Negorius the Darkling
Human Male, Lawful Evil, 84 years old (apparent age 40ish because of Elixirs of Youth)
Classes:
former 3rd level thief, 5th level priest [of Onadar], now 17th level NecromancerAbility Scores
Strength |
14 |
Wt allow 55 Max press 170 Open doors 8 Bend bars/lift gates 7% |
Dexterity |
17 |
Reaction adj +2 Missile attack adj +2 Defensive adj –3 |
Constitution |
17 |
HP adj +2 System shock 97% Resurrection survival 98% |
Intelligence |
18 |
# lang 7 Spell lvl 9th Chance/learn 85% Max spells/lvl 18 +2/2/1/1 |
Wisdom |
17 |
Magical defense adj +3 Bonus spells +2/2/1 Spell failure 0% |
Charisma |
7 |
Maximum # henchmen 3 Loyalty base –2 Reaction adj –1 |
Comeliness |
9 |
Though not physically disfigured, Negorius has a distinctly "chill" personality |
Saving Throws
Paralyzation, poison or death magic |
9 |
+3 against "normal" poisons, 15 in special saving throw |
Rod, staff or wand |
5 |
|
Petrification or polymorph |
7 |
|
Breath weapon |
9 |
|
Spell |
6 |
Commanding Undead
Skeleton or 1HD |
Zombie |
Ghoul or 2HD |
Shadow or 3-4HD |
Wight or 5HD |
Ghast |
T |
T |
4 |
7 |
10 |
13 |
Wraith or 6HD |
Mummy or 7HD |
Spectre or 8HD |
Vampire or 9HD |
Ghost or 10 HD |
|
16 |
19 |
20 |
- |
- |
|
Lich or 11+ HD |
Special ** |
** Special creatures include unique undead, free-willed undead of the Negative Material Plane, and those undead in the outer planes |
|||
- |
- |
Thieving Abilities
Pick Pockets |
Open Locks |
Find/Remove Traps |
Move Silently |
Hide in Shadows |
|
Base |
15% |
30% |
25% |
30% |
25% |
No Arm,Dex |
+10% |
+10% |
- |
+15% |
+10% |
Total |
25% |
40% |
25% |
45% |
35% |
Detect Noise |
Climb Walls |
Read Languages |
Backstab Multiplier |
||
Base |
25% |
60% |
30% |
´ 4 |
|
No Armor |
- |
+10% |
- |
||
Total |
25% |
70% |
30%+10% |
Other
Armor Class |
1 |
5 base (Bracers of the Assassin), -3 Dex, -1 AC one-handed style specialization |
Hit Points |
60 |
3d6 [thief] 15, 2d8 [priest] 6, 5d4+7 [mage] 19, +20 [Constitution] |
Thac0 |
10 |
15 base (17th level Mage), +2 Dex, +1 specialized with scourge, +2 magical |
Magical Items worn at present
Ring of Myrkul II |
User gain the ability to walk among the dead. Undead will ignore the user (free-willed undead gain a ST to notice the user), unless the user attacks or interferes with the undead, in which case the ability is revoked. This ring will also impose a –1 ST penalty to any target of the user’s necromantic spells. (New item.) Evil-aligned. |
Ring of Mind Shielding |
Immune to ESP, detect lie, and know alignment. (DMG p. 148.) |
Periapt Proof vs Poison |
Special Save 15, +3 vs "normal" poison saves (DMG p. 176.) |
Robe of Scintillating Colors |
Able to hypnotize viewers, imposes bonuses to AC in combat (DMG p. 178.) |
Slippers of Spider Climbing |
Allows the wearer to move 60’ per round on walls and roofs (DMG p. 179.) |
Bracers of the Assassin |
Ornate bracers granting AC 5 and backstab+2. (New item.) Evil-aligned. |
Scourge of Onadar |
Scourge +2 (SF 2, 1d4+5/1d2+5), vampiric regeneration, pain (ST or slow 1d3 r) |
Special Abilities and Hindrances
ST penalty |
–3 ST penalty to any target of Necromantic spells [17th Necromancer and Ring of Myrkul II] |
