New Gothic Earth Firearms |
Disclaimer
Advanced Dungeons and Dragons, AD&D, and Masque of the Red Death are registered
trademarks of TSR, Inc. Their use in this 'supplement' in no way is to be
construed as a challenge upon their ownership or to imply approval or
permission on the part of TSR, Inc.
Introduction
I have researched and compiled this supplement in a effort to introduce
historically accurate firearms into the AD&D, Mask of the Red Death game
setting. This supplement should satisfy all anal people like myself who
appreicate firearms and their evolution. The idea of 'Range Class' as far as
I know was developed by Brian J. Maloney in his 1995 article 'Medieval
Firearms for AD&D' and has been adopted, giving proper credit, for use in this
supplement.
Terms Discription
Range Class: an abstraction of the accuracy of a gun over various distances.
Each firearm has a Range Class listed on the FireArms Table. The following
table translates Range Class into AD&D modifiers.
Range Class | To Hit Modifier | |||||
+3 | +0 | -2 | -5 | -10 | -20 | |
1 | 10 | 30 | 50 | 80 | 110 | 150 |
2 | 15 | 40 | 60 | 100 | 160 | 200 |
3 | 20 | 60 | 100 | 180 | 300 | 375 |
4 | 25 | 100 | 250 | 400 | 600 | 1200 |
5 | 30 | 180 | 600 | 900 | 1200 | 3000 |
6 | 35 | 300 | 1200 | 1800 | 3000 | 6000 |
S,M,L: a rough translation of AD&D ranges corresponding to the Range Class
Table.
ROF: the rate of fire for the firearm given as maximum shots fired per round.
Shots: the total number of rounds or shots the weapon will hold before
reloading.
Reload: the number of rounds it takes to reload the firearm.
Speed Factor: the AD&D modifier to inititive for the firearm.
Wt: the weight in pounds of the firearm.
Damage By Caliber
A simple method for determining damage is to assign damage based on the size
and force (stopping power) of the projectile. This is listed below on the
Damage Table. Knockdown is per current AD&D rules.
Caliber of firearm | Damage | Knockdown |
.10 to .20 | 1d4 | 1d4 |
.21 to .30 | 1d6 | 1d4+1 |
.31 to .40 | 1d8 | 1d6 |
.41 to .50 | 1d10 | 1d6+1 |
.51 to .60 | 1d12 | 1d8 |
.61 to .70 | 2d6+2 | 1d8+1 |
.71 to .80 | 2d8 | 1d10 |
.81 to .90 | 2d8+2 | 1d10+1 |
.91 to 1.0 | 2d10 | 1d12 |
1.01 to 1.10 | 2d10+2 | 1d12+1 |
1.11 to 1.20 | 2d12 | 1d12+2 |
Shotgun Damage By Size
This table list damage for shotguns and firearms that fire 'shotgun like'
shot. The number of hits column represents the actual number of shot hits.
Useful for Stoneskins and the like.
Shot Size Damage No. of Hits Knockdown Small Shot 2d4 2d8 1d2 Buck Shot 2d8 2d4 1d10 Slug 2d12+2 1 1d12+2Combat Notes
There is a 30% chance of no fire in light moisture conditions, a 60% chance in moderate moisture conditions, and a 99% chance in heavy moisture conditions (total submersion). These conditions are determined by the DM.
D100 Roll Misfire Result 01-30 Cap does not flash, powder does not ignite. 31-60 Shot jams in barrel. 61-90 Shot jams, powder flashes. (1 hp dam. stunned 1r.) 91-00 Shot jams barrel explodes. (full dam. to user)Metallic Cartridge firearms misfire only on rolls of 1. Moisture almost never effects cartridge ammunition except during prolonged exposure.
D100 Roll Misfire Result 01-75 Shot jams. 76-00 Shot jams, barrel explodes.(full dam. to user)Notes Concerning Training Nonproficient characters can point and fire but not reload, clean, etc. Nonproficiency and familiarity penalties apply for all classes. Tight groups would be as follows:
Weapon Mastery
Expertise in a firearm grants:
Pistols Range Class Speed ROF Shots Reload Factor Weight
To 1860
Smith & Wesson .22 1 3 9
1 1 1.5
(metallic cartridge)
Colt .31 1 3
6 2 1 2
Root .31 pocket 1 3 6
2 1 2
Bacon Arms .31 1 3 6
2 1 2
Cooper .31 1 6
6 2 1 2
(double action)
Smith & Wesson .32 1 3 5
1 1 2
(metallic cartridge)
Colt .36 Navy 2 3
6 2 2 3
Cooper .36 1 6
6 2 2 3
(double action)
Walch .36 Navy 1 4
12 4 3 5
Adams .38 1 6
6 2 2 3
(double action)
Le Mat .41 1 3
9 3 3 4.5
Colt .44 Army 2 3
6 2 2 3.5
Remington .44 2 3
6 2 2 3.5
Adams .54 1 5
5 2 2 3.5
(double action)
Le Mat .67, buckshot 1 1
1 1 3 4.5
Adams .80 1 5
5 2 4 5
(double action)
Adams 1.20 1 4
4 2 5 5.5
(double action)
Pistols 1869
Colt .31 pocket 1 3
6 1 1 1.5
(metallic cartridge)
Colt .36 Navy 2 3
6 1 2 2.5
(metallic cartridge)
Colt .44 Army 2 3
6 1 2 3
(metallic cartridge)
Pistols 1870
Smith & Wesson .44 2 3 6
1 2 3
(metallic cartridge)
Pistols 1878
Colt .38 2 6
6 1 1 1.5
(metallic cartridge,doub.act.)
Colt .45 Frontier/Peacemkr. 2 6 6
1 2 2
(metallic cartridge,doub.act.)
Pistols 1902
Colt Automatic .38 2 9 9
0/1 1 1.5
(mc,da)
Pistols 1905
Colt .45 Auto. 2 8 8
0/1 2 1.5
(mc,da)
Pistols 1911
Colt- Browning .45 Auto. 2 8 8
0/1 2 1.5