Negorius the Darkling


Human Male, Lawful Evil, 84 years old (apparent age 40ish because of Elixirs of Youth)

Classes: former 3rd level thief, 5th level priest [of Onadar], now 17th level Necromancer

Ability Scores

Strength

14

Wt allow 55 Max press 170 Open doors 8 Bend bars/lift gates 7%

Dexterity

17

Reaction adj +2 Missile attack adj +2 Defensive adj –3

Constitution

17

HP adj +2 System shock 97% Resurrection survival 98%

Intelligence

18

# lang 7 Spell lvl 9th Chance/learn 85% Max spells/lvl 18 +2/2/1/1

Wisdom

17

Magical defense adj +3 Bonus spells +2/2/1 Spell failure 0%

Charisma

7

Maximum # henchmen 3 Loyalty base –2 Reaction adj –1

Comeliness

9

Though not physically disfigured, Negorius has a distinctly "chill" personality

Saving Throws

Paralyzation, poison or death magic

9

+3 against "normal" poisons, 15 in special saving throw

Rod, staff or wand

5

 

Petrification or polymorph

7

 

Breath weapon

9

 

Spell

6

 

Commanding Undead

Skeleton or 1HD

Zombie

Ghoul or 2HD

Shadow or 3-4HD

Wight or 5HD

Ghast

T

T

4

7

10

13

Wraith or 6HD

Mummy or 7HD

Spectre or 8HD

Vampire or 9HD

Ghost or 10 HD

 

16

19

20

-

-

 

Lich or 11+ HD

Special **

** Special creatures include unique undead, free-willed undead of the Negative Material Plane, and those undead in the outer planes

-

-

Thieving Abilities

 

Pick Pockets

Open Locks

Find/Remove Traps

Move Silently

Hide in Shadows

Base

15%

30%

25%

30%

25%

No Arm,Dex

+10%

+10%

-

+15%

+10%

Total

25%

40%

25%

45%

35%

 

Detect Noise

Climb Walls

Read Languages

Backstab Multiplier

Base

25%

60%

30%

´ 4

No Armor

-

+10%

-

Total

25%

70%

30%+10%

Other

Armor Class

1

5 base (Bracers of the Assassin), -3 Dex, -1 AC one-handed style specialization

Hit Points

60

3d6 [thief] 15, 2d8 [priest] 6, 5d4+7 [mage] 19, +20 [Constitution]

Thac0

10

15 base (17th level Mage), +2 Dex, +1 specialized with scourge, +2 magical

Magical Items worn at present

Ring of Myrkul II

User gain the ability to walk among the dead. Undead will ignore the user (free-willed undead gain a ST to notice the user), unless the user attacks or interferes with the undead, in which case the ability is revoked. This ring will also impose a –1 ST penalty to any target of the user’s necromantic spells. (New item.) Evil-aligned.

Ring of Mind Shielding

Immune to ESP, detect lie, and know alignment. (DMG p. 148.)

Periapt Proof vs Poison

Special Save 15, +3 vs "normal" poison saves (DMG p. 176.)

Robe of Scintillating Colors

Able to hypnotize viewers, imposes bonuses to AC in combat (DMG p. 178.)

Slippers of Spider Climbing

Allows the wearer to move 60’ per round on walls and roofs (DMG p. 179.)

Bracers of the Assassin

Ornate bracers granting AC 5 and backstab+2. (New item.) Evil-aligned.

Scourge of Onadar

Scourge +2 (SF 2, 1d4+5/1d2+5), vampiric regeneration, pain (ST or slow 1d3 r)

Special Abilities and Hindrances

ST penalty

–3 ST penalty to any target of Necromantic spells [17th Necromancer and Ring of Myrkul II]

Forbidden

May not cast spells from schools of Illusion/Phantasm and Enchantment/Charm [Necromancer]

Spells

7+1 / 7+1 / 6+1 / 6+1 / 5+1 / 3+1 / 3+1 / 2+1 (wizard + necromancer), 5 / 5 / 2 (priest of Onadar)

 

Negorius the Darkling, continued…

Weapon Proficiencies

2 (base thief) + 1 (5th level priest) + 2 (17th level mage) = 5

Scourge

2

specialization

Dart

1

proficient

Short Sword

1

proficient

One-handed

1

style specialization, +1 AC when using one-handed weapons

Non-Weapon Proficiencies

27 (Intelligence+6+base thief) + 4 (2 levels as thief) + 8 (4 levels as priest) + 32 (16 levels as Mage) = 71

Alchemy

1+4, Int-6

18

Cantrip

2+4, Int-2

20

Linguistics

1+3, Int-1

17, Can identify a language (written or spoken) on check, +10 RL on check

Spellcraft

1+3, Int-2

17

Religion

1+3, Wis

17

Undead Lore

2+4, Int-2

20, Allows user to identify undead encountered

Spirit Lore

2+3, Int-2

17, Allows user to identify spirits encountered

Item Lore

2+4, Int-2

20, Allows user to know legends and rumours about magical items

Reading / Writing

1+3, Int+1

18, Has chosen Common, Ghoti gamba-glyphs, Elvish and Duergar

Ghorai gamba-glyphs

1+2, Int

15, ancient languages, used in Ghorai tombs

Elvish

1+3, Int

18, ancient languages

Common

18

Native

Duergar

1+3, Int

18, ancient languages

Riding, land based

1+1, Wis+3

13, Used for riding horses, camels etc.

Riding, airborne

2+2, Wis-1

14, Used for riding conjured, airborne beasts etc.

Jumping

1+4, Str

19

Tumbling

1+4, Dex-4

18

Triangle Jump

2nd lvl Th.

Thief Technique, used with Jumping and Tumbling

Back Strike

3rd lvl Th.

Thief Technique, +4 instead of +2 for rear attacks

Spells Available

1st level Necromancer

Alarm

Armor

Burning Hands

Color Spray

Detect Disease (N, CWH)

Detect Magic

Detect Undead (N)

Light

Mount

Read Magic

Spectral Voice (N, new)

Wall of Fog

2nd level Necromancer

Alter Self

Cloak Undead (N, FRAdv)

Dancing Lights

Detect Invisibility

ESP

Featherfall

Know Alignment (R)

Levitate

Locate Object (R)

Ride the Wind (ToM)

Spectral Hand (N)

Web

Wizard Lock

3rd level Necromancer

Bone Knit (N, new)

Dispel Magic

Hold Undead (N)

Lightning Bolt

Melf’s Minute Meteors

Phantom Steed

Revenance (N, FRAdv)

Sepia Snake Sigil

Skulltrap (N, new)

Vampiric Touch (N)

4th level Necromancer

Dig

Fire Trap

Mask of Death (N, ToM)

Minor Globe of Invulnerability

Polymorph Self

Remove Curse (R)

Wall of Ice

5th level Necromancer

Animate Dead (N)

Cloudkill

Cone of Cold

Contact Other Plane

Dream

Stone Shape

Summon Shadow (N)

6th level Necromancer

Anti-Magic Shell

Death Spell (N)

Legend Lore

True Seeing

7th level Necromancer

Control Undead (N)

Suffocate (N, ToM)

Teleport Without Error

8th level Necromancer

Abi-Dalzim’s Horrid Wilting (N, ToM)

Clone (N)

Prismatic Wall

1st level priest

Bless

Cure Light Wounds

Darkness (reversed Light)

Invisibility to Undead

Protection From Good

2nd level priest

Aid

Enthrall

Hold Person

Silence, 15’ radius

3rd level priest

Animate Dead

Feign Death

Speak With Dead