New Magical Items for 2nd Edition AD&D |
Well, I got some "neat" ideas that I thought I'd just share with you all.
And, as usual, when someone has got some neat ideas, they're magical
items. It started with the notion that if the kingdoms forgotten (like
ancient Netheril) had so powerful magic, then why isn't there magical
items that reflect this, like powerfully enchanted bronze weapons and so
on? Of course, steel came probably just a little bit later, but still...
Anyways, I just continued coming up with ideas for unusual magical items,
and the ones I remember I've put down here for you all to see.
- Jens-Arthur
When the bison connects with its attack, the subject must roll a ST vs.
Spells with a -2 penalty, or suffer a Teleport Without Error effect to a
random location on the campaign world. The location will be common in
that it itself will not kill the creature. If the subject is successful
in saving vs. spells, the bison will inflict 1d10 points of damage.
There is a 1% non-cumulative chance that the Gnome malfunctions, in
which case it will only produce fresh horse manure on command.
Otherwise, it will, when activated, act as a master chef, making the
best it can from the resources available.
The loaf seems perfectly ordinary to begin with, and will give 20 slices
of bread, divided however one wants. About an hour after having ingested
any amount of bread from this loaf, anyone that have eaten of the bread
are entitled to a ST vs. spells, with a saving throw penalty of -1 per
slice of bread they have eaten.
If the saving throw is successful, the subject feels a slight euphoria,
and is immune to any mind-altering magics (dominate, charm person, fear,
scare, and so on) for 1d4 hours. The euphoria translates to a +1 penalty
on THAC0.
If the saving throw is not successful, however, weird things start to
happen. The next 30 minutes will be very interesting. The subject slumps
in a formless heap, all muscles quite relaxed (but no nasty side effects
from that), and starts to hallucinate. However, the individual
hallucinations will be quite hilarious, and will be projected in a globe
of animated illusion 10' away from the subject. Persons looking at the
illusions, will have to make STs vs. Spells, or be subject to totally
incapacitating laughter as long as they watch the illusions.
The hallucinating character will sink into a dreamless sleep for the
next four hours, and will not be awakened by any normal means. When the
hallucinating subject wakes, he will be totally refreshed, and may even
memorize spells if eligible to them. Anyone that was laughing because of
the illusory spectacle, will be exhausted, and will need to rest for one
turn per round they laughed or suffer a -3 to hit and damage penalty.
Anyone drinking heartily from the bowl will feel invigorated and strong,
though the normal effects of overindulging in alcohol is not affected by
the meadbowl. This translates into a +5 hp bonus and a +1 bonus both to
hit and to damage because of great strength. There is a 1% chance
(non-cumulative) for each one drinking from this bowl per day, that the
bonuses are permanent.
If such a bonus is permanent, all magic is drained from the bowl, and it
will forever more be nothing more than a good-quality mead bowl. The
person drinking the mead will also find that mead has become tasteless
and foul for him, to such an extent that the person must make an ST vs.
Wands or be violently ill all over the place.
The mead bowl's effects last for no more than 12 hours, and can only be
activated once per day. One cannot choose not to activate the mead
bowl's magic when it is eligible for activation.
If used as a catapult load, the Orbus will have the ranges of the
relevant catapult. If thrown by hand, the ranges are equivalent to those
of a thrown dagger.
Upon impact, the Orbus will shatter, sending a shower of sharp glass
fragments flying in all directions for 60'. This shower of glass will do
2d10 points of damage, half that if a Dex check is successful.
However, a green, pulsating globe of light will rapidly fill an area
equivalent to 30' in all directions, inflicting a Disintegration effect
on every eligible target in the area. An ST vs. Spells is necessary to
escape this effect, with a +3 bonus to the roll if the Dex check to
avoid the glass shower was successful.
The javelin and its outsized stone tip will Shatter, having one of two
effects depending on whether the javelin is embedded in a living target,
or has hit a structure of some sort.
If the javelin has hit a living target, it will Shatter into razor-sharp
fragments, doing 1d4 hp to everyone within 20' (everyone but the target
hit get ST vs. Spells for half damage), and inflicting a wounding effect
doing an additional 1 hp damage per round until a successful Healing
proficiency check has been done, or any healing magic has been applied.
Regenerating creatures are immune to the bleeding effect.
If the javelin has hit a structure, it will inflict 1d6 structural
points in damage to the structure itself. The GM will decide whether
this have any ill effects on any characters or monsters in the
structure.
Bread of Bursting
This magical bread is enchanted so that when eaten, it will be dormant
for 1d6+1 round to ensure that as many people as possible has eaten of
it, and that the bread has moved into the bowels. It will then explode,
doing 3d12 damage (ST vs. Dragon Breath for half damage), and will
inflict a "bleeding" effect similar to the Sword of Wounding, i.e. 1 hp
loss per round until healing magic is applied. Regenerating creatures
are immune to this latter effect. In cases where many people have eaten
of the bread, only the first 10 to have eaten of it are affected.
Bronze Bison of Banishment
This little figurine is made of bronze, and depicts a small bison in
exquisite detail. When the command word is spoken, the bison will grow
to full size, and attack the designated target(s) for 3d2 rounds. The
bison has a THAC0 of 10, and an AC of 3 and HP of 70. When the time has
elapsed, it will transform back into the small bronze figurine, and be
inactive for 24 hours.
Green Gnome of Gastric Galore
This is a little figurine of a gnome, similar to the Wondrous Figurines,
but bright jade green in color. He can be used thrice/day, for up to two
hours per use.
Loaf of Levity
This loaf is made of fine wheat, and is quite tasty. It stays
indefinitely fresh, and insects and other vermin will never touch it.
Mead Bowl of Might
This is a bowl which is used for drinking mead. Such a bowl usually
takes about a 1/2 gallon of mead, which should be plenty for up to four
people. When mead is poured into the bowl (any other beverage, alcoholic
or not, has no effect), the bowl's special enchantment comes into
effect.
Obsidian Orbus of Oblivion
The Orbus is a stone ball made out of flawless obsidian, about 10" in
diameter. It is meant for throwing at a target, and will detonate if
struck sharply. Thus, it is often used in siege warfare as a catapult
load, and is often placed in a padded carrying container. To determine
whether the Orbus detonates, it can make an Item ST equivalent to that
of thin glass.
Stone Javelin of Shattering
This stone spear is enchanted with a powerful enchantment, affording it
a +3 bonus to hit the target with double ranges, doing normal damage for
its type to the target before its special power is activated.