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Advanced Dungeons and Dragons. I started playing D&D back in the old days, while dwarves, halflings and elves were character classes, and not races. High-level magic-users (or MUs, for short) were the nastiest ever, and we developed all our own spells - mostly variants of 'ball'-spells (you know, iceball, coldball, earthball, acidball and what have you not), and the highest ever character level was 36. Unless you went Immortal, obviously. I still remember snippets from that very first campaign set in Mystara. We didn't have any rulesbooks - only photocopies - and thus we just threw ourselves into creating our very own world. We had, after all, read DragonLance - how hard could it be? Fairly hard, it turned out, but at least we had oodles of fun. Just about the only thing I regret from that time, is that I seem to have mislaid most of the stuff I created at that time. And this was way back in, what, 1988? More than a decade later, the D&D 3E game is released. Though it evokes something of the same like that very first campaign, I don't know. I may be jaded, but nowadays I seem to prefer Ars Magica, Shadowrun, or - indeed - Street Fighter. But it is fun to romp around, killing bugbears and taking ears. There's a bounty on them, you know. Though I've tried to organize the clutter of stuff I've gotten over the years, I'm afraid I'm not quite sure how I succeeded. Suffice to say that the 'society' tag might be anything... |