Yomo
Human Male mage, Neutral Good, 34 years old
Classes:
former 8th level fighter [samurai], 9th level priest, 10th level thief, now 11th level mageAbility Scores
Strength |
13 |
Wt allow 45 Max press 140 Open doors 7 Bend bars/lift gates 4% |
Dexterity |
17* |
Reaction adj +2 Missile attack adj +2 Defensive adj –3 |
Constitution |
16 |
HP adj +2 System shock 97% Resurrection survival 98% |
Intelligence |
17 |
# lang 6 Spell lvl 8th Chance/learn 75% Max spells/lvl 14 +2/2/1 |
Wisdom |
17 |
Magical defense adj +3 Bonus spells +2/2/1 Spell failure 0% |
Charisma |
8 |
Maximum # henchmen 3 Loyalty base –1 Reaction adj 0 |
Comeliness |
9 |
Yomo is somewhat stand-offish and aloof, seemingly a cold fish |
*Dexterity |
19 |
Granted by Girdle of Dancing Deftness, now reac adj +3 missile adj +3 def adj –4 |
Saving Throws
Paralyzation, poison or death magic |
4 |
9th level Priest, +3 Ring of Protection |
Rod, staff or wand |
4 |
11th level Mage, +3 Ring of Protection |
Petrification or polymorph |
6 |
11th level Mage, +3 Ring of Protection |
Breath weapon |
8 |
11th level Mage, +3 Ring of Protection |
Spell |
5 |
11th level Mage, +3 Ring of Protection |
Turning Undead
Skeleton or 1HD |
Zombie |
Ghoul or 2HD |
Shadow or 3-4HD |
Wight or 5HD |
Ghast |
D* |
D* |
D |
D |
T |
T |
Wraith or 6HD |
Mummy or 7HD |
Spectre or 8HD |
Vampire or 9HD |
Ghost or 10 HD |
|
4 |
7 |
10 |
13 |
16 |
|
Lich or 11+ HD |
Special** |
* An additional 2d4 creatures of this type are turned ** Special creatures are unique or free-willed or outer planar undead |
|||
19 |
20 |
Thieving Abilities
Pick Pockets |
Open Locks |
Find/Remove Traps |
Move Silently |
Hide in Shadows |
|
Base |
55% |
50% |
45% |
70% |
65% |
No Arm,Dex |
+10% |
+10% |
- |
+15% |
+10% |
Total |
65% |
60% |
45% |
85% |
75% |
Detect Noise |
Climb Walls |
Read Languages |
Backstab Multiplier |
||
Base |
65% |
60% |
40% |
´ 4 |
|
No Armor |
- |
+10% |
- |
||
Total |
65% |
70% |
40%(+10%) |
Other
Armor Class |
-3 |
3 base (Invisible Mail spell), -4 Dex, -3 Ring of Protection +3 |
Hit Points |
89 |
8d10 [fighter] 60, 1d8 [priest] 3, 1d6 [thief] 5, +1 [mage], +20 [Constitution] |
Thac0 |
5 |
13 base (8th level Fighter), +3 Dex, +3 high mastery with katana, +2 katana |
Magical Items worn at present
Sheath of Holding |
This magical item holds Yomo’s paired katana, looking as if the blades are 6" |
Katana +2, paired |
These paired katana have a +3 enchantment for counting what they can hit, though only granting a +2 to-hit and damage bonus. They are both considered blessed, and one can burst into flame for one turn/day (granting a +3 damage bonus from fire) and the other can similarly radiate intense cold for one turn/day. (New item.) The swords are good-aligned. |
Ring of Protection, +3 |
DMG , pages 148-149. |
Ring of Spell Storing |
2nd P: Trip, 3rd W: Infrav., 4th W: W. of Ice, 5th W: Animal Growth. DMG, p. 150. |
Bag of Holding |
Weighs 15 lbs, can take 500 lbs or 70 cubic feet. DMG, pages 159-160. |
Girdle of Dancing Deftness |
Grants either an 18 Dexterity or +2 bonus to Dexterity, whichever is more. Allows use of Juggling proficiency on bolts and arrows. (New item.) Not aligned. |
Special Abilities and Hindrances
Ki |
Can 8 times per day concentrate his ki with a kiai, acting as if he had 18(00) Strength one round |
