Yomo


Human Male mage, Neutral Good, 34 years old

Classes: former 8th level fighter [samurai], 9th level priest, 10th level thief, now 11th level mage

Ability Scores

Strength

13

Wt allow 45 Max press 140 Open doors 7 Bend bars/lift gates 4%

Dexterity

17*

Reaction adj +2 Missile attack adj +2 Defensive adj –3

Constitution

16

HP adj +2 System shock 97% Resurrection survival 98%

Intelligence

17

# lang 6 Spell lvl 8th Chance/learn 75% Max spells/lvl 14 +2/2/1

Wisdom

17

Magical defense adj +3 Bonus spells +2/2/1 Spell failure 0%

Charisma

8

Maximum # henchmen 3 Loyalty base –1 Reaction adj 0

Comeliness

9

Yomo is somewhat stand-offish and aloof, seemingly a cold fish

*Dexterity

19

Granted by Girdle of Dancing Deftness, now reac adj +3 missile adj +3 def adj –4

Saving Throws

Paralyzation, poison or death magic

4

9th level Priest, +3 Ring of Protection

Rod, staff or wand

4

11th level Mage, +3 Ring of Protection

Petrification or polymorph

6

11th level Mage, +3 Ring of Protection

Breath weapon

8

11th level Mage, +3 Ring of Protection

Spell

5

11th level Mage, +3 Ring of Protection

Turning Undead

Skeleton or 1HD

Zombie

Ghoul or 2HD

Shadow or 3-4HD

Wight or 5HD

Ghast

D*

D*

D

D

T

T

Wraith or 6HD

Mummy or 7HD

Spectre or 8HD

Vampire or 9HD

Ghost or 10 HD

 

4

7

10

13

16

 

Lich or 11+ HD

Special**

* An additional 2d4 creatures of this type are turned

** Special creatures are unique or free-willed or outer planar undead

19

20

Thieving Abilities

 

Pick Pockets

Open Locks

Find/Remove Traps

Move Silently

Hide in Shadows

Base

55%

50%

45%

70%

65%

No Arm,Dex

+10%

+10%

-

+15%

+10%

Total

65%

60%

45%

85%

75%

 

Detect Noise

Climb Walls

Read Languages

Backstab Multiplier

Base

65%

60%

40%

´ 4

No Armor

-

+10%

-

Total

65%

70%

40%(+10%)

Other

Armor Class

-3

3 base (Invisible Mail spell), -4 Dex, -3 Ring of Protection +3

Hit Points

89

8d10 [fighter] 60, 1d8 [priest] 3, 1d6 [thief] 5, +1 [mage], +20 [Constitution]

Thac0

5

13 base (8th level Fighter), +3 Dex, +3 high mastery with katana, +2 katana

Magical Items worn at present

Sheath of Holding

This magical item holds Yomo’s paired katana, looking as if the blades are 6"

Katana +2, paired

These paired katana have a +3 enchantment for counting what they can hit, though only granting a +2 to-hit and damage bonus. They are both considered blessed, and one can burst into flame for one turn/day (granting a +3 damage bonus from fire) and the other can similarly radiate intense cold for one turn/day. (New item.) The swords are good-aligned.

Ring of Protection, +3

DMG, pages 148-149.

Ring of Spell Storing

2nd P: Trip, 3rd W: Infrav., 4th W: W. of Ice, 5th W: Animal Growth. DMG, p. 150.

Bag of Holding

Weighs 15 lbs, can take 500 lbs or 70 cubic feet. DMG, pages 159-160.

Girdle of Dancing Deftness

Grants either an 18 Dexterity or +2 bonus to Dexterity, whichever is more. Allows use of Juggling proficiency on bolts and arrows. (New item.) Not aligned.

