Triadism
One seemingly major change I've made is to unite the three churches of
Larani, Peoni, and Save-K'nor into one religion. This faith
is called Triadism (since it involves the worship of
a Triad of deities), and it is the dominant culture-bearing religion
of most of the "northern" feudal kingdoms (Kanday, Kaldor, Chybisa,
and Melderyn on Hârn; Trierzon, Emelrene, Shorkyne, and most of
the petty states in Lankor on the Lythian continent). Its function in
society is fairly similar to that of the Christian (Catholic) church
in medieval Europe, although many of the details differ (and the
theology is actually quite different).
All the published material on these three deities applies; I
have merely made some additions. The Three still have separate
clerical orders, as a sort of large-scale division of labor. The
two Peonian orders function much like the "lower" monastic orders
in medieval Europe, mostly concerning themselves with doing the
good work among the population, swearing themselves to poverty
and celibacy. The Laranian orders are the "high" clergy, or at
least seem to be; they mostly move in noble circles, and are also
supposed to be celibate, but may own property (and many are quite
wealthy). The Save-K'norian orders seem to be, respectively, an
order of itinerant monk-sophist-entertainers (with few European
parallells), and another order of monastic scholars who mostly
keep their own counsel (but everyone listens when one them speaks);
members of these orders are not required to be celibate, although
few of them marry.
The official dogma is that Save-K'nor (the Father) was originally
instrumental in creating everyting, and that Peoni (the Mother, who
existed independently) and he joined together in order to create
Larani (the Daughter) and then all mortal beings. Feudal society is
divided in three classes, each of which is most closely tied to one
of the gods: the peasants have Peoni in their hearts (supposedly);
Larani is patron god of the warriors (and therefore most of the
noble ruling class); Save-K'nor is patron god of scholars, lawyers,
and everyone who considers himself to be educated in esoteric lore --
which is to say most of the guilded class; also, being the true boss
of everything, he tends to get extra devotion from secular rulers.
However, he is also the most distant of the Three
Official dogma can be taken to state that the Three are
omnipotent, but this question is not yet resolved; the most common
conception is that they are in fact of finite power, in
that they may not directly interfere with the free will of any spirit
(mortal or not), and that there even exist other "gods" which are
strong enough to resist the Three -- at least for a limited time, to
a limited extent. However, the Providentialists have been gaining
ground inside the church and among the general population in later
years -- these hold that the Three are in fact infinitely
powerful, and that everything that happens, does so according to
their will; the Providentialists are further subdivided into those
who believe that humans have the ability to choose for themselves
what to do, and those who believe the opposite.
The absolute head of the Triadic church is located at Berema, in
Emelrene. However, the different clerical orders have separate
geographical partitioning, with administrative borders which rarely
coincide with those of any of the other orders. The Hârnic
primacy is currently located at Thay, although it used to be
in Cherafir until a century or so ago -- the move was partly a
consequence of politics, and partly to bring the primacy closer
to the center of Hârn proper.
Triadic Creation Myth
This is representative of the kind of story that might be told to
children.
"At the beginning, there was nothing, and everything. Pure chaos
reigned, and all things tried to happen at once; this could not
be, so nothing happened. All was void from eternity, until the Father
drew the Law forth from nothingness, and Kelestia came into being,
and within it Kethira, on which we live under the sun and the moon and
the stars, which are in the sky so that we may have light to see by.
"Many other spirits fell out of the chaos at the beginning of things.
Some of them were good, and bowed to the Father; they were taken into
His service and given important things to do. Others were proud
and willful, and refused to obey. They were allowed to go off into
the outer darkness, where many of them remain even today plotting
for revenge against the sunlit world -- they cannot overthrow the
Three, but they can lure mortals to evil; do not listen to
evil voices that may come to you, just on the edge of hearing, when
you sleep or when you wake, for they want you no good. They are the
Outcasts, and there are many of them.
"But even the good spirits had no real self, they were only fragments of
true souls, and the Father grew lonely. Then, he saw that there was
another; beneath the bones of the empty earth lay the Mother,
sleeping. He woke her from a slumber that had lasted from eternity,
and he was no longer lonely. And they begat a Daughter to help them
and to give them joy, much as when your mother and I got you, my
darling daughter.
