From: jhm@sni.ca (John H. McMullen) Newsgroups: rec.games.frp Subject: STORY: Into The Dungeon [Champions] 1/2 Summary: First half -- they are introduced and go into the dungeon Date: 4 Sep 91 14:27:11 GMT Into the Dungeon by Black Widow [_People_ magazine, October 1, 1989] [The author wishes it to be known that she has no connection with the character trademarked by Marvel Comics and her use of the pseudonym is in no way meant to infringe upon the legal rights of Marvel Comics nor to deprive them of those legal rights.] I don't know how long the dungeon has been there, outside of Kitchener-Waterloo--I do know that the first time anyone reported it was in July. Maybe it was created anew that day. Maybe it has been there forever. No matter the truth, I won't be surprised: this is the year of the Change. A year ago today, I was a high school student, nothing special. Eight months ago, I Changed: I fly. I have a force field and a--let's call it a "sting", shall we? I wear a costume so my family doesn't get bothered by people who don't like Changelings. Not anymore your typical high school girl. About the same time fate was destroying my mother's plans for my normal adolescence, a town appeared from nowhere, a town called Black Horse Corners. There once was a town there by that name, and for a hundred years the name was all that remained. Then, February 6th, 1989, the town came back. What does that have to do with the dungeon? That's where the dungeon _is._ Sorry if it all sounds a bit cryptic, but that's what we're here for: some answers. September 8, 1989, 7:30 pm It's a warm Friday night, and we're all standing on the side of the road, waiting to go in. You can't get directly to the dungeon, it's on private property--we needed a warrant to gain entry, and then we had to wait until we could marshall our forces. There's quite a crowd of us going in, not to mention the biological decontamination squad waiting for when we return. Let's give you the Dramatis Personae, in alphabetical order: _Officer Fred Chu._ A heavy-set man in his middle twenties, Officer Chu (we won't be calling each other by first names for a day or two yet) got on this detail because he has spelunking experience, although (as he says), "Most caves don't have doors." _Rod Currie, the Crimson Ace._ Rod has been in the dungeon twice before. He's probably most famous as one of the two men who took down Killjoy. I know him, slightly. He's wearing the crimson costume today, though he seems uneasy with the decision. I have to say I agree to an extent: unless you have a good reason, then wearing a mask is, well, silly. _Kirk Dobson, the Sphinx_. He looks like a sphinx, leonine and winged. He reminds me of Vincent on _Beauty and the Beast_, but more aloof. He's strong, he's a biologist, and he can fly. We've flown together, he and I, while we were trying to find my maximum flight speed. He jokes that he's the only Changeling who has to obey the laws of aerodynamics. I like him. _Brian Dorion._ He's notorious right now for being part of the Changeling sperm bank story. He hasn't talked about it to me, though I'll bet he's talked it over with James. Electrical powers and teleportation. I've gone out with him a couple of times--we went to the _Batman_ premiere. Murphy tried to question his authority to be in this venture, but Dorion claimed, like I did, that he had prior experience in the dungeon. He did say that he thinks a friend of his, a Changeling named Taboo, is in the dungeon. He seems nervous, though it's hard to read his expressions with those silver lines all over his body. _Frank Fosworth, also called Bengal._ He's not really Bengal any more; by the time this sees print, he'll have hung up the costume. He's a scrapper; strong (but not that strong) and fast (but not that fast) and tough (but not that tough). All he's got going for him is experience. Any man who has the stones to challenge Killjoy mano a mano gets some respect. _The Glove._ No one knows much about the Glove, except that he can open portals to other places. We think he'll be essential in getting past obstacles. He talks in a hoarse whisper. I don't pry. I don't want anyone to know who I am, either. _Godspeed._ The fastest man alive. I don't think he'd mind me calling him that. I've talked to him about why he's here. After all, how useful can it be to run Mach 1 in an underground cave? He said he thinks he's the fastest ambulance around. _Anita Kilgour._ Someone tried to hang the name "Overdrive" on her. I wonder why it didn't stick--she seems hyper enough. She's here because she and Murphy make up the practical enforcement section of the Changeling-public-police liaison. Sure, Walter McLean is technically in charge, but you don't see him on the street. She's fast, maybe as fast as Godspeed, and she's strong, maybe as