 melee, bite +7 melee, Claw 1d6+8 bite 1d8+4, 5 ft by 10 ft,
Rage, Scent, Saves as per Nisik, Str 26 Dex 17 Con 19 Int 9 Wis 12 Cha 10,
Climb +16 Listen +12 Spot +10,
Command Wolverines and Dire Wolverines, Improved Evasion, Empathic Link, Share Spells.