The tiefling ability table should be rolled on five times, the results used
in place of the standard infravision, darkness, 15' radius ability, and re-
sistances to cold, fire, electricity and poison. Note, however, that all of
these abilities occur on the table.
| 01-04 |
Small horns on forehead |
05-06 |
Small horns on temples |
| 07 |
Single horn on forehead |
08-09 |
Long, thin face |
| 10 |
Fangs in mouth |
11 |
All teeth are pointed |
| 12 |
Forked tongue |
13-14 |
Pointed ears |
| 15 |
Fan-like ears |
16 |
Extremely long nose |
| 17 |
Very small (almost unnoticeable) nose |
18 |
Extremely long eyelashes |
| 19-21 |
Red eyes |
22-23 |
Black eyes |
| 24 |
Feline eyes |
25-26 |
Extremely deep-set eyes |
| 27-28 |
Green hair |
29-30 |
Blue hair |
| 31 |
Multi-colored hair |
32-33 |
Six fingers (including thumb) |
| 34-35 |
Three fingers (including thumb) |
36-37 |
Black fingernails |
| 38-39 |
Red fingernails |
40-41 |
Fingers one inch longer than normal |
| 42 |
Arms six inches longer than normal |
43 |
Legs six inches longer than normal |
| 44-46 |
Horse-like legs |
47-49 |
Goat-like legs |
| 50-52 |
Goat-like hooves |
53-55 |
Long, thin tail |
| 56-57 |
Horse-like tail |
58-59 |
Lizardlike tail |
| 60-62 |
Spiny ridge on back |
63-65 |
Spiny ridges all over body |
| 66-68 |
Hairless body |
69-71 |
Body covered in short fur or long
hair |
| 72-73 |
Body covered in striped markings |
74-75 |
Extremely greasy skin |
| 76-80 |
Scaly skin |
81-83 |
Leathery skin |
| 84 |
Small feathers rather than hair on 10-100% of
body |
85 |
Green-tinted skin |
| 86 |
Blue-tinted skin |
87 |
Red-tinted skin |
| 88-89 |
Special side effect (roll on table
below) |
90-94 |
Roll twice again, ignoring rolls above
89 |
| 95-00 |
Roll three times again, ignoring rolls above
89 | |
| 01-10 |
Ashy odor surrounds body |
11-15 |
Sulfurous odor surrounds body |
| 16-20 |
Rotting odor surrounds body |
20-25 |
Skin exudes ashy grit |
| 26-30 |
Body casts no shadow |
31-33 |
Body has no reflection in mirror |
| 34-40 |
Susceptible to spells such as Spirit
Wrack and Cacofiend |
41-45 |
Tanar'ri react toward tiefling as though
baatezu |
| 46-50 |
Baatezu react toward tiefling as though
tanar'ri |
51-60 |
Presence causes unease in animals |
| 61-65 |
Presence causes unease in NPCs. Reactions at
-4 |
66-70 |
Prolonged touch withers normal plants |
| 71-75 |
Fingers treated as claws (1d4/1d3
damage) |
76-80 |
Touch inflicts 1 point of damage due to high
body heat |
| 81-85 |
Touch inflicts 1 point of damage due to cold
body temperature |
86-90 |
Odd skin composition results in base AC of
1d6+3 |
| 91 |
Cannot reproduce |
92 |
Holy water inflicts 1d6 damage |
| 93 |
Exposure to direct sunlight inflicts 1 point of
damage per round |
94 |
Cannot enter "holy" areas |
| 95 |
Harmed only by magical or silver weapons |
96-00 |
Intuitively can speak the language of one
fiendish race |
| 01-03 |
Blur one time per day |
04-06 |
Charm Person one time per day |
| 07-09 |
Chill Touch one time per day |
10-12 |
Comprehend Languages one time per
day |
| 13-15 |
Darkness, 10' radius once per day |
16-18 |
Detect Good/Evil two times per
day |
| 19-21 |
Detect Magic three times per day |
22-24 |
ESP one time per day |
| 25-27 |
Invisibility two times per week |
28-30 |
Know Alignment one time per
day |
| 31-33 |
Mirror Image one time per day |
34-36 |
Misdirection one time per day |
| 37-39 |
Pyrotechnics three times per week |
40-42 |
Suggestion one time per week |
| 43-45 |
Summon Swarm one time per week |
46-48 |
Vampiric Touch one time per
week |
| 49-51 |
Whispering Wind one time per day |
52-55 |
half damage from fire |
| 56-59 |
half damage from cold |
60-63 |
half damage from electricity |
| 64-67 |
half damage from acid |
68-75 |
infravision 60' |
| 76-79 |
+2 saving throw vs. fire |
80-83 |
+2 saving throw vs. electricity |
| 84-87 |
+2 saving throw vs. poison |
88-91 |
+2 saving throw vs. cold |
| 92-95 |
+2 saving throw vs. acid |
96 |
+2 saving throw vs. petrification/polymorph and
paralysis |
| 97 |
+2 saving throw vs. rod/staff/wand |
98 |
+2 saving throw vs. spells |
| 99 |
Roll twice, ignoring results over 95 |
00 |
Roll three times, ignoring results over
95 |