strong as the Crimson Ace. _Detective Constable "Bull" Murphy._ Murphy's a big man with thinning red hair. Anita calls him Murph; he says he prefers his other nickname, but he won't tell me how he got it. It's probably sexual; that's usually what paralyzes adults socially. _James Nicoll._ The telepath. Back when I was with the band, someone once asked me if I was scared to be around him. I said no, I didn't mind. She looked at me and said, "That's just what he wants you to think." If you look for reasons to be scared of life, you'll find them. If you're specifically nervous about telepaths, well, there's a psionic jammer manufactured by a criminal organization--someone ought to snap up the legitimate production rights. (And I doubt there's a patent involved now.) We have jammers with us. _Officer (Doctor) Ted la Scala._ Officer la Scala also has spelunking experience, and (maybe more importantly) he's a qualified doctor. I'm glad to have him. He says he volunteered for this because he and his wife are about to have a child, their first. I asked him if he wanted his son to be a Changeling. He laughed and said it was already tough enough to raise a kid today. The Glove, Godspeed, and I make up the trinity of masked types, or the "Spandex fever" crowd, as James refers to us. (None of us wear Spandex.) For obvious reasons, both Glove and Godspeed were excused from the group picture I took. Rod wears a skin-tight costume, but his name is known. Oddly, the three "costumed adventurers" are the three most likely to hold only supporting roles in this drama. And equipment: we're travelling light for an exploring party, depending (for the most part) on our powers to get us through danger. The police officers are wearing Kevlar safari outfits (baggy, unattractive clothes). They have their guns and sturdy knives. Murphy looks odd with a machete hanging at his side. We all have air filters in case we need them. Fred Chu, the Glove, Godspeed, James and I are all carrying cameras; the Glove's is a nice 35 mm SLR Nikon, like mine. Brian doesn't carry film because he occasionally gives off X-rays. He promised us not to do so; I may want children someday. There's not only a crowd of people here, there's a crowd of birds. I've never seen so many crows gathered together. What's the collective noun for crows--isn't it a parliament? The eyes of parliament are upon us. * * * With the people we have here, we expect to make it to the fourth level of the dungeon fairly quickly. That's as far as anyone has gone. _Level One: The Hall of Mirrors_ The floor plan of the dungeon is almost exactly the same as that of a dungeon in a computer game; we don't know why. We have maps from the game, and Rod has played it, but there are already differences. I've already been in this long hall lined with mirrors before. Don't touch the mirrors; they'll generate a synthetic image of you. It seems to be telepathy of some kind; the simulacrum knows everything you know. One personality to a mirror. I spent a moment chatting with a simulacrum: an unfinished copy of Rod, the first one to touch a mirror on our last visit. (Rod just snorted and said it was a poor copy; James muttered, "Bet he thinks that of you, too.") "Who built this? Who has this kind of technology?" I asked. "The Grandmasters," said the Glove, but he wouldn't say anything more. "The Grandmasters," Anita repeated. "Sure. Why not?" "Who are the Grandmasters?" James stopped staring at a blank mirror and said, "I think they're conspiracy freaks who caught the Change. We know there's an unconscious wish-element to what you Change _to_; what would conspiracy fanatics become?" Foz laughed harshly. "Get real. The Grandmasters aren't a serious conspiracy; what kind of serious conspiracy has a _logo?_ Get with the program, dude." Godspeed, as usual, kept his own counsel. The Sphinx interrupted us. "I found skeletons." This hall smells. It's far more rancid than the first time I was here. We stepped over eight human skeletons, mossy and green. La Scala stopped and looked at them. He says that although they were full-grown, they showed none of the minor stress fractures and abrasions of normal day-to-day living. In other words, they hadn't lived very long. Rod and I are adamant that we didn't kill them when we were here, just knocked them unconscious. Foz took one of their weapons, a halberd-type thing, and we left them behind with no more ceremony than that. What killed them and stripped their bones clean? _Level Two: Through Caverns Measureless to Man_ This level stinks like a garbage dump. We explored a little more thoroughly this time. Based on the trash we find, we figure that this level was basically a food preparation and storage area. We've found a room that was converted to kitchen use. It would have fed forty or fifty people: how did