Base Character
Characteristics Skills 18 Str 8 3 Criminology 23 Dex 39 3 Forensics 13 Con 6 3 Paramedic 10 Bod 3 Oratory (or Stealth or High Society) 18 Int 8 3 Combat Driving 18 Ego 16 3 Combat Piloting 18 Pre 8 1 FAM/with firearms 14 Com 2 4 Languages (Russian, German) 4 PD 4 AK: Common Europe & GM's choice 3 ED 37 Sub-total 7 Rec 4 Spd 7 20 Agents (4, 50 points each) 26 End 20 Vehicle: 100 points 26 Stn 10 Wealth Sub-total 94 181 (remainder 94) Possible Variations: Super-agent Brick Cost Added 33 Str 23 15 24 8 PD/ED Armor (tough skin) 18 Con 16 10 11 Multipower 11 point pool 14 Bod 8 8 1 7d6 HA, OIF, ranged, based on act roll 12 PD 5 5 1 7d6 HA based on act roll (see below) 12 ED 7 7 6 Armor is Hardened 12 Rec - 4 Lack of Weakness -4 36 End - 5 IR Vision 39 Stn - 45 49Super-agent Weapons Master
Either using martial arts weapon rules or by constructing a multipower representing various weapons, and buying skill levels with the weapons, the character becomes able to use a plethora of non-powered weapons (as well as firearms, although he rarely uses them). Possibly use a HA with "critical hit" system (see below).
Super-Agent Nick Fury Style
21 Dirty Infighting Martial Arts
3 Streetwise
8 Damage Classes
15 +3 Combat Levels
13 Boost PD/ED to 10/10
22 Armor 7 ED/PD, OIF
19 Energy Blast, OAF, 16 Charges, 8d6 (pistol)
Super-Agent Well Connected
30 Armor 15 PD/ED, OIF
30 Energy Blast, OAF, 32 charges, 8d6 (pistol)
15 3d6 Luck
5 International Police Powers
3 Well Connected
11 ELEVEN different contacts throughout the international
law enforcement community (and perhaps some on
the wrong side of the law too).
Super-Agent Punisher
30 Armor, 15 PD/ED, OIF
15 +5 with firearms
49 Multipower, OAF, Pool 60, Cost 38
Rifle
Pistol
Grenade Launcher
etc.
Notes on "Critical Hit" Hand Attack
Both hand attacks, while powerful, have a severe "based on activation roll" limitation. Each succeeding die of HA has a lower act roll, the final result being that after a hit is made, a single act roll 15- is made, and as one d6 is added per one point that the act roll is made by. These represent "critical hits" - on occasion an exceptionally well targeted punch or kick will hit a weak spot and do more damage.
The special effect of the ranged hand attack is that Commander Cody is using a missile weapon, an Obvious Accessible Focus. However, since any missile weapon will serve his purposes, the focus is not truly "accessible" and the limitation is taken as an Obvious Inaccessible Focus.
Steven J. Owens | Scratch@Pittvms | Scratch@unix.cis.pitt.edu