Special Abilities and Hindrances

Ki

Can 8 times per day concentrate his ki with a kiai, acting as if he had 18(00) Strength one round

Spells

6 / 6 / 5 / 3 / 3 (mage), 6 / 6 / 4 / 2 / 1 (priest of the Protector)

 

Yomo, continued…

Weapon Proficiencies

4 (base fighter) + 2 (8th level fighter) + 2 (9th level priest) + 2 (10th level thief) + 1 (11th level mage) = 11

Katana

4

High Mastery with Katana (+3 to-hit, +3 damage, -3 SF), 2/1 attacks

Daikyu

1

proficient with daikyu, an Oriental long bow

Wakizashi

1

proficient with wakizashi, an Oriental short sword (1d8/1d8/SF 3)

Bo stick

1

proficient with bo stick, an Oriental unshod Quarterstaff (1d6/1d4, SF 4, B, Wt 4lbs.)

Dagger

2

specialized

Sling

1

proficient

Local Style

1

One block or trap maneuver without using attacks

Two-hand Style

1

SF –3 for all use of weapons two-handed, +1 dam for using one-handed wpn two-handed

Ambidextrous

1

Reduces the penalties for fighting with two weapons from –2/-4 to –0/-2

Non-Weapon Proficiencies

13 (Int+6) + 14 (7 levels as fighter) + 16 (8 levels as priest) + 18 (9 levels as thief) + 20 (10 levels as mage) = 81

 

2

To weapon proficiencies

Alchemy

1+2, Int-6

11

Blind-Fighting

4

 

Calligraphy

1+2, Wis

14, an Artistic Ability

Cantrip

2+2, Int-2

13

Cooking

1+2, Int

14

Dancing

1+1, Dex

11 (12)

Disguise

1+2, Cha-1

9

Healing

2+1, Wis-2

10

Herbalism

2+3, Int-2

16

Hunting

1, Wis-1

8

Iai-do

1+3, Dex-4

15 (16), allow fast draw

Jumping

1+2, Str

12

Linguistics

1+1, Int-1

11, provides +10 to RL

Oriental Etiquette

1+3, Cha

13

Reading/Writing

1+4, Int+1

21, all languages spoken

Riding, Horse

1+1, Wis+3

13

Spellcraft

1+3, Int-2

16

Swimming

1+2, Str

12

Tightrope Walking

1, Dex

8 (9)

Tumbling

1+2, Dex

14

Weaponsmithing

3+1, Int-3

10

Yadomejutsu

2, Dex-1

Similar to Juggling

Common

1+3, Int

17

Firbolg

1+1, Int

11

Korobukuru

1, Int

8, oriental dwarven

Oriental Common

native

17, a Common language

Oriental Religion

1+2, Wis

14, similar to Religion

Shikome

1, Int

8, oriental hobgoblins

Back Strike

2nd Thief

+4 on rear attacks

Contortion

5th Thief

+4 on escape tests

Traceless Walk

8th Thief

Move silently while running

Trump Attack

10th Thief

Maybe backstab in combat

Spells Available

1st level mage

Charm Person

Color Spray

Comprehend Languages

Copy (CWH)

Detect Magic

Light

Magic Missile

Metamorphose Liquids (ToM)

Prot. Hunger and Thirst (CWH)

Read Magic

2nd level mage

Continual Light

Darkness, 15’ radius

Invisibility

Protection from Paralysis

Ride The Wind (ToM)

Rope Trick

Stinking Cloud

Wizard Lock

3rd level mage

Dispel Magic

Fly

Invisible Mail (CWH)

Item

Protection from Normal Missiles

Slow

4th level mage

Charm Monster

Fire Trap

Dimension Door

Polymorph Other

Polymorph Self

Wall of Fire

5th level mage

Cone of Cold

Passwall

Wall of Force

1st level priest

Bless

Command

Cure Light Wounds

Detect Poison

Invisibility To Undead

Purify Food & Drink

2nd level priest

Aid

Enthrall

Hold Person

Resist Fire / Resist Cold

Silence, 15’ radius

Slow Poison

3rd level priest

Glyph of Warding

Negative Plane Protection

Cure Disease

Protection from Fire

4th level priest

Cure Serious Wounds

Protection From Lightning

5th level priest

Dispel Evil (R)

Yomo, even more continued…