they get them in and out? It was hard enough trying to get twelve people in here without trouble. We've fought monsters. Six of the things we call Birds of Death--la Scala assures me that they aren't human, though they look it; I still insist that they not be killed. Fortunately, enough people agree with me. (I don't want to mention which people were willing to kill them.) Giant versions of the hydra polyp. I remember enough from grade ten biology to know that hydras (hydrae?) have a jellyfish stage and a polyp stage, and that they also reproduce by budding. These have all sorts of internal modifications to keep them alive in the face of the square-cube law. The most interesting (to me) is what I call the "blood slug", a small chlorophyll-laden slug-like organism that (the Sphinx thinks) functions like a red blood cell, oozing through the hydra and giving it oxygen and removing waste. The hydras are the worst nuisance because they're too soft to be destroyed by bullets, and if you tear them apart they rebuild themselves. A flamethrower would work, but we don't have one. My sting affects them, and so does Brian's electric shock, but our usual technique is to let Rod and Foz slice them up. If you destroy the endoskeleton, it reforms as several smaller hydras. We stayed away from the pool with the killer lungfish. I have a fondness for word games--I hereby dub them _lungefish_. The moss is everywhere. James and Brian and the Glove call it "shardagris", but they won't tell me why; a reference to something in their past, no doubt. It's colourless and looks more like long strands of spaghetti to me. We burn it when we've got the time. The stairs are right where they're supposed to be. _Level Three: "By Indirections Find Directions Out"_ Our first argument as a group. According to the map, the next stairwell lies in a very straight-forward path, but there is a great deal of this level which is unexplored. One half of the group argues that this area is periphe ral to our search; the other side claims that we must explore the entire area if we're going to clean it out. It was resolved when the Glove pointed out that if the monsters came _up_ the stairwell, they could very well come _down_ it and attack us from behind. We search the entire level. We've found the cafeteria. It's located in a series of chambers labelled "Time Is Of The Essence". The rooms had a number of utilitarian tables and chairs. Some cutlery was left out. It reminds me of the Marie Celeste. An interesting note: all of the secret doors have been blocked open. We faced actual computer game monsters here. We were exploring the chambers labelled "Vault of the Gem" and suddenly found ourselves facing poisonous woodsquids and blue-green mould men. (Not my names; Murphy keeps referring to them that way, and everyone else has picked it up.) The woodsquids are fairly well protected, though two or three punches from Rod will break open their shells. He has to be careful, though, because their stingers leave nasty welts on his skin. We figure it would kill anyone else. James says that the mould men have no brains. None of the monsters do. (When Rod wasn't around, James said, "Bet they were programmed with Rod's simulacrum." Those two never fight; they just snipe at each other. Like Foz and Anita.) The secret door in this section was _not_ barred open. We found what Brian calls "game loot" in there--the mail shirts, helmets, and falchions that are supposed to be there in the game. The food was gone, though; I guess the mould men needed something to eat. God knows they didn't care where they went to the bathroom. The bathroom thing came up again, later. The men insisted that Anita and I go off together to perform our evening toilet. (I love those old-fashioned phrases.) We used one of the pits (first checking it for Things That Leap Up--this place could give a child nightmares during toilet training). Oh, well--at least I'll earn my keep as Anita's bodyguard when she's, ah, indisposed. A section called "The Matrix" had a bunch of control consoles beside glass grids on the floor. They weren't powered up, so we couldn't figure out what they are supposed to do. The "Chambers Of The Guardian" section contained desks and computers. The desk lamps aren't desk lamps; they're some kind of giant praying mantises. One gored Fred Chu's left arm; la Scala thinks he'll be okay, but his arm's in a sling. After we finished exploring this level, we went to sleep. Everyone had to keep a watch. September 9, 1989, 4:00 am I served my watch with Godspeed. We talked about the symbolism of the mask. He figures by keeping his identity secret, he's serving as a symbol, a rallying point (I'm paraphrasing) for people. So long as he wears the mask, he can be anybody. He's not doing it for personal gain. He's not doing it for