"Wherever the Mother went, life sprouted from the soil which had
before been barren. And they all rejoiced in the many growths that
came, and they worked together to make more of them, and more
different kinds: Big oaks that seem to reach almost to the sky, pretty
flowers that decorate the hillsides, green grass, and much more
besides. And they made animals to eat some of the grass and flowers
so that there would be made room for new grass and new flowers,
because it would be a bit boring if everything was the same all the
time. And then they made other animals that ate the planteaters, because
if nothing ate the planteaters then they would multiply until they ate
all the plants. And in the end they made people to live in the world,
because they thought it a pity that there were no other souls than
their own which could rejoice in all of Creation. So they made the
first two humans, a man and a woman, and they named the man Clever and
made him a clever thinker who was good with his hands, and they named
the woman Caring and made her a good and caring lady. Clever and
Caring were married and had many children, the first of them was a boy
called Brave who was a brave hunter, but we have forgotten the names
of the others. But I'm sure that they must have had many little girls
too, just like you.
"And the years passed, and people grew many and spread all across the
face of Kethira, and they pleased the Three by doing many clever and
caring and brave things. But as time passed, some of the people began
to grow jealous of some of the others who were maybe a little bit more
clever or caring or brave than themselves. And some of these people
heard the voices of the bad spirits, and some of them began to turn to
evil, like taking away things they weren't clever enough to make on
their own. You mustn't take what isn't yours, my dear, because it
will make Peoni cry.
"And more and more people began to do bad things, and there was a lot
of pain and sadness because of that, and the Three were almost
forgotten, and many of the bad spirits tricked people into thinking
that the bad spirits were actually gods to be worshipped. But then,
long before you or I
or even Grandmother were born, the Three sent us the six prophets to
remind us where we came from and to give us another chance to be good.
Unfortunately, many people are still bad, and it's worse in foreign
lands than it is here, but at least we know how we are supposed to
behave, and we have the brave warriors to protect us from bad people.
"After your time on Kethira is over, you will be taken up to the
Three, if you have been good, and you will always dwell in the
presence of the Mother, who soothes all pain. Some people who haven't
been good enough
are sent back to Kethira and given a second chance to prove themselves
worthy; they are made to forget everything and are born again as
new babies. Those who have been really bad are thrown to the
Outcasts, be mindful that that doesn't happen to you my dear, because
there's no coming back from that place."
Relations with other religions
These are the words of Jovan of Kleester, a member of the
Hyn-Aelori and learned scholar who has studied the various unbelievers
for years. They may be taken as fairly representative of the official
attitude, although there is some leeway on many questions.
Agrik
Agrik is the Enemy. Agrik is the most powerful of the Outcasts,
and wants to destroy all the beautiful things the Three have
created, because he envies them their creation and isn't able to
create anything himself. Agrik's thirst for pain and destruction
is more insidious than might be believed at first glance, since
it sometimes gains control of good Triadic knights and corrupts them.
Agrikans threaten the entire structure of our society, and we must
always be watchful of their actions. It is because of them that
we must have fighting orders so they cannot do as they please with
us, but we must strive to win over them spiritually rather than
on the battlefield, because nobody is entirely beyond the mercy of
the Three while they still live, and a soul saved and made one of us
is better than a thousand enemies killed.
Sarajin
Obviously, the Sarajinans have been fooled by one of the Outcasts, but
at least they're not Agrikans, and their conception of honor is closer
to ours; it seems that Sarajin wants to copy the Three rather
than to destroy their works. Most of his followers aren't really bad,
they're just misguided, but they can be dangerous if they think we are
weak. But sooner or later they will be converted to the true faith,
I am sure.
Halea
I don't think Halea is real at all, she's just an excuse that those
degenerate heathens use to justify their rutting and moneygrubbing.
I suppose she could be an Outcast consisting of pure lust
and greed, though, but she's not a very important one.
Ilvir
Ilvir is an Outcast who is jealous of the creative ability of the
Three, and he keeps trying to create living things of his own.
Actually, he isn't that bad at it, but being an Outcast he cannot
create souls to
go with the bodies; he only has a limited supply of lesser Outcasts
that follow him and which he can use as "souls" for his Ivashu. I
think perhaps he may even have not been
an Outcast to begin with, perhaps he helped the Three during the
original creation of all forms of life, he must have gotten that ability
from the Three somehow.
I have no idea why some people actually
worship Ilvir, and it doesn't seem as if the Ilvirans themselves know
why, either; they are strange people, but apparently harmless, may
the Three have mercy on their souls.
Morgath
Morgath is possibly the only major Outcast who didn't begin as one,
except maybe Ilvir.
