Lirannath i Haveluam Nicknames: Seekbow, Brooklaugh <back><image>
Home Shard:
Immensely huge forests of any and all varieties, depending on weather. No open
spaces to speak of - deserts, open expanses of water and bare mountains are unknown.
Elves are the dominant race, and lives in loose societies among small and large
tree-house cities. Haveluam is a smaller tree city, housing somewhere in the vicinity
of 6000 elves. It is famous mostly for its small cadre of highly trained arcane archers.
Elves from this shard have even more pointy ears than that which is the norm, as
well as more greenish skin than usual. Furthermore, due to their flighty and forceful
personalities, elves of this shard have sorcerer as their favored class. There
are no known creatures of the fire subtype in this domain, and none may be
summoned except with great difficulty. The elves count time in leafings,
roughly equalling one season each. There are no known dwarven societies on this shard,
though occasionally a shardwalker comes through - but is usually dismissed as an unusually
grumpy and richly-bearded halfling.
Rules reference:
Race is PHB elf standard. Changed favored class - sorcerer. Prestige class
Arcane Archer from Dungeon Master's Handbook. Blooded feat from FR
Campaign Setting. Seeking, Jumping and Warning enhancements from
Magic of Faerūn. Aganazzar's Scorcher from FR Campaign Setting. Acid Splash,
Know Protections, Igedrazaar's Miasma, Scintillating Sphere and
Silent Portal from Magic of Faerūn.
Background Story:
Physical Description: Race: Elf Gender: Female Age: 800+ leafings Height: 5' 0"
Weight: 98 lb. Hair: Greenish black Eyes: Greenish yellow Distinguishing marks: Extremely beautiful, wears hair loose and long. Usually
paints her face with warpaint.
Demeanor (Alignment: CG):
Usually quite flighty and easily distracted, Lirannath is another elf entirely when she's
using her bow - becoming quiet and focused. She is very fond of jewelry. Intrigued
with dwarves, she usually becomes teasing if her initial questions goes unanswered.
Slightly agoraphobic (fear of open spaces), she dislikes plains (no trees), deserts (no trees)
and oceans (NO TREES!).
Elf:
Immunity to magic sleep spells and effects, +2 racial ST bonus vs. Enchantment
spells or effects. Low-light vision: Can see twice as far as a human in starlight,
moonlight, torchlight, or similar conditions. Proficient with rapier (elfblade),
proficient with bows. +2 racial bonus on Listen, Search, and Spot [factored in].
Arcane Archer:
Enchant Arrow +5 (+5 to-hit, +5 damage), Imbue Arrow (area spell on arrow), Seeker
Arrow (once per day negate cover and concealment), Phase Arrow (once per day pass barriers,
negates cover, concealment, armor), Hail of Arrows (once per day fire single arrow at every
target within range to a maximum of 10), Arrow of Death (one arrow in existence
at one time, one day to create, Fortitude save DC 20 or slay target).
Feats:
Blooded (1st level), Dodge (3rd level), Mobility (6th level),
Point Blank Shot (Elf domain), Precise Shot (Fighter bonus 2),
Rapid Shot (12th level), Shot On The Run (9th level),
Spring Attack (15th level), Quick Draw (Fighter bonus 1),
Weapon Finesse: Rapier (18th level),
Weapon Focus: Composite Longbow (War domain).