attention. He's doing it because he feels it needs doing. I agree with him, but I have to admit that I wear the mask to protect my family. Not everyone likes Changelings. I can't bear the thought of my family suffering because I want to help people, but I can't stand idly by and _not_ use my powers to help. I have to admit, too, that using my powers is a kick, it's totally inflected. It's all mixed up in a jumble for me; it seems so simple for Godspeed. Breakfast was tedious. We did an equipment check--all of us are carrying electric lights. Most of us are carrying psionic jammers, and Murphy has a Mindfinder, a little gadget that's supposed to tell you if someone's trying to read your mind. As near as James could tell, the Mindfinder detects him 90% of the time. Then we descended to the next level. _Level Four: Frogs and Wreck Rooms_ As far as we know, this level is as far as anyone has gone. Yet, this level is (apparently) only a series of bunkrooms and card tables. There was one large chamber that had been a rather nice simulation of a forest glade, complete with small pool. We went cautiously through there: camouflaged frogs clustered on the walls, eating small diamond-like flies. The flies can blind you if you're not careful; Fred got an eyeful of them, but la Scala irrigated his eyes soon enough. We got Kirk to flap his wings and that blew them away for a few moments. Godspeed warned us about the frogs. They glisten with some kind of powerful acid, which can eat through almost anything, though not the walls. Further up the corridor, where there was a burst pipe, we found another pool and another cluster of frogs, feeding. They also eat the carcasses of animals which they've killed and softened with their secretions. Very gross. It was a groundhog. I don't know how it got down here--the walls are of limestone, but with some kind of (to quote Kirk, here) "tetrahedral carbon binding structure". I remember from chemistry that diamonds are made of tetrahedral carbon structures, but Kirk says it's not the same. The carbonate makes it weaker than diamond, but it resists the acid. We do know that the Sphinx, who can lift twice as much as either Rod or Anita, can't punch his way through it. Makes you wonder how the people who modified the dungeon put in the electrical cabling. Speaking of diamond, we found one animal that eats the frogs and apparently has a gut lined with diamond. I called them glittersnakes (the names diamondhead and glass snake were already taken). They were semi-transparent. They have cloudy pockets just behind the fangs which we figure is poison. We took a sample; whatever it is, it eats through glass. It didn't affect the quartz sample bottle we had. Glittersnakes have small spines that slice open your hand if you try to grab them. We didn't try to clear out this level, just explored it. We didn't find any of the "indigenous" monsters of this level, giant purple worms with arms. Murphy says this place was set up so it could handle up to fifty people. The bedding is filled with the spaghetti moss/shardagris. We go down, into new territory. _Level Five: Bugs In The System_ This level was easy; we did it in only four hours. We met some hydras (there's a water spill in one room) and there's that _moss_ everywhere. This level is made up almost entirely of computer equipment. We thought at first that some of it was still active, because of the flashes we could sometimes see on the screens. We were wrong; all of it was destroyed, and we quickly found out why. There are lots of the diamond insects, and now we know what they do: they generate an electromagnetic pulse. They are attracted to any kind of electromagnetic radiation--all of our radios and psi-jammers are now useless. Worse (from our point of view), they cluster around James' head, giving him a constant head-ache. He says they make it impossible for him to use his powers. The odd thing about them is that you can't crush them, they've all got little force fields. Fortunately, they die shortly after giving off their little EMP. We call them "zapflies". They thrive on force fields. This is bad news for those of us who have force fields: myself, James (who is already being harassed), Godspeed, and Anita. I'm the only one with true voluntary control over my force field, so I'm not particularly bothered--except, of course, if something attacks. Then I'm vulnerable. I feel like a fifth wheel. I mentioned this to Fred Chu, who said, "At least you can fly!" This level is getting to us. Rod is complaining, James is snappish, and Anita and Foz are constantly sniping at each other. Murphy and Sphinx spend their time being uncommunicatively silent. Murphy was going to send Godspeed back for more equipment, but anything that came through this level would just get destroyed, too. Godspeed figures