Pinnacle: Lirannath i Haveluam
 Lirannath i Haveluam
 Nicknames: Seekbow, Brooklaugh
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Home Shard:

Immensely huge forests of any and all varieties, depending on weather. No open spaces to speak of - deserts, open expanses of water and bare mountains are unknown. Elves are the dominant race, and lives in loose societies among small and large tree-house cities. Haveluam is a smaller tree city, housing somewhere in the vicinity of 6000 elves. It is famous mostly for its small cadre of highly trained arcane archers.
Elves from this shard have even more pointy ears than that which is the norm, as well as more greenish skin than usual. Furthermore, due to their flighty and forceful personalities, elves of this shard have sorcerer as their favored class. There are no known creatures of the fire subtype in this domain, and none may be summoned except with great difficulty. The elves count time in leafings, roughly equalling one season each. There are no known dwarven societies on this shard, though occasionally a shardwalker comes through - but is usually dismissed as an unusually grumpy and richly-bearded halfling.

Rules reference:
Race is PHB elf standard. Changed favored class - sorcerer. Prestige class Arcane Archer from Dungeon Master's Handbook. Blooded feat from FR Campaign Setting. Seeking, Jumping and Warning enhancements from Magic of Faerūn. Aganazzar's Scorcher from FR Campaign Setting. Acid Splash, Know Protections, Igedrazaar's Miasma, Scintillating Sphere and Silent Portal from Magic of Faerūn.

Background Story:

Physical Description:
Race: Elf Gender: Female Age: 800+ leafings Height: 5' 0" Weight: 98 lb. Hair: Greenish black Eyes: Greenish yellow Distinguishing marks: Extremely beautiful, wears hair loose and long. Usually paints her face with warpaint.

Demeanor (Alignment: CG):
Usually quite flighty and easily distracted, Lirannath is another elf entirely when she's using her bow - becoming quiet and focused. She is very fond of jewelry. Intrigued with dwarves, she usually becomes teasing if her initial questions goes unanswered. Slightly agoraphobic (fear of open spaces), she dislikes plains (no trees), deserts (no trees) and oceans (NO TREES!).

Classes:
Cleric [Solonor Thelandira] 2, Fighter 2, Sorcerer 6, Arcane Archer 10

Attributes:
InitialInherentMagicBuffedTotalBonus  
Strength 11 +1 +6 18 + 4  
Dexterity 20 +5+5 +6 36 +13  
Constitution 10 +6 16 + 3  
Intelligence 18 18 + 4  
Wisdom 11 +6 17 + 3  
Charisma 14 +2 16 + 3  
Saving Throws:
Class Ability Item/Magic Total
Fortitude +3+2+3+7=+15 + 3 +1+5 +24
Reflex +0+2+0+7=+ 9 +13 +1+5 +28
Will +0+5+3+3=+11 + 3 +1+5 +20
Hit Points: 8 [1st level clr] + 1d8 [clr] + 2d10 [ftr] + 6d4 [sor] + 10d8 [arcane archer] + 60 [Con]
8+1+5+8+3+3+4+4+3+3+7+3+4+4+8+3+7+5+6+2+60 = 151

Special Abilities:

Elf: Immunity to magic sleep spells and effects, +2 racial ST bonus vs. Enchantment spells or effects. Low-light vision: Can see twice as far as a human in starlight, moonlight, torchlight, or similar conditions. Proficient with rapier (elfblade), proficient with bows. +2 racial bonus on Listen, Search, and Spot [factored in].
Arcane Archer: Enchant Arrow +5 (+5 to-hit, +5 damage), Imbue Arrow (area spell on arrow), Seeker Arrow (once per day negate cover and concealment), Phase Arrow (once per day pass barriers, negates cover, concealment, armor), Hail of Arrows (once per day fire single arrow at every target within range to a maximum of 10), Arrow of Death (one arrow in existence at one time, one day to create, Fortitude save DC 20 or slay target).

Feats:
Blooded (1st level), Dodge (3rd level), Mobility (6th level), Point Blank Shot (Elf domain), Precise Shot (Fighter bonus 2), Rapid Shot (12th level), Shot On The Run (9th level), Spring Attack (15th level), Quick Draw (Fighter bonus 1), Weapon Finesse: Rapier (18th level), Weapon Focus: Composite Longbow (War domain).

Attacks:
BAB Att. Enh. Total  
Ranged +1+2+3+10 +13+1 +10 +40/+35/+30/+25  
Melee +1+2+3+10 +13 + 1 +30/+25/+20/+15  
AC:
Base Dexterity Armor Items Total
10 +13 +4 +5 32
Initiative: +15

Skills:
30 [Cleric] + 12 [Fighter] + 36 [Sorcerer] + 80 [Arcane Archer]
Skills:
Skill Ranks Stat Misc Magic Total  
Climb 5 +4 +1 +10  
Concentration 14 +3 +1 +18  
Craft [Bowyer / Fletcher] 7 +4 +1 +12  
Diplomacy 5 +3 +1 +9  
Heal 5 +3 +1 +9  
Hide 13 +13 +10+1 +37  
Intuit Direction 10 +3 +1 +14  
Jump 5 +4 +30+1 +40  
Kno: Arcana 10 +4 +1 +15  
Kno: Religion 3 +4 +1 +8  
Listen 11 +3 +2 +1 +17  
Skill Ranks Stat Misc Magic Total  
Move Silently 14 +13 +10+1 +38  
Open Lock 2 +13 +1 +16  
Pick Pocket 1 +13 +1 +15  
Search 1 +4 +2 +10+1 +18  
Speak Language 4
Spellcraft 9 +4 +1 +14  
Spot 11 +3 +2+2 +10+1 +29  
Swim 2 +4 +1 +7  
Tumble 1 +13 +1 +15  
Use Rope 1 +13 +1 +15  
Wilderness Lore 12 +3 +1 +16  

Languages:
Abyssal, Auran, Celestial, Common, Elven, Infernal, Draconic, Gnoll, Gnome, Sylvan.

Magical Items:
50000Amulet of Natural Armor +5
10500Boots of Striding, Spider Climbing, Elvenkind
39000Cloak of Resistance +5, Elvenkind
4000Gloves of Arrow Snaring
137500Manual of Quickness of Action +5
27500Manual of Gainful Exercise +1
55000Tome of Leadership and Influence +2
180000Headband of Perfect Excellence +6 Str, +6 Dex, +6 Wis, Sword and Fist
36000Girdle of Health +6
184600Venomtooth [Range inc. 110 ft, 1d8+14+1d6 | x3, +2d10]
+5 Mighty [+4] (+800) Acidic Burst (+2) Seeking (+1) Warning (+1) Jumping (+13750)
Composite Longbow, cast True Strike 5x / day, +10 Spot, +10 Search
18320Pigsticker, +1 ghost touch sure striking rapier [1d6+5 | 18-20 x2]
10000Stone of Good Luck
7580Unspent

Divine Spells (Elf, War | 0: 3, 1: 2+1):
0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue.
1: True Strike (Elf), Magic Weapon (War), Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos / Evil / Good / Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos / Evil / Good / Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I.

Arcane Spells (0: 6, 1: 6+1, 2: 5+1, 3:3+1):
0: Acid Splash, Detect Magic, Detect Poison, Ghost Sound, Mending, Open / Close, Silent Portal
1: Expeditious Retreat, Know Protections, Mage Armor, True Strike
2: Aganazzar's Scorcher, Igedrazaar's Miasma
3: Scintillating Sphere