Spells |
6 / 6 / 5 / 3 / 3 (mage), 6 / 6 / 4 / 2 / 1 (priest of the Protector) |
Yomo, continued…
Weapon Proficiencies
4 (base fighter) + 2 (8th level fighter) + 2 (9th level priest) + 2 (10th level thief) + 1 (11th level mage) = 11 |
||
Katana |
4 |
High Mastery with Katana (+3 to-hit, +3 damage, -3 SF), 2/1 attacks |
Daikyu |
1 |
proficient with daikyu, an Oriental long bow |
Wakizashi |
1 |
proficient with wakizashi, an Oriental short sword (1d8/1d8/SF 3) |
Bo stick |
1 |
proficient with bo stick, an Oriental unshod Quarterstaff (1d6/1d4, SF 4, B, Wt 4lbs.) |
Dagger |
2 |
specialized |
Sling |
1 |
proficient |
Local Style |
1 |
One block or trap maneuver without using attacks |
Two-hand Style |
1 |
SF –3 for all use of weapons two-handed, +1 dam for using one-handed wpn two-handed |
Ambidextrous |
1 |
Reduces the penalties for fighting with two weapons from –2/-4 to –0/-2 |
Non-Weapon Proficiencies
13 (Int+6) + 14 (7 levels as fighter) + 16 (8 levels as priest) + 18 (9 levels as thief) + 20 (10 levels as mage) = 81 |
||
2 |
To weapon proficiencies |
|
Alchemy |
1+2, Int-6 |
11 |
Blind-Fighting |
4 |
|
Calligraphy |
1+2, Wis |
14, an Artistic Ability |
Cantrip |
2+2, Int-2 |
13 |
Cooking |
1+2, Int |
14 |
Dancing |
1+1, Dex |
11 (12) |
Disguise |
1+2, Cha-1 |
9 |
Healing |
2+1, Wis-2 |
10 |
Herbalism |
2+3, Int-2 |
16 |
Hunting |
1, Wis-1 |
8 |
Iai-do |
1+3, Dex-4 |
15 (16), allow fast draw |
Jumping |
1+2, Str |
12 |
Linguistics |
1+1, Int-1 |
11, provides +10 to RL |
Oriental Etiquette |
1+3, Cha |
13 |
Reading/Writing |
1+4, Int+1 |
21, all languages spoken |
Riding, Horse |
1+1, Wis+3 |
13 |
Spellcraft |
1+3, Int-2 |
16 |
Swimming |
1+2, Str |
12 |
Tightrope Walking |
1, Dex |
8 (9) |
Tumbling |
1+2, Dex |
14 |
Weaponsmithing |
3+1, Int-3 |
10 |
Yadomejutsu |
2, Dex-1 |
Similar to Juggling |
Common |
1+3, Int |
17 |
Firbolg |
1+1, Int |
11 |
Korobukuru |
1, Int |
8, oriental dwarven |
Oriental Common |
native |
17, a Common language |
Oriental Religion |
1+2, Wis |
14, similar to Religion |
Shikome |
1, Int |
8, oriental hobgoblins |
Back Strike |
2nd Thief |
+4 on rear attacks |
Contortion |
5th Thief |
+4 on escape tests |
Traceless Walk |
8th Thief |
Move silently while running |
Trump Attack |
10th Thief |
Maybe backstab in combat |
Spells Available
1st level mage
Charm Person
Color Spray
Comprehend Languages
Copy (CWH)
Detect Magic
Light
Magic Missile
Metamorphose Liquids (ToM)
Prot. Hunger and Thirst (CWH)
Read Magic
2nd level mage
Continual Light
Darkness, 15’ radius
Invisibility
Protection from Paralysis
Ride The Wind (ToM)
Rope Trick
Stinking Cloud
Wizard Lock
3rd level mage
Dispel Magic
Fly
Invisible Mail (CWH)
Item
Protection from Normal Missiles
Slow
4th level mage
Charm Monster
Fire Trap
Dimension Door
Polymorph Other
Polymorph Self
Wall of Fire
5th level mage
Cone of Cold
Passwall
Wall of Force
1st level priest
Bless
Command
Cure Light Wounds
Detect Poison
Invisibility To Undead
Purify Food & Drink
2nd level priest
Aid
Enthrall
Hold Person
Resist Fire / Resist Cold
Silence, 15’ radius
Slow Poison
3rd level priest
Glyph of Warding
Negative Plane Protection
Cure Disease
Protection from Fire
4th level priest
Cure Serious Wounds
Protection From Lightning
5th level priest
Dispel Evil (R)
Yomo, even more continued…