he could get through the level fast enough to protect most of the equipment; Murphy might send him for more electronics equipment once we're on the next level and know whether the zapflies are there, too. Without electronic equipment (and now that James' force field is gone), they shouldn't follow us. We hope. At least I got to help carry people over a room full of pits. There were two rooms which contained (now destroyed) computer equipment which (we guess) had once been isolated behind force fields. Whoever made this place, they knew how to create force fields. Brian says there's probably a nuclear power plant down at the bottom. There are two sets of stairs down; no one can remember which one is best to take, in the game. I don't trust that game anymore, anyway. We're going to send down Rod and myself as a scout team, since we're the only two who can fly. (The corridors and stairwells are too narrow for the Sphinx to fly.) We're under strict orders not to engage in combat: scout and leave at the first sign of trouble. (And how does Murphy think he's going to enforce that on Rod if Rod wants to disobey...? I guess that's what leadership is all about.) _Level Six: Target Gallery_ Rod took the lead. It's funny, watching people who fly: some people (like the Sphinx, and James) maintain a nearly upright posture (James often flies sitting tailor-fashion, as if his flying carpet had been yanked from under him), while others behave more like they're swimming. A study in styles: Rod leapt down the hole so he was standing (a foot above the floor) upright, while I dove down and let only my head peek into the next room. A difference in vulnerability, I guess. When we went down the corridor, I stayed horizontal and near the ceiling (watching for those deadly frogs), while Rod stayed at a 45-degree angle to the floor. There were some of the zapflies here, but not many. I kept an eye out for the frogs, but didn't see any. The secret door shown on the map was broken so it couldn't be opened, and we found a statue of a knight in armour, clutching some kind of pistol. It looked like a Buck Rogers raygun. Rod took it and tried to fire it, but it didn't do anything. (Comment by the Glove: "It may have been a real electronic device disabled by the zapflies.") The knight fell over when Rod pried the gun free. We went back up and rejoined the rest of the party. The other staircase was next to the "Riddle Room". The items corresponding to the riddle answers were sitting in their niches (Rod explained this to us). We moved on. There was a corridor with sealed rooms. We checked them one at a time. Each had obviously been converted into some kind of electronics laboratory (a resistor found here, a scrap there) but they were all empty. We found a number of the knight statues. The zapflies don't pay attention to them. it was the Sphinx who discovered what they were. Robots. Sophisticated robots, and all disabled by the zapflies. (Kirk was trying to remove a pistol and the arm snapped off. We're not going to let him give first aid to anyone.) James suggested that the organization here had been doing genetic engineering and something, maybe the "shardagris", got out of hand so they had to abandon the site. Certainly zapflies would disable their computer system. Everyone is complaining of intermittent headaches, and after lunch (we ate at the end of a long corridor we called the Shooting Gallery), Chu, Murphy, and Rod went off to the washroom. They came back reporting that they had seen a woman, but she disappeared before they could get to her. We're all speculating--according to the maps, she couldn't have gotten past us without being seen. Anita wants to search for her. James wants to use the Glove's portal to move down several levels right away, but the Glove is reluctant. Murphy's disturbed. I guess the idea that there are _other_ secret passages is scary. What if the zapflies got loose? A world without computers or telecommunications, or hospital equipment, or planes.... * * * We've seen two more people. Two men. To be accurate, la Scala, Murphy, Rod, and Chu have seen them; the rest of us haven't. We weren't able to catch up to them; they just disappeared. Anita suggested that the three people were the founders of the Grandmasters, but then Murphy confessed that the woman was his wife, who's been dead for a year. Then la Scala admitted that the man _he_ saw was his father-in-law, also dead (a major bastard if ever there was one), and Chu said the other man was a high school friend of his who had been killed in a gunfight. Ghosts? Maybe the answers lie further down. -- John McMullen Siemens Nixdorf Information Systems jhm@snitor.UUCP 2235 Sheppard Ave., Willowdale, Ontario M2J 5B5 "When you asked me to live in sin with you, I didn't know you meant `sloth'." -- David Oster