Morgath is
Death, and he used to be a servant of the Three, sorting out the souls
of dead mortals so that each could be sent along to its rightful
afterlife. But Morgath slowly went bad, imagining he could gain
power for himself and become a god by embezzling souls; of course,
this was impossible, but he was good at hiding the souls he stole,
and he wasn't found out until he somehow managed to get the sphere
of Bukrai, whatever that really is. He is Outcast now, but he's
more powerful than most other Outcasts due to the power of Bukrai,
and he can actually damage people directly if they aren't strong in
their faith; if he had more mortal followers he would be a bigger
threat than Agrik, but fortunately there are only a few who worship
him these days. I have learned that there are some foreigners whose
ancestors apparently began worshipping him before he went bad, in the
mistaken belief that he was actually a god; these people are sadly
misguided but not necessarily evil. Those lunatics in Golotha,
however, are a menace to the future of this island and should be
burned out as soon as possible -- do you know what those
murderers did back during the Theocracy? I swear, they're even worse
than Agrikans.
Naveh
Another Outcast who wants to destroy things. Naveh is pure hatred,
and only wants everyone in the whole world to be killed, but he can't
kill them himself -- he can only send nightmares and try to get people
to kill each other. His only followers are murderers, and they should
be dealt with as such.
Siem
Siem? Who's that? Do you mean whatever it is that the Elder People
worship, if they actually worship anything at all? I've never been
able to figure out those strange beings, and I've actually met and
spoken to several of them.
Triadic Symbolism
In addition to those symbols mentioned in "Gods of Hârn" and
other CGI publications, various other symbols are used in connection
with each of the Three as well as with the Three as a whole. The
most prominent addition, of course, is a whole barrage of threefold
symbols -- triangle motifs are the most common. Also, some cross
symbols are used -- Peoni is often represented by an "earth cross",
one where all four arms are the same length, and sometimes the earth
cross is encircled. The earth cross is often taken to represent the
crossroads at which the Aerlathos met. Larani is sometimes
represented by a cross which
a Terran visitor might mistake for a Christian symbol; it is actually
a stylized sword, there are no known practicioners of any Terran
religion on Hârn. Save-K'nor is often represented by a square or a
rectangle, sometimes with squiggles in it but more often not; this
is a stylized book.
Triadic Saints
Much of the attention of worshippers are directed at patron saints
rather than directly at the Three. There is believed to be a whole
lot of these saints, all of which are believed to have been mortals
who lived unusually exemplary lives and/or sacrificed themselves to
further the cause of Triadism, or some such. It is believed that
these have been given special status in the Afterlife, and entrusted
with helping the Three to keep a closer eye on the affairs of mortals.
Many of the early saints
may actually be pre-Triadic deities who have simply been reclassified
and kept around, but records are spotty that far back. The principal
saints are the six prophets who ushered in Triadism some twelve or
thirteen centuries ago, but there are many others, and practically
every field of endeavor has its own patron saint -- as well, there
are patron saints of particular countries (and smaller geographical
areas), etc. It is thought prudent to always send a prayer to the
appropriate patron saint before embarking on anything important.
What about...
Magic?
It is a powerful force that may be controlled by those wise enough to
learn the Art, but there are many dangers and pitfalls to it. The
orders of the Shek-Pvar were established so that magic could be kept
in controlled forms, and most Shek-Pvar are good Triadists. But
they face temptations of which most of us cannot even conceive, since
the lurking demons' whispers are heard more clearly by those attuned
to the mystical arts, and these demons sometimes attempt to lure
magicians by offering quicker and easier routes to power; some magical
paths are utterly forbidden since they all too easily lead to abuse of
power.
Fortunately, the Shek-Pvar are quite good at policing their own ranks,
and they also protect Triadic lands and people against uncontrolled
abuse at the hands of pagan sorcerers, of which there are many
different kinds.
Death?
Each soul is immortal from birth, but humans must grow old and die
or there would soon be no more room for new souls to grow and mature
on Kethira. When you die, there are three things that might happen
to you: If you have been a good Triadist, one of the Three will take
you up and give you a place where you will be happy doing things you
like, for eternity. Evil souls are allowed to fall into the outer
chaos, where they might either be destroyed, or suffer various nasty
things forever (there are powerful bad things out there). Those that
aren't good enough but not really bad (this group includes many
pagans) are
born again to a new life on Kethira, with all memories of their previous
life suppressed, and so get another chance at being saved; some
philosophers think that there might also be other worlds than Kethira
that one could be reborn on.
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Last modified: Fri Mar 7 18:40:36 PST 1997