Forbidden |
May not cast spells from schools of Illusion/Phantasm and Enchantment/Charm [Necromancer] |
Spells |
7+1 / 7+1 / 6+1 / 6+1 / 5+1 / 3+1 / 3+1 / 2+1 (wizard + necromancer), 5 / 5 / 2 (priest of Onadar) |
Negorius the Darkling, continued…
Weapon Proficiencies
2 (base thief) + 1 (5th level priest) + 2 (17th level mage) = 5 |
||
Scourge |
2 |
specialization |
Dart |
1 |
proficient |
Short Sword |
1 |
proficient |
One-handed |
1 |
style specialization , +1 AC when using one-handed weapons |
Non-Weapon Proficiencies
27 (Intelligence+6+base thief) + 4 (2 levels as thief) + 8 (4 levels as priest) + 32 (16 levels as Mage) = 71 |
||
Alchemy |
1+4, Int-6 |
18 |
Cantrip |
2+4, Int-2 |
20 |
Linguistics |
1+3, Int-1 |
17, Can identify a language (written or spoken) on check, +10 RL on check |
Spellcraft |
1+3, Int-2 |
17 |
Religion |
1+3, Wis |
17 |
Undead Lore |
2+4, Int-2 |
20, Allows user to identify undead encountered |
Spirit Lore |
2+3, Int-2 |
17, Allows user to identify spirits encountered |
Item Lore |
2+4, Int-2 |
20, Allows user to know legends and rumours about magical items |
Reading / Writing |
1+3, Int+1 |
18, Has chosen Common, Ghoti gamba-glyphs, Elvish and Duergar |
Ghorai gamba-glyphs |
1+2, Int |
15, ancient languages, used in Ghorai tombs |
Elvish |
1+3, Int |
18, ancient languages |
Common |
18 |
Native |
Duergar |
1+3, Int |
18, ancient languages |
Riding, land based |
1+1, Wis+3 |
13, Used for riding horses, camels etc. |
Riding, airborne |
2+2, Wis-1 |
14, Used for riding conjured, airborne beasts etc. |
Jumping |
1+4, Str |
19 |
Tumbling |
1+4, Dex-4 |
18 |
Triangle Jump |
2nd lvl Th. |
Thief Technique, used with Jumping and Tumbling |
Back Strike |
3rd lvl Th. |
Thief Technique, +4 instead of +2 for rear attacks |
Spells Available
1st level Necromancer
Alarm
Armor
Burning Hands
Color Spray
Detect Disease (N, CWH)
Detect Magic
Detect Undead (N)
Light
Mount
Read Magic
Spectral Voice (N, new)
Wall of Fog
2nd level Necromancer
Alter Self
Cloak Undead (N, FRAdv)
Dancing Lights
Detect Invisibility
ESP
Featherfall
Know Alignment (R)
Levitate
Locate Object (R)
Ride the Wind (ToM)
Spectral Hand (N)
Web
Wizard Lock
3rd level Necromancer
Bone Knit
(N, new)Dispel Magic
Hold Undead (N)
Lightning Bolt
Melf’s Minute Meteors
Phantom Steed
Revenance (N, FRAdv)
Sepia Snake Sigil
Skulltrap (N, new)
Vampiric Touch (N)
4th level Necromancer
Dig
Fire Trap
Mask of Death (N, ToM)
Minor Globe of Invulnerability
Polymorph Self
Remove Curse (R)
Wall of Ice
5th level Necromancer
Animate Dead (N)
Cloudkill
Cone of Cold
Contact Other Plane
Dream
Stone Shape
Summon Shadow (N)
6th level Necromancer
Anti-Magic Shell
Death Spell (N)
Legend Lore
True Seeing
7th level Necromancer
Control Undead (N)
Suffocate (N, ToM)
Teleport Without Error
8th level Necromancer
Abi-Dalzim’s Horrid Wilting (N, ToM)
Clone (N)
Prismatic Wall
1st level priest
Bless
Cure Light Wounds
Darkness (reversed Light)
Invisibility to Undead
Protection From Good
2nd level priest
Aid
Enthrall
Hold Person
Silence, 15’ radius
3rd level priest
Animate Dead
Feign Death
Speak With Dead